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author | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
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committer | toni <toni@toni-EP45-UD3L.(none)> | 2011-04-17 14:28:21 -0300 |
commit | 63e60991a38d5ef54b79d457a5ba1f96120df456 (patch) | |
tree | 58521df4da2f9e127e61050f6450fbf5eab4d097 /npc/027-2_Caretakers_House/crying_child.txt | |
parent | 5b7eb05126487ef9abad405f37abaeaa17cd4b3a (diff) | |
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Changing bracelet to ring
Diffstat (limited to 'npc/027-2_Caretakers_House/crying_child.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index 51476106..d7cbeac3 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -5,13 +5,13 @@ // Crying Child subquest // Variable states: -// 1 = You agree to help the child to find the bracelet outside -// 2 = You found the bracelet (see _mobs.txt) -// 3 = You gave the bracelet to the child -// 4 = You decided to help the child again, by investigating what the bracelet means to them. -// 5 = The father/husband told you what he thinks of the bracelet -// 6 = The mother/wife told you what he thinks of the bracelet -// 7 = The kid decided that the bracelet has no value to their parents, so you can have it. +// 1 = You agree to help the child to find the ring outside +// 2 = You found the ring (see 027-1.../monsters.txt) +// 3 = You gave the ring to the child +// 4 = You decided to help the child again, by investigating what the ring means to them. +// 5 = The father/husband told you what he thinks of the ring +// 6 = The mother/wife told you what he thinks of the ring +// 7 = The kid decided that the ring has no value to their parents, so you can have it. set @Graveyard_Inn_MASK, NIBBLE_2_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; @@ -68,31 +68,31 @@ L_intro: menu "Here, here, don't cry... What did you do?",-; mes "[Aldred]"; - mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be fun to play with it for a while, so I took it with me. But I... *sniffle*... I lost it...\""; + mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looked like a normal ring, but with a round empty space... I thought it would be fun to take it with me and maybe look for a stone or a gem to fill the empty space. But I... *sniffle*... I lost it...\""; next; mes "\"I don't know what happened. I was in this room and... I heard some very loud noises, people screaming, cracking sounds... and a smell, a terrible smell, like something rotten. And then I can't remember anything else!\""; next; - mes "\"I think it was something very bad, because, after all that, I woke up the way I am now and the blue beetle was lost. Oh, and my parents are acting like they are not themselves. I don't know what happened, maybe it was my fault... I shouldn't have played with that... *sniffle*... \""; + mes "\"I think it was something very bad, because, after all that, I woke up the way I am now and I couldn't find the ring in my pocket. Oh, and my parents are acting like they are not themselves. I don't know what happened, maybe it was my fault... I shouldn't have played with that ring... *sniffle*... \""; next; menu "Don't worry, I will look around. Maybe I can find it for you...",-, "Hey, you messed up, now you deal with this.",L_close; mes "[Aldred]"; - mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my parents I lost their beetle, okay?\""; + mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease! Ohh, and don't tell my parents I lost their ring, okay?\""; set @state, 1; callsub S_Update_Mask; close; L_return: mes "[Aldred]"; - mes "\"Please, help me " +@madamsir$+ ". If you find the beetle I think things can be a little better between me and my parents.\""; + mes "\"Please, help me " +@madamsir$+ ". If you find that ring I think things can be a little better between me and my parents.\""; close; L_return1: menu - "Hi Aldred. I found the blue beetle!",-; + "Hi Aldred. I found the ring!",-; mes "[Aldred]"; mes "\"Great! You are the best! Where did you find it?\""; next; @@ -112,7 +112,7 @@ L_return1: L_return2: mes "[Aldred]"; - mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the beetle... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\""; + mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ring... I think I should give you a gift, but I'm just a dead kid, I have nothing to give you!\""; next; menu "Don't worry, you don't need to give me anything...",-; @@ -127,22 +127,22 @@ L_return2: mes "[Aldred]"; mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and she is wearing a red dress.\""; next; - mes "\"Don't forget to come back with the beetle after you talk to my parents.\""; - message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small pocket of your backpack"; + mes "\"Don't forget to come back with the ring after you talk to my parents.\""; + message strcharinfo(0), "Aldred hands you the ring and you keep it in a small pocket of your backpack"; close; L_return3: mes "[Aldred]"; - mes "\"I hope this thing doesn't mean a lot to my parents. This way you can keep it as a gift and I won't feel guilty about playing with it.\""; + mes "\"I hope this ring doesn't mean a lot to my parents. This way you can keep it as a gift and I won't feel guilty about taking it.\""; close; L_return4: menu "Hi, I talked to your parents.",-; mes "[Aldred]"; - mes "\"Really? What did my father say about that thing?\""; + mes "\"Really? What did my father say about it?\""; menu - "He said it is just a cheap bracelet. And it does not belong to him.",-; + "He said it is just a cheap ring. And it does not belong to him.",-; mes "[Aldred]"; mes "\"And what did my mother say?\""; menu @@ -151,13 +151,13 @@ L_return4: mes "\"Really? A gift? And why she doesn't want it?\""; next; menu - "She said it makes her sad",-; - mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \""; + "She said it makes her sad.",-; + mes "\"Ohh... really? I don't like when my mother gets sad... If this ring is making her feel bad, I should keep it away from her. \""; next; mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who else would give a gift to my mother? There are so many strange things happening lately...\""; getinventorylist; if (@inventorylist_count == 100) goto L_full; - getitem "ScarabArmlet", 1; + getitem "RingSimple", 1; set @state, 7; callsub S_Update_Mask; mes "\"I will tell my parents how great and helpful you are. Maybe they can even let you stay here at the inn for free!\""; @@ -170,7 +170,7 @@ L_return5: L_full: mes "[Aldred]"; - mes "\"I dont think you can carry this bracelet... Your backpack is full! Throw something away and come back to get the bracelet.\""; + mes "\"I dont think you can carry this ring... Your backpack is full! Throw something away and come back to get it.\""; close; |