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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/027-2/testnpcs.txt | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/027-2/testnpcs.txt')
-rwxr-xr-x | npc/027-2/testnpcs.txt | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/npc/027-2/testnpcs.txt b/npc/027-2/testnpcs.txt new file mode 100755 index 00000000..57dc1f7b --- /dev/null +++ b/npc/027-2/testnpcs.txt @@ -0,0 +1,145 @@ +027-2.gat,80,34,0 script Lovers 303,{ + mes "You see a man and a woman holding each other very tight."; + next; + mes "They are kissing and whispering things to each other you can't hear."; + next; + mes "Now the woman giggles. They don't notice you."; + next; + mes "Maybe it's better not to bother them."; + close; +} + +//027-2.gat,110,30,0 script Debug 305,{ + set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK; + set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT; + + set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT); + + set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK; + set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT; + + set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT); + + set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT; + + set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT); + + set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK; + set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT; + + set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT); + + set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK; + set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT; + + set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT); + + mes "debug for the lovetriangle quest"; + menu + "reset all",-, + "reset reid " + @woman,L_Reid, + "reset lover " + @Lover,L_Lover, + "reset child " + @Child,L_Child, + "reset husband " + @Husband,L_Husband, + "reset golbanez " + @Golb,L_Golb, + "leave", L_Close; + +set QUEST_Graveyard_Inn, 0; +close; +L_Reid: + set @woman, 0; + callsub S_Update_Mask_Woman; + close; +L_Lover: + set @Lover, 0; + callsub S_Update_Mask_Lover; + close; +L_Child: + set @Child, 0; + callsub S_Update_Mask_Child; + close; +L_Husband: + set @Husband, 0; + callsub S_Update_Mask_Husband; + close; +L_Golb: + set @Golb, 0; + callsub S_Update_Mask_Golb; + close; +L_Close: + close; + +S_Update_Mask_Golb: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK)) + | (@Golb << @Graveyard_Inn_Golb_SHIFT); + return; + +S_Update_Mask_Husband: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK)) + | (@Husband << @Graveyard_Inn_Husband_SHIFT); + return; + +S_Update_Mask_Child: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK)) + | (@Child << @Graveyard_Inn_Child_SHIFT); + return; + +S_Update_Mask_Lover: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK)) + | (@Lover << @Graveyard_Inn_Lover_SHIFT); + return; + +S_Update_Mask_Woman: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK)) + | (@woman << @Graveyard_Inn_Woman_SHIFT); + return; +} + +027-2.gat,75,29,0 script Archibald 306,{ +// the broken grammar is intentional + mes "[Archibald]"; + mes "\"Me need to prepare the food. Me helping the chef cook.\""; + next; + mes "\"Person doesn't disturb me when me is making the food\""; + close; +} + +027-2.gat,77,40,0 script Darnel 308,{ + set @drunker, rand(4); + if (@drunker == 0) goto L_0; + if (@drunker == 1) goto L_1; + if (@drunker == 2) goto L_2; + if (@drunker == 3) goto L_3; + end; +L_0: + mes "[Darnel]"; + mes "\"zzzZZZzzz...\""; + close; +L_1: + mes "[Darnel]"; + mes "\"Ish that a Zzombee?...\""; + close; +L_2: + mes "[Darnel]"; + mes "\"Auuu... Hiccup... Don't byte mee... \""; + close; +L_3: + mes "[Darnel]"; + mes "\"Moar Bearr...Pleash!\""; + close; +} + +027-2.gat,110,23,0 script Nigel 312,{ + mes "[Nigel]"; + mes "\"Ohh... My head is killing me! I have to stop " + + "drinking too much or I will lose my job... But " + + "being a waiter... oh I can't resist a drink or two!\""; + close; +} + |