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authortoni <toni@toni-EP45-UD3L.(none)>2011-04-17 14:28:21 -0300
committertoni <toni@toni-EP45-UD3L.(none)>2011-04-17 14:28:21 -0300
commit63e60991a38d5ef54b79d457a5ba1f96120df456 (patch)
tree58521df4da2f9e127e61050f6450fbf5eab4d097 /npc/027-2_Caretakers_House/husband.txt
parent5b7eb05126487ef9abad405f37abaeaa17cd4b3a (diff)
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Changing bracelet to ring
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r--npc/027-2_Caretakers_House/husband.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 3c05a985..2ff39f60 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -1,9 +1,9 @@
// author: Jenalya
// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
// state 0: if baselevel >= 85, he asks for something to cool the drinks (ice cubes)
-// state 1: can be asked about the bracelet. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls.
+// state 1: can be asked about the ring. needs @ICE_CUBE_AMOUNT ice cubes, then asks for bones and skulls.
// state 2: wants @BONE_AMOUNT and @SKULL_AMOUNT bones and skulls
-// state 3: can be asked about the bracelet. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed
+// state 3: can be asked about the ring. needs @woman > 5 to be asked about savaric, tells, if crying child quest is completed
// state 4: if @golbanez < 5, can be told about the memories, then asks the player to bring @RUBY_AMOUNT rubies to reid
// state 5: waiting
// state 6: is set in reid, gives as reward a special bowler hat
@@ -84,12 +84,12 @@ L_Ice_Cube:
if ((@kidstate == 4) && countitem("IceCube") > 0)
menu
"Maybe this never melting Ice Cube?", L_Check_Ice,
- "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I'm still searching.", L_Close;
if (@kidstate == 4)
menu
- "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I'm still searching.", L_Close;
if (countitem("IceCube") > 0)
@@ -158,12 +158,12 @@ L_Brought_Bones:
if ((@kidstate == 4) && (@woman > 5))
menu
"Would you tell me about this mage named Savaric?", L_Savaric,
- "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"You're welcome.", L_Close;
if (@kidstate == 4)
menu
- "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"You're welcome.", L_Close;
if (@woman > 5)
@@ -218,13 +218,13 @@ L_Woman:
mes "\"And, to be honest, I'd only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\"";
close;
-L_Bracelet:
+L_Ring:
mes "[Hamond]";
- mes "\"Well.. this is just a cheap bracelet. It is very popular with the young kids these days, especially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But to me it is just a cheap bracelet.\"";
+ mes "\"Well.. this is just a cheap ring. It is very popular with the young kids, especially the magic students.\"";
next;
- mes "\"They also say it increases 'magic attack'. But, in fact, I think these kids are delusional. Magic, pah.\"";
+ mes "\"They say the ring increases 'magic attack' if you add a sapphire gem to it... But, in fact, I think these kids are delusional. Magic, pah.\"";
next;
- mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\"";
+ mes "\"Anyway, I remember you could easily find one of these in a lot of small shops in town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\"";
set @kidstate, 5;
callsub S_Update_Mask_Kid;
close;