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authorStefan Beller <stefanbeller@googlemail.com>2010-12-16 00:18:03 +0100
committerStefan Beller <stefanbeller@googlemail.com>2010-12-16 00:18:03 +0100
commitf6e57121b237dd1f84e49885e99cfa18fe087ec5 (patch)
tree7cbfd21f624bed3e08d57b47449264cc19ea9265 /npc/020-1_Nivalis/KrickKrackKrock.txt
parent70ea12a375c8bb69cc3d645aba0463c5653f5327 (diff)
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nivalis
Diffstat (limited to 'npc/020-1_Nivalis/KrickKrackKrock.txt')
-rwxr-xr-xnpc/020-1_Nivalis/KrickKrackKrock.txt17
1 files changed, 13 insertions, 4 deletions
diff --git a/npc/020-1_Nivalis/KrickKrackKrock.txt b/npc/020-1_Nivalis/KrickKrackKrock.txt
index c35ed798..2feb1d15 100755
--- a/npc/020-1_Nivalis/KrickKrackKrock.txt
+++ b/npc/020-1_Nivalis/KrickKrackKrock.txt
@@ -1,6 +1,6 @@
// author: Lien
// reviewed by Pjotr Orial and Jenalya
-020-1.gat,82,82,0 script Criker 183, {
+020-1.gat,82,82,0 script Criker 192, {
L_Main:
//Var
@@ -17,7 +17,8 @@ L_Main:
mes @NPC_NAME$;
mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\"";
L_Menu:
- menu "Let's start!", L_Start,
+ menu
+ "Let's start!", L_Start,
"What's this?", L_info,
"Well, not for the moment.", -;
close;
@@ -43,7 +44,7 @@ L_Start:
set @menu, @menu - 1;
mes @NPC_NAME$;
- mes "\" "+ @KRICK$[@NPC_KRICK] +" !\"";
+ mes "\" "+ @KRICK$[@NPC_KRICK] +"!\"";
if( @menu == @NPC_KRICK ) goto L_Work;
mes @NPC_NAME$;
mes "\"Too bad! You were not lucky!\"";
@@ -64,6 +65,8 @@ L_Money:
close;
L_Item:
//item
+getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1;
if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1;
@@ -78,7 +81,9 @@ if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1;
L_Health_item:
// health item
-
+getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv
+
if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1;
if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1);
if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3);
@@ -89,6 +94,10 @@ if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10);
mes "\"Here it is !\"";
close;
+L_Full_Inv:
+ mes @NPC_NAME$;
+ mes "\"What are you doing? You have so many stuff with you, you can't carry what you won. Ha, well, then I will keep it!\"";
+ close;
L_poor:
mes @NPC_NAME$;