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authorAli-G <gauvain.dauchy@free.fr>2011-06-13 11:41:45 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-13 11:41:45 +0200
commite64158b499b4ae24915be93b7b3adc8918781024 (patch)
treea1d9f508b39836004d70461fd5d81466972721d2 /npc/025-3/barriers.txt
parentedd1c976fcdf9f95a0cffd97cb40026b3d3e9d9a (diff)
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Ran java Converter after the clone rebase, thanks to o11c.
Fixed all the warps to be precise and avoid some unecessary messages when we walk in front of the battle caves. Made some improvements into rossy script too.
Diffstat (limited to 'npc/025-3/barriers.txt')
-rw-r--r--npc/025-3/barriers.txt27
1 files changed, 13 insertions, 14 deletions
diff --git a/npc/025-3/barriers.txt b/npc/025-3/barriers.txt
index e3c35be4..89c13b84 100644
--- a/npc/025-3/barriers.txt
+++ b/npc/025-3/barriers.txt
@@ -1,6 +1,6 @@
// -----------------------------------------------Warp to Cave 1--------------------------------------------------------------
-025-3.gat,78,128,0 script #WarpBattleCave1 127,1,1,{
+025-3.gat,78,127,0 script #WarpBattleCave1 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -11,7 +11,7 @@
L_StartFight:
set @battlecave1, 1;
- warp "025-4.gat", 41, 94;
+ warp "025-4.gat", 41, 95;
end;
L_SomeoneInside:
@@ -35,7 +35,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 2--------------------------------------------------------------
-025-3.gat,53,108,0 script #WarpBattleCave2 127,1,1,{
+025-3.gat,53,107,0 script #WarpBattleCave2 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -71,7 +71,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 3-------------------------------------------------------------
-025-3.gat,71,84,0 script #WarpBattleCave3 127,1,1,{
+025-3.gat,71,83,0 script #WarpBattleCave3 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -107,7 +107,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 4-------------------------------------------------------------
-025-3.gat,80,84,0 script #WarpBattleCave4 127,1,1,{
+025-3.gat,80,83,0 script #WarpBattleCave4 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -143,7 +143,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 5-------------------------------------------------------------
-025-3.gat,71,31,0 script #WarpBattleCave5 127,1,1,{
+025-3.gat,71,30,0 script #WarpBattleCave5 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -179,7 +179,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 6-------------------------------------------------------------
-025-3.gat,128,36,0 script #WarpBattleCave6 127,1,1,{
+025-3.gat,128,35,0 script #WarpBattleCave6 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -216,7 +216,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 7-------------------------------------------------------------
-025-3.gat,70,58,0 script #WarpBattleCave7 127,1,1,{
+025-3.gat,70,57,0 script #WarpBattleCave7 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -252,7 +252,7 @@ L_Block:
// -----------------------------------------------Warp to Cave 8-------------------------------------------------------------
-025-3.gat,138,93,0 script #WarpBattleCave8 127,1,1,{
+025-3.gat,138,92,0 script #WarpBattleCave8 127,1,1,{
if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
@@ -288,9 +288,9 @@ L_Block:
// -----------------------------------------------Warp to Cave 9-------------------------------------------------------------
-025-3.gat,138,159,0 script #WarpBattleCave9 127,1,1,{
+025-3.gat,138,160,0 script #WarpBattleCave9 127,1,1,{
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1) goto L_SomeoneInside;
// Check if you already done this fight
@@ -324,12 +324,11 @@ L_Block:
// -----------------------------------------------Warp to Boss Cave----------------------------------------------------------
-025-3.gat,77,169,0 script #WarpBossCave 127,1,1,{
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
+025-3.gat,77,170,0 script #WarpBossCave 127,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
//Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped
if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1) goto L_SomeoneInside;
-
//Check if you can enter this cave
if (cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9) goto L_StartFight;