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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-18 21:58:47 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-19 14:19:55 -0700 |
commit | bae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch) | |
tree | 4acc120f6a94cfbf9694bf344658493de5aaa67b /npc/020-1/KrickKrackKrock.txt | |
parent | 319f80526f8585ecadaec986e37c9bd326f4d363 (diff) | |
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Diffstat (limited to 'npc/020-1/KrickKrackKrock.txt')
-rw-r--r-- | npc/020-1/KrickKrackKrock.txt | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/npc/020-1/KrickKrackKrock.txt b/npc/020-1/KrickKrackKrock.txt deleted file mode 100644 index b37dd0e1..00000000 --- a/npc/020-1/KrickKrackKrock.txt +++ /dev/null @@ -1,121 +0,0 @@ -// author: Lien -// reviewed by Pjotr Orial and Jenalya -//020-1.gat,82,82,0 script Criker 192, { - -L_Main: -//Var - - set @NPC_NAME$, "[Criker]"; - set @BET, 50; -//lots of array ;( - setarray @KRICK$, "Krick", "Krack", "Krock"; - setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700; - setarray @ITEM_HEALTH, 684, 685, 686, 687; - -//ends of var - - mes @NPC_NAME$; - mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\""; -L_Menu: - menu - "Let's start!", L_Start, - "What's this?", L_info, - "Well, not for the moment.", -; - close; -L_Start: - mes @NPC_NAME$; - mes "\"Well, how many do you want to bet?\""; - input @BET; - if(@BET < 50 ) goto L_poor; - if(@BET > 2000) goto L_Too_rich; - if(zeny < @BET) goto L_No_Money; - set zeny, zeny - @BET; - - - - set @NPC_KRICK, rand(2); - mes "\"Choose Krick, Krack or Krock.\""; - menu - @KRICK$[0], -, - @KRICK$[1], -, - @KRICK$[2], -; - - //menu = min 1 & not 0 so I change it - set @menu, @menu - 1; - - mes @NPC_NAME$; - mes "\" "+ @KRICK$[@NPC_KRICK] +"!\""; - if( @menu == @NPC_KRICK ) goto L_Work; - mes @NPC_NAME$; - mes "\"Too bad! You were not lucky!\""; - close; -L_Work: - mes @NPC_NAME$; - mes "\"Wow amazing... What kind of present do you want?\""; - menu - "Money!", L_Money, - "An item!", L_Item, - "Some healing potions would be cool!", L_Health_item; - close; - -L_Money: - mes @NPC_NAME$; - mes "\"Here is your money.\""; - set zeny, zeny + (@BET*2); - close; -L_Item: -//item -getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - - if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1; - if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1; - if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1; - if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1; - if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1; - if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1; - if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1; - mes @NPC_NAME$; - mes "\"Here it is !\""; - close; - -L_Health_item: -// health item -getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; - -if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1; -if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1); -if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3); -if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1); -if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2); -if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10); - mes @NPC_NAME$; - mes "\"Here it is !\""; - close; - -L_Full_Inv: - mes @NPC_NAME$; - mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\""; - close; - -L_poor: - mes @NPC_NAME$; - mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\""; - close; -L_Too_rich: - mes @NPC_NAME$; - mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\""; - close; -L_No_Money: - mes @NPC_NAME$; - mes "\"Oh? You don't have "+ @BET +" gold pieces.\""; - close; -L_info: - mes @NPC_NAME$; - mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \""; - next; - mes "\"So, do you want to play? \""; - goto L_Menu; -} - |