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author | Fate <fate-tmw@googlemail.com> | 2009-01-09 16:01:13 -0700 |
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committer | Fate <fate-tmw@googlemail.com> | 2009-01-09 16:01:13 -0700 |
commit | 072189e7036fa29d9849b992ce2f4a55c63cc066 (patch) | |
tree | b7cc451f90cbdc85694783d4a9e28d9aeb9fc49d /npc/013-1_Woodland_hills | |
parent | b2ec357e68a1b2e692f1c1081c4cc4f11682576a (diff) | |
download | serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.gz serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.bz2 serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.xz serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.zip |
Finished first pass of magic quest scripting
Diffstat (limited to 'npc/013-1_Woodland_hills')
-rw-r--r-- | npc/013-1_Woodland_hills/sagatha.txt | 317 |
1 files changed, 231 insertions, 86 deletions
diff --git a/npc/013-1_Woodland_hills/sagatha.txt b/npc/013-1_Woodland_hills/sagatha.txt index e2e71cdb..51de9191 100644 --- a/npc/013-1_Woodland_hills/sagatha.txt +++ b/npc/013-1_Woodland_hills/sagatha.txt @@ -33,6 +33,7 @@ L_write: } function script SagathaStatus { + set @mexp, MAGIC_EXPERIENCE & 65535; set @has_magic, getskilllv(SKILL_MAGIC); set @evil, 0; set @good, 0; @@ -58,9 +59,17 @@ function script SagathaStatus { 013-1.gat,131,24,0 script Sagatha#_M 167,{ callfunc "SagathaStatus"; - set @Q_MASK, NIBBLE_4_MASK; + set @Q_MASK, NIBBLE_4_MASK | NIBBLE_5_MASK; set @Q_SHIFT, NIBBLE_4_SHIFT; + set @STATUS_INITIAL, 0; + set @STATUS_STUDENT, 1; // N10 + set @STATUS_STUDENT_A10, 2; + set @STATUS_STUDENT_A11, 3; + set @STATUS_STUDENT_A12, 4; + set @STATUS_STUDENT_N11, 5; + set @STATUS_STUDENT_LEVEL_3, 6; + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; if (MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA) @@ -74,6 +83,9 @@ function script SagathaStatus { if (@unhappy > 10) goto L_unhappy; + if (MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA) + goto L_wb; + mes "Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat."; if (Sex) @@ -82,7 +94,39 @@ function script SagathaStatus { mes "She looks at you impassively."; next; + menu + "Who are you?", -, + "What's your name?", L_intro_name, + "Hello! My name is " + strcharinfo(0) + ".", L_intro_givename, + "Goodbye.", L_close; + + mes "[Witch]"; + mes "\"I am what you humans call a witch. I am a human who has chosen all living creatures as what you call family.\""; + next; + + menu + "No, I mean... what's your name?", L_intro_name, + "Hello! My name is " + strcharinfo(0) + ".", L_intro_givename, + "Uh.... goodbye.", L_close; + + close; + +L_intro_name: + mes "[Sagatha the Witch]"; + mes "\"They call me Sagatha.\""; set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_SAGATHA; + next; + goto L_main; + +L_intro_givename: + mes "[Witch]"; + mes "\"Ah.\""; + next; + + menu + "What's yours?", L_intro_name, + "Uhm... bye.", -; + close; L_evil: mes "The witch's eyes flare up in anger as she notices you, and she turns away from you."; @@ -92,95 +136,193 @@ L_evil: L_unhappy: mes "The witch glares at you in anger."; - mes "\"I hope you enjoyed killing those innocent forest creatures!\""; - mes "She turns away, clearly not interested in any discussion."; - mes "\"Don't come back until you have come to your senses!\""; + mes "\"I wonder if you can still sleep after killing those innocent forest creatures! I am sure that they will come back to haunt you in your dreams!\""; next; close; -L_Main: - menu "What do you know about...", L_Question; +L_wb: + mes "[Sagatha the Witch]"; + if (@good > 1) + msg "Sagatha nods as she notices you."; + if (@good == 1) + msg "Sagatha raises an eyebrow as you address her."; + if (@good == 0) + msg "Sagatha glances at you, suspicion evident in her eyes."; + next; + +L_main: + if (@Q_status) + menu + "Can you explain magic to me?", L_explain_magic, + "Can you teach me more magic?", L_teach, + "What do you know about...", L_Question; + if (!@Q_status) + menu + "Can you explain magic to me?", L_explain_magic, + "Can you teach me magic?", L_teach_initial, + "What do you know about...", L_Question; close; +L_teach_initial: + if (@good < 2) + goto L_teach_initial_nogood; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + goto L_teach_initial_nonature; + + mes "[Sagatha the Witch]"; + mes "She nods."; + mes "\"For now, yes. But you will have to prove that you really care about more than yourself.\""; + next; + + mes "[Sagatha the Witch]"; + mes "She snaps her fingers, and without warning you begin to acutely sense the magical energies around you, for a brief instant!"; + mes "[5000 experience points]"; + mes "[Level 2 in Ether Magic]"; + + set @Q_status, @STATUS_STUDENT; + callsub S_update_var; + getexp 5000, 0; + if (getskilllv(SKILL_MAGIC_ETHER) < 2) + skill SKILL_MAGIC_ETHER, 2; + + mes "[Sagatha the Witch]"; + mes "\"In the future, I will teach you nature and ether magic. For the other schools there are better teachers around.\""; + next; + + goto L_main; + + +L_teach_initial_nogood: + mes "[Sagatha the Witch]"; + mes "\"I don't take strangers as students.\""; + next; + goto L_main; + +L_teach_initial_nonature: + mes "[Sagatha the Witch]"; + mes "\"I might, but you don't even understand the basics of nature magic.\""; + next; + goto L_main; + +L_explain_magic: + mes "[Sagatha the Witch]"; + mes "\"No.\""; + next; + goto L_main; + +L_teach: + if (@Q_status == @STATUS_STUDENT) + goto L_teach_N10; + if (@Q_status == @STATUS_STUDENT_A10) + goto L_teach_A10; + if (@Q_status == @STATUS_STUDENT_A11) + goto L_teach_A11; + if (@Q_status == @STATUS_STUDENT_A12) + goto L_teach_A12; + if (@Q_status == @STATUS_STUDENT_N11) + goto L_teach_N11; + + mes "[Sagatha the Witch]"; + mes "\"Not yet. You have to ask the mana seed to give you more power.\""; + next; + goto L_main; + +L_practice: + mes "[1000 experience points]"; + set @Q_status, @Q_status + 1; + callsub S_update_var; + getexp 1000,0; + next; + mes "[Sagatha the Witch]"; + mes "\"Now go and practice.\""; + next; + goto L_main; + +L_teach_N10: + if (@mexp < 150) goto L_teach_noexp; + mes "[Sagatha the Witch]"; + mes "\"First, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness.\""; + next; + mes "[Sagatha the Witch]"; + mes "\"Now whisper '" + getspellinvocation("flying-backpack") + "', and if your backpack was pressing on you you should no longer feel it now.\""; + goto L_practice; + +L_teach_A10: + if (@mexp < 250) goto L_teach_noexp; + mes "[Sagatha the Witch]"; + mes "\"To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands.\""; + next; + mes "[Sagatha the Witch]"; + mes "\"Then say '" + getspellinvocation("barrier") + "' and let the musroom's power take over.\""; + next; + goto L_practice; + +L_teach_A11: + if (@mexp < 350) goto L_teach_noexp; + mes "[Sagatha the Witch]"; + mes "\"If you must fight, call allies. You can call scorpions with a scorpion stinger. Hold up the stinger and call out to them: '" + getspellinvocation("summon-scorps") + "'.\""; + next; + goto L_practice; + +L_teach_A12: + if (@mexp < 450) goto L_teach_noexp; + mes "[Sagatha the Witch]"; + mes "\"You can call red scorpions, too. But for them you must call out '" + getspellinvocation("summon-red-scorps") + "' instead.\""; + next; + goto L_practice; + +L_teach_N11: + if (@mexp < 550) goto L_teach_noexp; + mes "[Sagatha the Witch]"; + mes "\"You can harden your skin with a hard spike. Hold it in your hands and speak '" + getspellinvocation("protect") + "', then draw its hardness into your skin.\""; + next; + mes "[Sagatha the Witch]"; + mes "\"Or call it into someone else's skin, by saying that someone's name right after the '" + getspellinvocation("protect") + "'.\""; + next; + goto L_practice; + +L_teach_noexp: + mes "[Sagatha the Witch]"; + mes "\"You must practice more first.\""; + next; + goto L_main; + L_Question: - set @QQ_ELANORE, 1; - set @QQ_MANASEED, 2; - set @QQ_WYARA, 3; - set @QQ_AULDSBEL, 5; - - setarray @choice$, "", "", "", "", "", ""; - set @choices_nr, 0; - setarray @choice_idx, 0, 0, 0, 0, 0, 0; - - set @choice$[@choices_nr], "...Elanore the Healer?"; - set @choice_idx[@choices_nr], @QQ_ELANORE; - set @choices_nr, @choices_nr + 1; - - if (!(MAGIC_FLAGS & (MFLAG_KNOWS_MANASEED | MFLAG_MANASEED_RUMOUR))) - goto L_Q_post_manaseed; - set @choice$[@choices_nr], "...the Mana Seed?"; - set @choice_idx[@choices_nr], @QQ_MANASEED; - set @choices_nr, @choices_nr + 1; -L_Q_post_manaseed: - - if (!(MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION)) - goto L_Q_post_manapotion; - set @choice$[@choices_nr], "...Mana Potions?"; - set @choice_idx[@choices_nr], @QQ_MANAPOTION; - set @choices_nr, @choices_nr + 1; -L_Q_post_manapotion: - - if (!(MAGIC_FLAGS & MFLAG_KNOWS_WYARA)) - goto L_Q_post_wyara; - set @choice$[@choices_nr], "...Wyara the Witch?"; - set @choice_idx[@choices_nr], @QQ_WYARA; - set @choices_nr, @choices_nr + 1; -L_Q_post_wyara: + callfunc "MagicTalkOptionsSetup"; + set @ignore, @QQ_SAGATHA; + callfunc "MagictalkMenu"; - if (!(MAGIC_FLAGS & MFLAG_KNOWS_SAGATHA)) - goto L_Q_post_sagatha; - set @choice$[@choices_nr], "...Sagatha the Witch?"; - set @choice_idx[@choices_nr], @QQ_SAGATHA; - set @choices_nr, @choices_nr + 1; -L_Q_post_sagatha: - - if (!(MAGIC_FLAGS & MFLAG_KNOWS_AULDSBEL)) - goto L_Q_post_auldsbel; - set @choice$[@choices_nr], "...Auldsbel the Wizard?"; - set @choice_idx[@choices_nr], @QQ_AULDSBEL; - set @choices_nr, @choices_nr + 1; -L_Q_post_auldsbel: - - set @choice$[@choices_nr], "...never mind."; - set @choice_idx[@choices_nr], 0; - set @choices_nr, @choices_nr + 1; - - menu @choice$[0], -, - @choice$[1], -, - @choice$[2], -, - @choice$[3], -, - @choice$[4], -; - - set @menu, @menu - 1; - - if (@menu >= @choices_nr) - set @menu, 0; - - set @c, @choice_idx[@menu]; - - if (@c == 0) goto L_Main; + if (@c == 0) goto L_main; if (@c == @QQ_ELANORE) goto L_Q_elanore; if (@c == @QQ_MANASEED) goto L_Q_manaseed; if (@c == @QQ_MANAPOTION) goto L_Q_manapotion; if (@c == @QQ_WYARA) goto L_Q_wyara; if (@c == @QQ_AULDSBEL) goto L_Q_auldsbel; - close; + if (@c == @QQ_IMP) goto L_Q_imp; + if (@c == @QQ_OLDWIZ) goto L_Q_old_wizard; + + mes "[Sagatha the Witch]"; + mes "\"That doesn't concern you.\""; + next; + goto L_main; + +L_Q_old_wizard: + mes "[Sagatha the Witch]"; + mes "\"A kind and wise wizard.\""; + next; + goto L_main_menu; + +L_Q_imp: + mes "[Sagatha the Witch]"; + mes "\"He is an evil and cruel one. He lies and cheats and will try to take advantage of you. Stay away from him.\""; + next; + goto L_main_menu; L_Q_elanore: mes "[Sagatha the Witch]"; - mes "\"FIXME.\""; + mes "\"Elanore is the Tulimshar town healer.\""; next; - goto L_Main; + goto L_main; L_Q_manaseed: mes "[Sagatha the Witch]"; @@ -188,40 +330,43 @@ L_Q_manaseed: goto L_Q_manaseed_unabsorbed; if (@has_magic) goto L_Q_manaseed_m; - mes "\"arimasu\""; + mes "\"There is a mana seed around here, but I don't see how this concerns you.\""; next; - goto L_Main; + goto L_main; L_Q_manaseed_unabsorbed: mes "[Sagatha the Witch]"; - mes "\"...unattuned.\""; + mes "\"If the mana seed didn't pass its magic to you, you clearly aren't attuned to magic.\""; next; - goto L_Main; + goto L_main; L_Q_manaseed_m: mes "[Sagatha the Witch]"; - mes "\"...\""; + mes "\"You were lucky that the mana seed gave you its magic.\""; next; - goto L_Main; + goto L_main; L_Q_manapotion: mes "[Sagatha the Witch]"; - mes "\"Can't make one without a cauldron.\""; + mes "\"I won't make one without a cauldron, that would be wasteful. And I'm not going to start carrying a cauldron around.\""; next; - goto L_Main; + goto L_main; L_Q_wyara: mes "[Sagatha the Witch]"; - mes "\"\""; + mes "\"Wyara decided to live with humans, in Hurnscald. She tries to make the world a better place in her own way. Please be kind to her, she is a very good person.\""; next; - goto L_Main; + goto L_main; L_Q_auldsbel: mes "[Sagatha the Witch]"; - mes "\"\""; + mes "She frowns."; + mes "\"He's a transmutation wizard, member of the northern council. Reasonably competent wizard, too.\""; next; - goto L_Main; + goto L_main; +L_close: + close; S_update_var: set QUEST_MAGIC, |