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authorJared Adams <jaxad0127@gmail.com>2008-12-12 04:35:16 +0000
committerJared Adams <jaxad0127@gmail.com>2008-12-12 04:35:16 +0000
commit382d64ed75d5a0ade306f47fe539b962e76c9470 (patch)
tree8c5a6fdecb7c4a6e780a3664f0a4e4f0f626bf98 /npc/020-2
parente7555990a4d5811bfc0d05dcca4bbc0bda2289bd (diff)
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Add 004-2 and name the snown town Nivalis
Diffstat (limited to 'npc/020-2')
-rw-r--r--npc/020-2/_import.txt5
-rw-r--r--npc/020-2/_mobs.txt7
-rw-r--r--npc/020-2/_warps.txt7
-rw-r--r--npc/020-2/furquest.txt329
-rw-r--r--npc/020-2/shops.txt21
5 files changed, 0 insertions, 369 deletions
diff --git a/npc/020-2/_import.txt b/npc/020-2/_import.txt
deleted file mode 100644
index f71241f7..00000000
--- a/npc/020-2/_import.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-map: 020-2.gat
-npc: npc/020-2/_mobs.txt
-npc: npc/020-2/_warps.txt
-npc: npc/020-2/furquest.txt
-npc: npc/020-2/shops.txt
diff --git a/npc/020-2/_mobs.txt b/npc/020-2/_mobs.txt
deleted file mode 100644
index 4289bb7e..00000000
--- a/npc/020-2/_mobs.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// 020-2 mobs
-
-
-
-020-2.gat,0,0,0 script Mob020-2 -1,{
- end;
-}
diff --git a/npc/020-2/_warps.txt b/npc/020-2/_warps.txt
deleted file mode 100644
index 2306316d..00000000
--- a/npc/020-2/_warps.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// 020-2 warps
-
-020-2.gat,25,35 warp ToOutside -1,-1,020-1.gat,47,50
-020-2.gat,64,25 warp ToOutside -1,-1,020-1.gat,55,90
-020-2.gat,111,32 warp ToOutside -1,-1,020-1.gat,64,83
-020-2.gat,32,73 warp ToOutside -1,-1,020-1.gat,84,48
-020-2.gat,72,70 warp ToOutside -1,-1,020-1.gat,66,54
diff --git a/npc/020-2/furquest.txt b/npc/020-2/furquest.txt
deleted file mode 100644
index 4d67f8c4..00000000
--- a/npc/020-2/furquest.txt
+++ /dev/null
@@ -1,329 +0,0 @@
-//#################################################################################
-// Script by Shaili and QOAL
-//#################################################################################
-
-// Santa's Inn - Agostine, The Legendary Tailor
-020-2.gat,102,28,0 script Agostine 137, {
- if (QUEST_WG_state == 1) goto L_State_0_3;
- if (QUEST_WG_state == 2) goto L_State_1;
- if (QUEST_WG_state == 3) goto L_State_2;
- if (QUEST_WG_state == 4) goto L_State_4;
- if (QUEST_WG_state == 5) goto L_State_4_success;
- if (QUEST_WG_state == 6) goto L_State_6;
- if (QUEST_WG_state == 7) goto L_State_11;
- if (QUEST_WG_state == 8) goto L_State_12;
- if (QUEST_WG_state >= 9) goto L_State_13;
-
- mes "\"This goes up, this goes left...\"";
- next;
- mes "\"Mmmm...?\"";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
- mes "Some people say that I am the best tailor in the world,";
- mes "but I think I am the best one in the universe!";
- mes "So, What can I do for you, my friend?\"";
- next;
- menu
- "I want something new for my wardrobe!", L_State_0_1,
- "Oh, nothing, thanks!", -;
- close;
-
-// Quest #0 - Beginning - Needed: Iron Potion
-
-L_State_0_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well.. you know... working so hard makes me so tired!";
- mes "Can you bring me something tasty to drink, my friend?\"";
- next;
- menu
- "Sure, what kind of drink you like?", L_State_0_2,
- "I'm not your waiter!", -;
- close;
-
-L_State_0_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here we do not have a bar. Let me taste different beverages.";
- mes "I want something new to drink.\"";
- next;
- menu
- "I'll bring you different drinks to try!", L_State_Accept,
- "Maybe a bar will open soon, wait for it.", -;
- close;
-
-L_State_Accept:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Thanks so much.\"";
- set QUEST_WG_state, 1;
- close;
-
-L_State_0_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, what have you brought me?\"";
- next;
- menu
- "A Cactus Drink.", L_State_0_4,
- "A Cactus Potion.", L_State_0_5,
- "Some milk.", L_State_0_6,
- "A pint of beer.", L_State_0_7,
- "A Iron potion.", L_State_0_9,
- "A Concentration Potion.", L_State_0_8,
- "Nothing, at the moment.", -;
- close;
-
-L_State_0_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Drink?\"";
- if (countitem(501) < 1) goto L_State_neg;
- next;
- delitem 501, 1;
- goto L_State_bad;
- close;
-
-L_State_0_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Cactus Potion?\"";
- if (countitem(502) < 1) goto L_State_neg;
- next;
- delitem 502, 1;
- goto L_State_bad;
- close;
-
-L_State_0_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, some milk for me?\"";
- if (countitem(527) < 1) goto L_State_neg;
- delitem 527, 1;
- goto L_State_bad;
- close;
-
-L_State_0_7:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a beer?\"";
- if (countitem(539) < 1) goto L_State_neg;
- next;
- delitem 539, 1;
- goto L_State_bad;
- close;
-
-L_State_0_8:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, a Concentration Potion?\"";
- if (countitem(568) < 1) goto L_State_neg;
- next;
- delitem 568, 1;
- goto L_State_bad;
- close;
-
-L_State_0_9:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, an Iron Potion?\"";
- if (countitem(567) < 1) goto L_State_neg;
- next;
- delitem 567, 1;
- mes "Agostine looks pleased as he drinks the potion.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
- next;
- set zeny, zeny+500;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
- set QUEST_WG_state, 2;
- close;
-
-L_State_neg:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems that you lied. You don't have the drink you told me.\"";
- close;
-
-L_State_bad:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, I don't like it so much. Bring me something else.\"";
- close;
-
-// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
-
-L_State_1:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Mmmm... Let me see... This year light colours are fashionable!";
- mes "Would you like a pair of snow-white Winter Gloves?\"";
- next;
- menu
- "No, thanks. I love dark clothes...", -,
- "You really can do this for me?", L_State_2;
- close;
-
-L_State_2:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
- mes "Only the best furs can be saw for these gloves!";
- mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\"";
- set QUEST_WG_state, 3;
- next;
- menu
- "You are crazy! I won't kill any animal for this!", -,
- "Sure, I will be back soon!", L_State_3;
- close;
-
-L_State_3:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Remember, I want the best of fur!\"";
- set QUEST_WG_state, 4;
- next;
- close;
-
-L_State_4:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, my friend! Have you brought me some good furs?\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Here, take a look!", L_State_4_try,
- "Yes, but I need it for something else.", -;
- close;
-
-L_State_4_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
- mes "Agostine examines the patch of fur.";
- next;
- delitem 611, 1;
- set @Temp1,rand(30);
- if (@Temp1 == 0) goto L_State_4_success;
- mes "Agostine throws away the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Here I have another one!", L_State_4_try,
- "Sorry, I will be careful...", -;
- close;
-
-L_State_4_success:
- mes "Agostine turns into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
- next;
- set QUEST_WG_state, 5;
- goto L_State_5;
-
-L_State_5:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
- next;
- menu
- "You are not a tailor, you are a thief!!", -,
- "I think it's a reasonable price...", L_State_5_pay;
- close;
-
-L_State_5_pay:
- if (zeny < 15000) goto L_State_5_nocash;
- set zeny, zeny-15000;
- getitem 563, 1;
- set QUEST_WG_state, 6;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Here they are. You will have the more fashionable hands in the world!\"";
- close;
-
-L_State_5_nocash:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems like you are out of cash. Come back when you have the money.\"";
- close;
-
-L_State_6:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
- mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
- mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
- mes "I can make your own pair, if you want!\"";
- next;
- menu
- "It's a great idea!", L_State_10,
- "I'm glamourous enough, thanks", -;
- close;
-
-// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
-L_State_10:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Perfect! For satisfying your request I need another perfect White Fur";
- mes "and a pair of Boots, like those you can find in the mines.";
- mes "They will make you lovely, my friend!\"";
- set QUEST_WG_state, 7;
- close;
-
-L_State_11:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"So, my friend, have you brought me the right Fur?\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Sure, I'm a fluffy hunter!", L_State_11_try,
- "Not yet, sorry.", -;
- close;
-
-L_State_11_try:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I'd rather see the patch of fur, first.\"";
- next;
- mes "Agostine examines the patch of fur.";
- next;
- delitem 611, 1;
- set @Temp2,rand(30);
- if (@Temp2 == 0) goto L_State_11_success;
- mes "Agostine rips the white fur.";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"That fur was terrible. I won't work with it!\"";
- if (countitem(611) < 1) close;
- next;
- menu
- "Well, maybe this is better!", L_State_11_try,
- "I will hunt other fluffies...", -;
- close;
-
-L_State_11_success:
- mes "Agostine turns into a smile";
- next;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"This one is good enough, my friend. Good job.\"";
- delitem 611, 1;
- set QUEST_WG_state, 8;
- goto L_State_12;
-
-L_State_12:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"I need also a pair of Boots for the work.";
- mes "And my payment, obviously. 15,000 GP is right.\"";
- next;
- menu
- "Sure, here it is all.", L_State_12_pay,
- "I missed something, I will be back soon!", -;
- close;
-
-L_State_12_pay:
- if (zeny < 15000) goto L_State_12_missing;
- if (countitem(528) < 1) goto L_State_12_missing;
- set zeny, zeny-15000;
- delitem 528, 1;
- getitem 655, 1;
- set QUEST_WG_state, 9;
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Enjoy your new boots, my friend!\"";
- close;
-
-L_State_12_missing:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"Seems you have forgotten something. Check your inventory";
- mes "and your pockets!\"";
- close;
-
-L_State_13:
- mes "[Agostine, The Legendary Tailor]";
- mes "\"You are so glamourous, my dear friend!";
- mes "I have done a very good job on your clothes!\"";
- close;
-}
diff --git a/npc/020-2/shops.txt b/npc/020-2/shops.txt
deleted file mode 100644
index f3d9dedc..00000000
--- a/npc/020-2/shops.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-// Snow town shops
-
-// Clothes shop
-020-2.gat,27,26,0 shop Taylor 137,523:2000,524:1600,543:800,544:5000,546:10000,586:1000,610,2000
-// Weapons shop
-020-2.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,545:20000,529:5
-// Potions shop
-020-2.gat,75,26,0 shop Mede 103,501:50,502:70,567:500,568:500
-
-// INN
-020-2.gat,111,23,0 script Kane 120,{
- set @npcName$, "Kane the Inn Keeper";
- set @cost, 100;
-
- mes "[" + @npcName$ + "]";
- mes "\"Welcome strangers.";
- mes "What? You've already seen an INN like mine?";
- mes "That's impossible!\"";
- next;
- callfunc "Inn";
-}