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authortoni <toni@toni-EP45-UD3L.(none)>2011-02-12 17:26:42 -0200
committertoni <toni@toni-EP45-UD3L.(none)>2011-02-12 17:26:42 -0200
commit926a109cf84a7eea637f8ed0f25ea33dad36b308 (patch)
treedc25c8a856ead5b62055c9ca5b959f9b9fe5fc15 /npc/027-1_Graveyard
parent91534435e2f94d1d729b111e3fea763c8411fa0a (diff)
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Changes to the crying child dialogues. Trying to make it more consistent with the backstory.
Diffstat (limited to 'npc/027-1_Graveyard')
-rw-r--r--npc/027-1_Graveyard/_mobs.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index bae992d0..e3497f67 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -89,7 +89,7 @@ _MOBCOUNT_ZOMBIES:
// TODO: set 1 to 10
if (@bracelet < 1) return;
// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
+ message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
@@ -106,7 +106,7 @@ _MOBCOUNT_FALLENS:
// TODO: set 1 to 10
if (@bracelet < 1) return;
// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
+ message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;