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authorAli-G <gauvain.dauchy@free.fr>2011-06-16 08:24:11 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-16 08:24:11 +0200
commitb49ccb497ac437cca09cf288e344cc4c07ae1a60 (patch)
tree52718deac26d9568fe9c089fe8e36e9181f78160 /npc/025-4/battlecaves.txt
parent342f9f4f9087f03d4418d11ca25df213d9817e1a (diff)
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Added new mobs, balanced the 4 battle mobs, set up the timers, fixed some maps issues.
Diffstat (limited to 'npc/025-4/battlecaves.txt')
-rw-r--r--npc/025-4/battlecaves.txt62
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
index eb87011e..c6d7d43f 100644
--- a/npc/025-4/battlecaves.txt
+++ b/npc/025-4/battlecaves.txt
@@ -54,13 +54,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1;
+ setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE1_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE1_TIME, 30;
+ set $@CAVE1_TIME, 900;
}
// --------------------- Cave 1 Checker ----------------------------
@@ -132,13 +132,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE2_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE2_TIME, 30;
+ set $@CAVE2_TIME, 900;
}
// --------------------- Cave 2 Checker ----------------------------
@@ -208,13 +208,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE3_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE3_TIME, 30;
+ set $@CAVE3_TIME, 900;
}
// --------------------- Cave 3 Checker ----------------------------
@@ -284,13 +284,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE4_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE4_TIME, 30;
+ set $@CAVE4_TIME, 900;
}
// --------------------- Cave 4 Checker ----------------------------
@@ -361,13 +361,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE5_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE5_TIME, 30;
+ set $@CAVE5_TIME, 900;
}
// --------------------- Cave 5 Checker ----------------------------
@@ -438,13 +438,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE6_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE6_TIME, 30;
+ set $@CAVE6_TIME, 900;
}
// --------------------- Cave 6 Checker ----------------------------
@@ -515,13 +515,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE7_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE7_TIME, 30;
+ set $@CAVE7_TIME, 900;
}
// --------------------- Cave 7 Checker ----------------------------
@@ -592,13 +592,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE8_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE8_TIME, 30;
+ set $@CAVE8_TIME, 900;
}
// --------------------- Cave 8 Checker ----------------------------
@@ -669,13 +669,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE9_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE9_TIME, 30;
+ set $@CAVE9_TIME, 900;
}
// --------------------- Cave 9 Checker ----------------------------
@@ -776,15 +776,15 @@ OnBossDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036;
+ setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1;
+ setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2;
// ID of the boss monster.
- set $@BOSS, 1067;
+ set $@BOSS, 1085;
// Number of waves. before the boss.
set $@CAVE10_WAVES, 4;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE10_TIME, 120;
+ set $@CAVE10_TIME, 1500;
}
// --------------------- Boss Cave Checker ----------------------------