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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/019-1 | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/019-1')
-rw-r--r-- | npc/019-1/_import.txt | 8 | ||||
-rw-r--r-- | npc/019-1/_mobs.txt | 8 | ||||
-rw-r--r-- | npc/019-1/_warps.txt | 7 | ||||
-rw-r--r-- | npc/019-1/monsters.txt | 20 | ||||
-rw-r--r-- | npc/019-1/santa_helper.txt | 65 | ||||
-rw-r--r-- | npc/019-1/snowman.txt | 62 |
6 files changed, 170 insertions, 0 deletions
diff --git a/npc/019-1/_import.txt b/npc/019-1/_import.txt new file mode 100644 index 00000000..287a2cb2 --- /dev/null +++ b/npc/019-1/_import.txt @@ -0,0 +1,8 @@ +// Map 019-1: Snow field +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 019-1.gat +npc: npc/019-1/_mobs.txt +npc: npc/019-1/_warps.txt +npc: npc/019-1/monsters.txt +npc: npc/019-1/santa_helper.txt +npc: npc/019-1/snowman.txt diff --git a/npc/019-1/_mobs.txt b/npc/019-1/_mobs.txt new file mode 100644 index 00000000..68d42729 --- /dev/null +++ b/npc/019-1/_mobs.txt @@ -0,0 +1,8 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Snow field mobs + + + +019-1.gat,0,0,0 script Mob019-1 -1,{ + end; +} diff --git a/npc/019-1/_warps.txt b/npc/019-1/_warps.txt new file mode 100644 index 00000000..6e1fa6c9 --- /dev/null +++ b/npc/019-1/_warps.txt @@ -0,0 +1,7 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Snow field warps + +019-1.gat,70,21 warp ToVillage 2,-1,020-1.gat,70,126 +019-1.gat,61,102 warp toRomanticPlace 2,-1,030-1.gat,60,29 +019-1.gat,96,40 warp toCave -1,-1,019-3.gat,98,27 +019-1.gat,38,75 warp toCave2 -1,-1,019-3.gat,40,97 diff --git a/npc/019-1/monsters.txt b/npc/019-1/monsters.txt new file mode 100644 index 00000000..d41d63b3 --- /dev/null +++ b/npc/019-1/monsters.txt @@ -0,0 +1,20 @@ +// Map: 019-1 +// This is the Snow Fields. +// + +019-1.gat,0,0,0,0 monster SantaSlime 1015,10,0,0,Mob10::OnSantaSlime +019-1.gat,0,0,0,0 monster RudolphSlime 1016,25,0,0,Mob10::OnRudolphSlime + +019-1.gat,0,0,0 script Mob10 -1,{ +OnSantaSlime: + set @mobID, 1015; + callfunc "MobPoints"; + break; + +OnRudolphSlime: + set @mobID, 1016; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/019-1/santa_helper.txt b/npc/019-1/santa_helper.txt new file mode 100644 index 00000000..79089975 --- /dev/null +++ b/npc/019-1/santa_helper.txt @@ -0,0 +1,65 @@ +019-1.gat,74,75,0 script Santa's Helper 105,{ + if (ChristmasQuest2 == 1) goto L_Done; + mes "[Santa's Helper]"; + mes "\"Hello my young friend."; + mes "Would you like to help me?\""; + next; + mes "[Santa's Helper]"; + mes "\"Those monsters stole Santa's presents."; + mes "If you help me, I'll give you something very nice\""; + next; + +L_M: + menu + "I have some present boxes", L_Y, + "Hmm, see you later", L_N, + "What you need exactly?", L_R; + +L_Y: + mes "[Santa's Helper]"; + mes "\"Hmm, let me check what you have.\""; + next; + if (countitem("PurplePresentBox") < 25) goto L_NoItem; + if (countitem("BluePresentBox") < 20) goto L_NoItem; + if (countitem("GreenPresentBox") < 5) goto L_NoItem; + getinventorylist; + if (@inventorylist_count > 99) goto L_TooMany; + mes "[Santa's Helper]"; + mes "\"Great! Here is something for you\""; + delitem "PurplePresentBox", 25; + delitem "BluePresentBox", 20; + delitem "GreenPresentBox", 5; + getitem "TurtleneckSweater", 1; + set ChristmasQuest2,1; + close; + +L_R: + mes "[Santa's Helper]"; + mes "\"I need:"; + mes "25 [purple present box]es"; + mes "20 [blue present box]es"; + mes "5 [green present box]es\""; + next; + goto L_M; + +L_N: + mes "[Santa's Helper]"; + mes "\"Enjoy your holidays and I wish you a happy Christmas!\""; + close; + +L_NoItem: + mes "[Santa's Helper]"; + mes "\"You dont seem to have enough presents.\""; + close; + +L_Done: + mes "[Santa's Helper]"; + mes "\"All the children got their Christmas presents."; + mes "Thank you for your help.\""; + close; + +L_TooMany: + mes "[Santa's Helper]"; + mes "\"It doesn't look like you have room for this. Come back later.\""; + close; +} diff --git a/npc/019-1/snowman.txt b/npc/019-1/snowman.txt new file mode 100644 index 00000000..eda1e733 --- /dev/null +++ b/npc/019-1/snowman.txt @@ -0,0 +1,62 @@ +// + +019-1.gat,77,44,0 script Snowman 129,{ + if( ChristmasQuest == 1) goto L_Done; + + mes "[Snowman]"; + mes "\"Hello there young man."; + mes "Would you like a Christmas hat?\""; + next; + +L_Menu: + menu + "Yes", L_Sure, + "No", -, + "What do you need?", L_Need; + mes "[Snowman]"; + mes "\"Well, thats too bad, but make sure to have the holiday spirit!\""; + close; + +L_Sure: + mes "[Snowman]"; + mes "\"Hmm, let me see what you have.\""; + next; + if(countitem("Candy") < 15) goto L_NoItem; + if(countitem("ChocolateBar") < 10) goto L_NoItem; + if(countitem("CactusPotion") < 5) goto L_NoItem; + getinventorylist; + if (@inventorylist_count > 99) goto L_TooMany; + delitem "Candy", 15; + delitem "ChocolateBar", 10; + delitem "CactusPotion", 5; + mes "[Snowman]"; + mes "\"Here you go, enjoy your new hat!\""; + getitem "SantaHat", 1; + set ChristmasQuest, 1; + close; + +L_Need: + mes "[Snowman]"; + mes "\"For this special hat, I need a pint of magic and a little help."; + mes "Just kidding. I would like to get some food:"; + mes "15 pieces of [Candy]"; + mes "10 [Chocolate bar]s"; + mes "5 [Cactus potion]s\""; + next; + goto L_Menu; + +L_NoItem: + mes "[Snowman]"; + mes "\"Well, I am interested in some food and you don't have enought to get a hat.\""; + close; + +L_Done: + mes "[Snowman]"; + mes "\"Thank you for your help!\""; + close; + +L_TooMany: + mes "[Snowman]"; + mes "\"It doesn't look like you have room for this. Come back later.\""; + close; +} |