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authorAli-G <gauvain.dauchy@free.fr>2011-06-16 11:30:36 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-16 11:30:36 +0200
commit401362ae0e114623dd7e3654dcad58c4e87d760d (patch)
treeaf60621a2414d2ef9a504f92da318d535bbbf48b /npc/025-1/rossy.txt
parent745a99f532915df911cbc2de3dbe007200396be9 (diff)
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Reviewed the whole quest's storyline. + Reorganised the mob db to make it clearer.
Diffstat (limited to 'npc/025-1/rossy.txt')
-rw-r--r--npc/025-1/rossy.txt73
1 files changed, 42 insertions, 31 deletions
diff --git a/npc/025-1/rossy.txt b/npc/025-1/rossy.txt
index 0cf34040..3b13b573 100644
--- a/npc/025-1/rossy.txt
+++ b/npc/025-1/rossy.txt
@@ -19,7 +19,7 @@
"I don't like people who cry. Bye.", L_No;
next;
mes "[Rossy]";
- mes "\"I dropped a basket of fruits and these snails ate every fruit in it!\"";
+ mes "\"I dropped a basket of fruits on the ground and these evil snails ate them all!\"";
if (baselevel < 50) goto L_LowLevel;
menu
"Oh, I presume that you want some. Would you like me to get some fruits for you?", L_Set,
@@ -34,11 +34,11 @@ L_No:
L_Set:
mes "[Rossy]";
- mes "\"Really? Can you get 10 Cherries for me? These are the fruits I like best.\"";
+ mes "\"That would be great! Can you get 10 Cherries for me? These are the fruits I like best.\"";
next;
menu
"Sure, I'll be back with your cherries.", L_Get,
- "No.", L_No;
+ "No, get some yourself.", L_No;
L_Get:
mes "[Rossy]";
@@ -52,32 +52,35 @@ L_Check:
set Rossy_Quest, 2;
delitem "Cherry", 10;
getexp 2000, 0;
- mes "\"I can't believe my eyes, you got them! Thanks a lot!\"";
+ mes "\"I can't believe my eyes, you got them all! Thanks a lot!\"";
next;
- mes "\"Could you go and talk to my mother? She is in one of the buildings in the town north east from here.\"";
- close;
+ menu
+ "No problem, I'm in a hurry, bye.", -,
+ "I'm always here to help, do you need anything else?", L_Done;
+ mes "[Rossy]";
+ mes "\"I might need your help later. Bye.\"";
L_Done:
mes "[Rossy]";
- mes "\"Thank you "+ strcharinfo(0) +"! Please go and see my mum. She might need help.\"";
+ mes "\"My mother might need help. She is in one of the buildings in the town north east from here.\"";
close;
L_Let:
mes "[Rossy]";
- mes "\"Hello "+ strcharinfo(0) +", nice to see you again. What are you holding behind in your hands? Is that a letter?\"";
+ mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a... letter?\"";
+ next;
menu
"Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2,
"Not at all... I need to go now, see you next time.", L_No;
L_Let2:
mes "[Rossy]";
- mes "\"Oh, let me read it...\"";
- next;
- mes "*The little girl grabs the piece of paper and reads it. Her face turns pale.*";
+ mes "*The little girl grabs the piece of paper and reads it with an authomatic gesture. Her face turns pale.*";
menu
"What does it say?", -;
mes "[Rossy]";
- mes "\"Oh no, I completely forgot! I need to make a potion for my exam but I don't have any of the ingredients required. Could you get them for me?\"";
+ mes "\"Oh no, I completely forgot! I need to make a potion but don't have any of the ingredients required. Could you get them for me?\"";
+ next;
menu
"Of course I can, what do you need?", L_Sett,
"Well, I'm already really busy right now, sorry. Bye.", L_No;
@@ -85,13 +88,15 @@ L_Let2:
L_Sett:
mes "[Rossy]";
set Rossy_Quest, 6;
- mes "\"Great! I need 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
- mes "\"If I don't get them soon enough, I will fail my exam...\"";
+ mes "\"I need 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
+ next;
+ mes "\"Please collect all of that and come back to see me. I know the recipe by heart.\"";
close;
L_NE:
mes "[Rossy]";
mes "\"Please bring me 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\"";
+ next;
mes "\"It seems you miss some of the ingredients I've asked you. Please hurry!\"";
close;
@@ -103,7 +108,7 @@ L_Check2:
if(countitem("BugLeg") < 30) goto L_NE;
mes "[Rossy]";
set Rossy_Quest, 7;
- mes "\"Oh, thanks you "+ strcharinfo(0) +" so much! If you don't mind, please bring this potion to my teacher and don't lose it!\"";
+ mes "\"Oh, thank you "+ strcharinfo(0) +" so much! If you don't mind, please bring this potion to my teacher and don't lose it!\"";
delitem "CactusDrink", 24;
delitem "MaggotSlime", 32;
delitem "GambogeHerb", 50;
@@ -111,28 +116,32 @@ L_Check2:
delitem "BugLeg", 30;
getexp 3000, 0;
next;
- mes "\"His name is David, he is a magician and lives near magic school in Tulimshar.\"";
- mes "\"Please, give it to him!\"";
+ mes "\"His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
+ next;
+ mes "\"Please, give it to him as soon as you can!\"";
close;
L_BT:
mes "[Rossy]";
- mes "\"Great. Now you just should bring it to my teacher. His name is David, he is my magic teacher and lives near the magic school in the north of Tulimshar.\"";
- mes "\"You should take the ferry, that will be faster.\"";
+ mes "\"Great. Now you just should bring it to my teacher. His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\"";
+ next;
+ mes "\"You should take the ferry, that'll be faster than swimming!\"";
close;
L_Donet:
- mes "[Rossy]";
- mes "\"Cool, I've passed my exam! Hurray! You might want to talk to my mother now.\"";
if (Rossy_Quest == 10 && countitem("redrose") >= 15) goto L_RG;
+ menu
+ "David took your potion and he tested it in front of me. It perfectly worked!", -;
+ mes "[Rossy]";
+ mes "\"Hurray! You might want to tell that to my mother now.\"";
close;
L_RG:
menu
- "Your mother asked me to bring you these flowers because you succesfully passed your exam.", -;
+ "Your mother asked me to bring you these flowers because you succesfully made your potion.", -;
mes "[Rossy]";
set Rossy_Quest, 11;
- mes "\"Let me see...\"";
+ mes "\"How nice!\"";
next;
mes "*Rossy takes the flowers from your hands and suddenly throws them on the ground. She begins sneezing.*";
delitem "redrose", 15;
@@ -143,7 +152,7 @@ L_RG:
close;
L_Allergic:
- mes "*Girl sneezes a lot*";
+ mes "*Rossy sneezes a lot*";
if (Rossy_Quest == 12 && countitem("redtulip") >= 15) goto L_Sorry;
close;
@@ -155,23 +164,23 @@ L_See:
mes "[Rossy]";
set Rossy_Quest, 13;
delitem "redtulip", 15;
- mes "\"How nice, thank you "+ strcharinfo(0) +"! Go and tell my mother that she is the nicest mother in the world. Then come back and see me afterwards.\"";
+ mes "\"That's better! Go and tell my mother that she is the nicest mother in the world.\"";
+ next;
+ mes "\"Come back and see me afterwards.\"";
getexp 2500, 0;
close;
L_Best:
mes "[Rossy]";
set Rossy_Quest, 14;
- mes "\"Thank you "+ strcharinfo(0) +", you helped me so much! I now need to find my sister before my mum gets worried...\"";
+ mes "\"Thank you "+ strcharinfo(0) +", you helped me so much!\"";
next;
- mes "\"Please find her.\"";
- next;
- mes "\"I saw my twin, Julia! She was forced to enter a cave not far from here. I heard her scream. Please save her!\"";
+ mes "\"I now need to find my sister before my mum gets worried... Please find her!\"";
close;
L_Julia:
mes "[Rossy]";
- mes "\"I saw my twin, Julia! She was forced to enter a cave not far from here. I heard her scream. Please go and save her now!\"";
+ mes "\"I saw my twin, Julia! She was forced to enter a cave not far from here. I heard her scream. Please enter that cave and save her now!\"";
close;
L_End:
@@ -185,7 +194,9 @@ L_Found:
mes "[Rossy]";
if (Rossy_Quest == 17) set Rossy_Quest, 18;
if (Rossy_Quest == 18) set Rossy_Quest, 19;
- mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\"";
+ mes "\"Oh "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\"";
+ next;
+ mes "\"*Rossy hands you a huge bag full of coins.*\"";
getexp 5000, 0;
set zeny, zeny + 5000;
if (Rossy_Quest == 19) goto L_Clear;