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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 19:12:40 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 20:10:03 -0700 |
commit | c5e76820b1605d85faf6b635dd1f9e3ce5e811ce (patch) | |
tree | 052db8a105c3046e772bbe7e5dbce5e81579e183 /npc/027-2 | |
parent | bc2c0112d83edf1d64b3d5db90ee94c72134160f (diff) | |
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Remove brackets around item names
Diffstat (limited to 'npc/027-2')
-rw-r--r-- | npc/027-2/golbenez.txt | 12 | ||||
-rw-r--r-- | npc/027-2/headless_man.txt | 36 | ||||
-rw-r--r-- | npc/027-2/husband.txt | 8 | ||||
-rw-r--r-- | npc/027-2/lover.txt | 8 |
4 files changed, 32 insertions, 32 deletions
diff --git a/npc/027-2/golbenez.txt b/npc/027-2/golbenez.txt index 44724d37..651ccac1 100644 --- a/npc/027-2/golbenez.txt +++ b/npc/027-2/golbenez.txt @@ -116,14 +116,14 @@ L_Detective: mes "[Golbenez]"; mes "\"You should have seen your face. Really, mortals can be so funny.\""; next; - mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " [Rotten Rags]. And an [Orange Cake].\""; + mes "\"Ok, I'll show you the birdbrained womans memories if you bring me " + @ROTTENRAGS_AMOUNT + " Rotten Rags. And an Orange Cake.\""; set @state, 2; callsub S_Update_Mask; close; L_Reid: mes "[Golbenez]"; - mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " [Rotten Rags] I want?\""; + mes "\"So, do you have the " + @ROTTENRAGS_AMOUNT + " Rotten Rags I want?\""; if (countitem("RottenRags") < @ROTTENRAGS_AMOUNT) menu "What do you need them for?",L_Why_Stuff, @@ -156,12 +156,12 @@ L_Reid: mes "[Golbenez]"; mes "\"I'll explain the deal to you. Once you have paid for a memory, you can come and see it again as often as you like. And I collect whatever memory I want to. Mortals can be very amusing.\""; next; - mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " [Undead Ear]s. And a [Chocolate Cake].\""; + mes "\"I have more memories you might want to see. Bring me "+ @UNDEADEAR_AMOUNT + " Undead Ears. And a Chocolate Cake.\""; close; L_Hamond: mes "[Golbenez]"; - mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " [Undead Ear]s I want?\""; + mes "\"Ah, mortal. Do you have the " + @UNDEADEAR_AMOUNT + " Undead Ears I want?\""; if (countitem("UndeadEar") < @UNDEADEAR_AMOUNT) menu "I want to see Reids memory again.",L_R_Again, @@ -190,12 +190,12 @@ L_Hamond: next; mes "\"And how predictable they are. I can see in your eyes that you want to know how this drama went on.\""; next; - mes "\"Bring me " + @UNDEADEYE_AMOUNT + " [Undead Eye]s and an [Apple Cake].\""; + mes "\"Bring me " + @UNDEADEYE_AMOUNT + " Undead Eyes and an Apple Cake.\""; close; L_Savaric: mes "[Golbenez]"; - mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " [Undead Eye]s I want.\""; + mes "\"I hope you are bringing me the " + @UNDEADEYE_AMOUNT + " Undead Eyes I want.\""; if (countitem("UndeadEye") < @UNDEADEYE_AMOUNT) menu "I want to see Reids memory again.",L_R_Again, diff --git a/npc/027-2/headless_man.txt b/npc/027-2/headless_man.txt index b777e07d..5e7454ca 100644 --- a/npc/027-2/headless_man.txt +++ b/npc/027-2/headless_man.txt @@ -68,18 +68,18 @@ L_Quest_start: mes "[Thurstan]"; mes "\"Great! I will need the following things.\""; - mes "\"" + @Wisp_Powder + " [Wisp Powder],\""; - mes "\"" + @Polt_Powder + " [Poltergeist Powder],\""; - mes "\"" + @Spec_Powder + " [Spectre Powder],\""; - mes "\"" + @Iron_Pot + " [Iron Potion],\""; - mes "\"" + @Conc_Pot + " [Concentration Potion],\""; - mes "\"" + @Red_Dye + " vials of [Red Dye],\""; - mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\""; + mes "\"" + @Wisp_Powder + " Wisp Powder,\""; + mes "\"" + @Polt_Powder + " Poltergeist Powder,\""; + mes "\"" + @Spec_Powder + " Spectre Powder,\""; + mes "\"" + @Iron_Pot + " Iron Potion,\""; + mes "\"" + @Conc_Pot + " Concentration Potion,\""; + mes "\"" + @Red_Dye + " vials of Red Dye,\""; + mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\""; mes "\"and...\""; - mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\""; + mes "\"" + @LB_Dye + " vials of Light Blue Dye,\""; next; mes "[Thurstan]"; - mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an [Infantry Helmet] to serve that task.\""; + mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\""; next; mes "[Thurstan]"; mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\""; @@ -159,15 +159,15 @@ L_Quest_notenough: L_Quest_items: mes "[Thurstan]"; - mes "\"" + @Wisp_Powder + " [Wisp Powder],\""; - mes "\"" + @Polt_Powder + " [Poltergeist Powder],\""; - mes "\"" + @Spec_Powder + " [Spectre Powder],\""; - mes "\"" + @Iron_Pot + " [Iron Potion],\""; - mes "\"" + @Conc_Pot + " [Concentration Potion],\""; - mes "\"" + @Red_Dye + " vials of [Red Dye],\""; - mes "\"" + @Yellow_Dye + " vials of [Yellow Dye],\""; - mes "\"" + @LB_Dye + " vials of [Light Blue Dye],\""; - mes "\"We'll also need 1 [Infantry Helmet] to use as a bowl for mixing everything together.\""; + mes "\"" + @Wisp_Powder + " Wisp Powder,\""; + mes "\"" + @Polt_Powder + " Poltergeist Powder,\""; + mes "\"" + @Spec_Powder + " Spectre Powder,\""; + mes "\"" + @Iron_Pot + " Iron Potion,\""; + mes "\"" + @Conc_Pot + " Concentration Potion,\""; + mes "\"" + @Red_Dye + " vials of Red Dye,\""; + mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\""; + mes "\"" + @LB_Dye + " vials of Light Blue Dye,\""; + mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\""; close; L_Quest_finished: diff --git a/npc/027-2/husband.txt b/npc/027-2/husband.txt index 2ff39f60..fef2bafd 100644 --- a/npc/027-2/husband.txt +++ b/npc/027-2/husband.txt @@ -260,14 +260,14 @@ L_News: mes "[Hamond]"; mes "\"I- I need to apologize.\""; next; - mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " [Ruby]s and bring them to her as a symbol of my love and my remorse.\""; + mes "\"" + strcharinfo(0) + "! Can you help me once more? Please get " + @RUBY_AMOUNT + " Rubies and bring them to her as a symbol of my love and my remorse.\""; set @state, 5; callsub S_Update_Mask; close; L_Waiting: mes "[Hamond]"; - mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " [Ruby]s?\""; + mes "\"Did you bring Reid the " + @RUBY_AMOUNT + " Rubies?\""; close; L_Apologize: @@ -295,9 +295,9 @@ L_Thanks: L_Not_Enough_B: if (countitem("Bone") < @BONE_AMOUNT) - mes "\"I need more [Bone]s than you have with you right now.\""; + mes "\"I need more Bones than you have with you right now.\""; if (countitem("Skull") < @SKULL_AMOUNT) - mes "\"Maybe you should come back with more [Skull]s than you have now. I don't think it is enough.\""; + mes "\"Maybe you should come back with more Skulls than you have now. I don't think it is enough.\""; close; L_Not_Enough_Cubes: diff --git a/npc/027-2/lover.txt b/npc/027-2/lover.txt index d88a91cd..70fe1dc8 100644 --- a/npc/027-2/lover.txt +++ b/npc/027-2/lover.txt @@ -57,7 +57,7 @@ mes "[Hanged Man]"; mes "\"Oh, someone is holding you back with magic! I sense a really dark and mighty power. What has happened!?\""; next; - mes "\"Can I ask you for a favor? Can you bring me lots of [Dark Crystal]s? You might need to ask a dark mage for it. I want to try to break the barrier.\""; + mes "\"Can I ask you for a favor? Can you bring me lots of Dark Crystals? You might need to ask a dark mage for it. I want to try to break the barrier.\""; next; mes "\"I'll need... well, at least " + @CRYSTAL_AMOUNT + ". But if you have more, I can use extras!\""; set @state, 1; @@ -66,7 +66,7 @@ L_Crystals: mes "[Hanged Man]"; - mes "\"Ah, you're back! Did you get the [Dark Crystal]s?\""; + mes "\"Ah, you're back! Did you get the Dark Crystals?\""; if (countitem("DarkCrystal") == 0) menu @@ -205,14 +205,14 @@ L_Golb: mes "[Savaric]"; mes "\"" + strcharinfo(0) + ", please, can you go to Reid and tell her about what I've done? And then ask her if she will ever be able to forgive me?\""; next; - mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " [Diamond]s? They symbolize my pure feelings for her.\""; + mes "\"But wait. It is not enough just to ask for forgiveness. Please, can you bring her " + @DIAMOND_AMOUNT + " Diamonds? They symbolize my pure feelings for her.\""; set @state, 4; callsub S_Update_Mask; close; L_Waiting: mes "[Savaric]"; - mes "\"Have you already brought the [Diamond]s to Reid?\""; + mes "\"Have you already brought the Diamonds to Reid?\""; close; L_Apologize: |