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authorJared Adams <jaxad0127@gmail.com>2009-01-24 12:22:06 +0000
committerJared Adams <jaxad0127@gmail.com>2009-01-24 12:22:06 +0000
commitdb44fb4e6555a0f8dc615b9795d5240f3a6d6903 (patch)
tree8e6fd3cc776573e858f2bf33bbaa77af1fead934 /npc/011-1_Woodland
parent4e98d4621f225766abb32d30ab6cea8d2739a419 (diff)
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Some more "ItemName" conversions
Diffstat (limited to 'npc/011-1_Woodland')
-rw-r--r--npc/011-1_Woodland/alchemist.txt238
-rw-r--r--npc/011-1_Woodland/auldsbel.txt138
2 files changed, 167 insertions, 209 deletions
diff --git a/npc/011-1_Woodland/alchemist.txt b/npc/011-1_Woodland/alchemist.txt
index a15884cc..da890e7d 100644
--- a/npc/011-1_Woodland/alchemist.txt
+++ b/npc/011-1_Woodland/alchemist.txt
@@ -14,20 +14,6 @@
set @Q_status, (QUEST_Forestbow_state & @Q_MASK) >> @Q_SHIFT;
// End of Setzer quest/monster oil quest participation
- set @RED, 683;
- set @YELLOW, 682;
- set @BLUE, 681;
- set @MAUVE, 680;
- set @PETAL, 565;
- set @PEARL, 700;
- set @WATER, 541;
- set @ASH, 701;
- set @MANAPOTION, 705;
- set @ORE, 640;
- set @MAGGOTSLIME, 505;
- set @SULPHUR, 703;
- set @IRONPOWDER, 704;
-
set @QUEST_CAN_GET_DYE_HERE, 2;
set @QUEST_HAS_SOLVED_DYE_PUZZLE, 3;
set @QUEST_GUESS_BASE, 4;
@@ -153,18 +139,18 @@ L_iron_powder:
"Never mind.", L_abort,
"Here you are!", -;
- if (countitem(@ORE) < 1)
+ if (countitem("IronOre") < 1)
goto L_iron_powder_noore;
if (zeny < 100)
goto L_iron_powder_nozeny;
getinventorylist;
if (@inventorylist_count == 100
- && countitem(@ORE) > 1
- && countitem(@IRONPOWDER) < 1)
+ && countitem("IronOre") > 1
+ && countitem("IronPowder") < 1)
goto L_iron_powder_full;
- delitem @ORE, 1;
+ delitem "IronOre", 1;
set zeny, zeny - 100;
- getitem @IRONPOWDER, 4;
+ getitem "IronPowder", 4;
mes "[Rauk the Alchemist]";
mes "Rauk places your chunk of ore in a strange glass container, then pours a steaming yellow liquid over it. Before your eyes, the ore dissolves.";
next;
@@ -203,18 +189,18 @@ L_sulphur:
"No, I won't!", L_abort,
"Here you are!", -;
- if (countitem(@ASH) < 3) goto L_sulphur_noash;
- if (countitem(@MAUVE) < 3) goto L_sulphur_nomauve;
+ if (countitem("PileOfAsh") < 3) goto L_sulphur_noash;
+ if (countitem("MauveHerb") < 3) goto L_sulphur_nomauve;
getinventorylist;
if (@inventorylist_count == 100
- && countitem(@SULPHUR) == 0
- && countitem(@ASH) > 3
- && countitem(@MAUVE) > 3)
+ && countitem("SulphurPowder") == 0
+ && countitem("PileOfAsh") > 3
+ && countitem("MauveHerb") > 3)
goto L_sulphur_nospace;
- delitem @ASH, 3;
- delitem @MAUVE, 3;
- getitem @SULPHUR, 12;
+ delitem "PileOfAsh", 3;
+ delitem "MauveHerb", 3;
+ getitem "SulphurPowder", 12;
mes "[Rauk the Alchemist]";
mes "You watch Rauk burn the mauve leaves in the midst of the ashes. He then dissolves the result and pours it through a filter, finally heating up the residual liquid.";
next;
@@ -258,26 +244,26 @@ L_mana_potion:
goto L_main_menu;
L_get_mana_potion:
- if(countitem(@MAUVE) < 30) goto L_mana_potion_lacking;
- if(countitem(@YELLOW) < 20) goto L_mana_potion_lacking;
- if(countitem(@ASH) < 5) goto L_mana_potion_lacking;
- if(countitem(@PEARL) < 1) goto L_mana_potion_lacking;
- if(countitem(@WATER) < 1) goto L_mana_potion_lacking;
+ if(countitem("MauveHerb") < 30) goto L_mana_potion_lacking;
+ if(countitem("GambogeHerb") < 20) goto L_mana_potion_lacking;
+ if(countitem("PileOfAsh") < 5) goto L_mana_potion_lacking;
+ if(countitem("Pearl") < 1) goto L_mana_potion_lacking;
+ if(countitem("BottleOfWater") < 1) goto L_mana_potion_lacking;
getinventorylist;
if ((@inventorylist_count == 100)
- && (countitem(@MAUVE) > 30)
- && (countitem(@ASH) > 5)
- && (countitem(@PEARL) > 1)
- && (countitem(@WATER) > 1)
- && (countitem(@MANAPOTION) < 1))
+ && (countitem("MauveHerb") > 30)
+ && (countitem("PileOfAsh") > 5)
+ && (countitem("Pearl") > 1)
+ && (countitem("BottleOfWater") > 1)
+ && (countitem("ManaPotion") < 1))
goto L_mana_potion_toomuch;
- delitem @MAUVE, 30;
- delitem @YELLOW, 20;
- delitem @ASH, 5;
- delitem @PEARL, 1;
- delitem @WATER, 1;
- getitem @MANAPOTION, 1;
+ delitem "MauveHerb", 30;
+ delitem "GambogeHerb", 20;
+ delitem "PileOfAsh", 5;
+ delitem "Pearl", 1;
+ delitem "BottleOfWater", 1;
+ getitem "ManaPotion", 1;
mes "[Rauk the Alchemist]";
mes "Rauk grinds the leaves, then crushes the pearl. Taking out a small charcoal oven, he heats up your water bottle and dissolves first the pearl powder, then the ashes.";
@@ -303,38 +289,38 @@ L_mana_potion_toomuch:
L_mana_potion_lacking:
mes "[Rauk the Alchemist]";
- mes "\"Sorry, but I need one pearl, one bottle of water, 30 mauve leaves, 20 gamboge leaves, and five piles of volcanic ash.\"";
+ mes "\"Sorry, but I need one [pearl], one [bottle of water], 30 [mauve leaves], 20 [gamboge leaves], and five piles of [volcanic ash].\"";
next;
goto L_main_menu;
L_iron:
- if(countitem(566) < 20) goto L_no_iron;
+ if(countitem("SmallMushroom") < 20) goto L_no_iron;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(566) > 20) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("SmallMushroom") > 20) goto L_TooMany;
mes "[Rauk the Alchemist]";
mes "\"Great! You brought me exactly what I need!";
mes "Here is your Iron potion.\"";
- delitem 566,20;
- getitem 567,1;
+ delitem "SmallMushroom", 20;
+ getitem "IronPotion", 1;
close;
L_concentration:
- if(countitem(565) < 20) goto L_no_concentration;
+ if(countitem("Petal") < 20) goto L_no_concentration;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(565) > 20) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("Petal") > 20) goto L_TooMany;
mes "[Rauk the Alchemist]";
mes "\"Great! You brought me exactly what I need!";
mes "Here is your Concentration potion.\"";
- delitem 565,20;
- getitem 568,1;
+ delitem "Petal", 20;
+ getitem "ConcentrationPotion", 1;
close;
L_no_iron:
- mes "\"You have to bring me 20 small mushrooms.\"";
+ mes "\"You have to bring me 20 [small mushrooms].\"";
close;
L_no_concentration:
- mes "\"You have to bring me 20 petals.\"";
+ mes "\"You have to bring me 20 [petals].\"";
close;
L_dyeing_intro:
@@ -464,11 +450,11 @@ L_ok:
goto L_pick_colour;
L_red:
- if (countitem(@RED) < 10) goto L_red_fail;
+ if (countitem("AlizarinHerb") < 10) goto L_red_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@RED) > 10) goto L_TooMany;
- delitem @RED, 10;
- getitem 690, 1;
+ if (@inventorylist_count == 100 && countitem("AlizarinHerb") > 10) goto L_TooMany;
+ delitem "AlizarinHerb", 10;
+ getitem "RedDye", 1;
goto L_ok;
L_red_fail:
@@ -484,11 +470,11 @@ L_d_red:
goto L_intermediate;
L_yellow:
- if (countitem(@YELLOW) < 10) goto L_yellow_fail;
+ if (countitem("GambogeHerb") < 10) goto L_yellow_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@YELLOW) > 10) goto L_TooMany;
- delitem @YELLOW, 10;
- getitem 693, 1;
+ if (@inventorylist_count == 100 && countitem("GambogeHerb") > 10) goto L_TooMany;
+ delitem "GambogeHerb", 10;
+ getitem "YellowDye", 1;
goto L_ok;
L_yellow_fail:
@@ -504,11 +490,11 @@ L_d_yellow:
goto L_intermediate;
L_light_blue:
- if (countitem(@BLUE) < 10) goto L_light_blue_fail;
+ if (countitem("CobaltHerb") < 10) goto L_light_blue_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 10) goto L_TooMany;
- delitem @BLUE, 10;
- getitem 694, 1;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 10) goto L_TooMany;
+ delitem "CobaltHerb", 10;
+ getitem "LightBlueDye", 1;
goto L_ok;
L_light_blue_fail:
@@ -524,15 +510,15 @@ L_d_light_blue:
goto L_intermediate;
L_green:
- if (countitem(@BLUE) < 20) goto L_green_fail;
- if (countitem(@YELLOW) < 20) goto L_green_fail;
+ if (countitem("CobaltHerb") < 20) goto L_green_fail;
+ if (countitem("GambogeHerb") < 20) goto L_green_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 20 && countitem(@YELLOW) > 20) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 20 && countitem("GambogeHerb") > 20) goto L_TooMany;
if (zeny < 1000) goto L_green_fail;
- delitem @BLUE, 20;
- delitem @YELLOW, 20;
+ delitem "CobaltHerb", 20;
+ delitem "GambogeHerb", 20;
set zeny, zeny - 1000;
- getitem 691, 1;
+ getitem "GreenDye", 1;
goto L_ok;
L_green_fail:
@@ -553,17 +539,17 @@ L_d_green:
goto L_intermediate;
L_orange:
- if (countitem(@RED) < 10) goto L_orange_fail;
- if (countitem(@YELLOW) < 10) goto L_orange_fail;
- if (countitem(@ORE) < 2) goto L_orange_fail;
+ if (countitem("AlizarinHerb") < 10) goto L_orange_fail;
+ if (countitem("GambogeHerb") < 10) goto L_orange_fail;
+ if (countitem("IronOre") < 2) goto L_orange_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@RED) > 10 && countitem(@YELLOW) > 10 && countitem(@ORE) > 2) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("AlizarinHerb") > 10 && countitem("GambogeHerb") > 10 && countitem("IronOre") > 2) goto L_TooMany;
if (zeny < 1000) goto L_orange_fail;
- delitem @RED, 10;
- delitem @YELLOW, 10;
- delitem @ORE, 2;
+ delitem "AlizarinHerb", 10;
+ delitem "GambogeHerb", 10;
+ delitem "IronOre", 2;
set zeny, zeny - 1000;
- getitem 697, 1;
+ getitem "OrangeDye", 1;
goto L_ok;
L_orange_fail:
@@ -580,15 +566,15 @@ L_d_orange:
goto L_intermediate;
L_pink:
- if (countitem(@RED) < 10) goto L_pink_fail;
- if (countitem(@PETAL) < 6) goto L_pink_fail;
+ if (countitem("AlizarinHerb") < 10) goto L_pink_fail;
+ if (countitem("Petal") < 6) goto L_pink_fail;
if (zeny < 1000) goto L_pink_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@RED) > 10 && countitem(@PETAL) > 6) goto L_TooMany;
- delitem @RED, 10;
- delitem @PETAL, 6;
+ if (@inventorylist_count == 100 && countitem("AlizarinHerb") > 10 && countitem("Petal") > 6) goto L_TooMany;
+ delitem "AlizarinHerb", 10;
+ delitem "Petal", 6;
set zeny, zeny - 1000;
- getitem 695, 1;
+ getitem "PinkDye", 1;
goto L_ok;
L_pink_fail:
@@ -605,17 +591,17 @@ L_d_pink:
goto L_intermediate;
L_dark_blue:
- if (countitem(@BLUE) < 100) goto L_dark_blue_fail;
- if (countitem(@MAUVE) < 50) goto L_dark_blue_fail;
- if (countitem(@PEARL) < 1) goto L_dark_blue_fail;
+ if (countitem("CobaltHerb") < 100) goto L_dark_blue_fail;
+ if (countitem("MauveHerb") < 50) goto L_dark_blue_fail;
+ if (countitem("Pearl") < 1) goto L_dark_blue_fail;
if (zeny < 10000) goto L_dark_blue_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 100 && countitem(@MAUVE) > 50 && countitem(@PEARL) > 1) goto L_TooMany;
- delitem @BLUE, 100;
- delitem @MAUVE, 50;
- delitem @PEARL, 1;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 100 && countitem("MauveHerb") > 50 && countitem("Pearl") > 1) goto L_TooMany;
+ delitem "CobaltHerb", 100;
+ delitem "MauveHerb", 50;
+ delitem "Pearl", 1;
set zeny, zeny - 10000;
- getitem 692, 1;
+ getitem "DarkBlueDye", 1;
goto L_ok;
L_dark_blue_fail:
@@ -633,19 +619,19 @@ L_d_dark_blue:
goto L_intermediate;
L_purple:
- if (countitem(@BLUE) < 100) goto L_purple_fail;
- if (countitem(@RED) < 100) goto L_purple_fail;
- if (countitem(@MAUVE) < 20) goto L_purple_fail;
- if (countitem(@PEARL) < 1) goto L_purple_fail;
+ if (countitem("CobaltHerb") < 100) goto L_purple_fail;
+ if (countitem("AlizarinHerb") < 100) goto L_purple_fail;
+ if (countitem("MauveHerb") < 20) goto L_purple_fail;
+ if (countitem("Pearl") < 1) goto L_purple_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 100 && countitem(@RED) > 100 && countitem(@MAUVE) > 20 && countitem(@PEARL) > 1) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 100 && countitem("AlizarinHerb") > 100 && countitem("MauveHerb") > 20 && countitem("Pearl") > 1) goto L_TooMany;
if (zeny < 40000) goto L_purple_fail;
- delitem @BLUE, 100;
- delitem @RED, 100;
- delitem @MAUVE, 20;
- delitem @PEARL, 1;
+ delitem "CobaltHerb", 100;
+ delitem "AlizarinHerb", 100;
+ delitem "MauveHerb", 20;
+ delitem "Pearl", 1;
set zeny, zeny - 40000;
- getitem 698, 1;
+ getitem "PurpleDye", 1;
goto L_ok;
L_purple_fail:
@@ -666,19 +652,19 @@ L_d_purple:
goto L_intermediate;
L_black:
- if (countitem(@BLUE) < 40) goto L_black_fail;
- if (countitem(@RED) < 40) goto L_black_fail;
- if (countitem(@YELLOW) < 40) goto L_black_fail;
- if (countitem(@MAUVE) < 40) goto L_black_fail;
+ if (countitem("CobaltHerb") < 40) goto L_black_fail;
+ if (countitem("AlizarinHerb") < 40) goto L_black_fail;
+ if (countitem("GambogeHerb") < 40) goto L_black_fail;
+ if (countitem("MauveHerb") < 40) goto L_black_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 40 && countitem(@RED) > 40 && countitem(@YELLOW) > 40 && countitem(@MAUVE) > 40) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 40 && countitem("AlizarinHerb") > 40 && countitem("GambogeHerb") > 40 && countitem("MauveHerb") > 40) goto L_TooMany;
if (zeny < 20000) goto L_black_fail;
- delitem @BLUE, 40;
- delitem @RED, 40;
- delitem @YELLOW, 40;
- delitem @MAUVE, 40;
+ delitem "CobaltHerb", 40;
+ delitem "AlizarinHerb", 40;
+ delitem "GambogeHerb", 40;
+ delitem "MauveHerb", 40;
set zeny, zeny - 20000;
- getitem 696, 1;
+ getitem "BlackDye", 1;
goto L_ok;
L_black_fail:
@@ -700,19 +686,19 @@ L_d_black:
L_dark_green:
if (QUEST_clothdyer_knowsdye != @QUEST_HAS_SOLVED_DYE_PUZZLE)
goto L_d_dark_green;
- if (countitem(@BLUE) < 10) goto L_dark_green_fail;
- if (countitem(@YELLOW) < 10) goto L_dark_green_fail;
- if (countitem(@MAUVE) < 10) goto L_dark_green_fail;
- if (countitem(@MAGGOTSLIME) < 1) goto L_dark_green_fail;
+ if (countitem("CobaltHerb") < 10) goto L_dark_green_fail;
+ if (countitem("GambogeHerb") < 10) goto L_dark_green_fail;
+ if (countitem("MauveHerb") < 10) goto L_dark_green_fail;
+ if (countitem("MaggotSlime") < 1) goto L_dark_green_fail;
if (zeny < 1000) goto L_dark_green_fail;
getinventorylist;
- if (@inventorylist_count == 100 && countitem(@BLUE) > 10 && countitem(@YELLOW) > 10 && countitem(@MAUVE) > 10 && countitem(@MAGGOTSLIME) > 1) goto L_TooMany;
- delitem @BLUE, 10;
- delitem @MAUVE, 10;
- delitem @YELLOW, 10;
- delitem @MAGGOTSLIME, 1;
+ if (@inventorylist_count == 100 && countitem("CobaltHerb") > 10 && countitem("GambogeHerb") > 10 && countitem("MauveHerb") > 10 && countitem("MaggotSlime") > 1) goto L_TooMany;
+ delitem "CobaltHerb", 10;
+ delitem "MauveHerb", 10;
+ delitem "GambogeHerb", 10;
+ delitem "MaggotSlime", 1;
set zeny, zeny - 1000;
- getitem 699, 1;
+ getitem "DarkGreenDye", 1;
goto L_ok;
L_dark_green_fail:
@@ -791,9 +777,9 @@ L_dark_green_q_explain:
"I don't have time for this.", L_intermediate;
L_dark_green_q_guess_0:
- if (countitem(@MAGGOTSLIME) < 1)
+ if (countitem("MaggotSlime") < 1)
goto L_dark_green_q_noslime;
- delitem @MAGGOTSLIME, 1;
+ delitem "MaggotSlime", 1;
mes "[Rauk the Alchemist]";
mes "Rauk fills your maggot slime into a small bottle and picks a glass bottle from within his robe.";
diff --git a/npc/011-1_Woodland/auldsbel.txt b/npc/011-1_Woodland/auldsbel.txt
index da41c63a..15e2c797 100644
--- a/npc/011-1_Woodland/auldsbel.txt
+++ b/npc/011-1_Woodland/auldsbel.txt
@@ -3,34 +3,6 @@
011-1.gat,50,68,0 script Auldsbel#_M 168,{
- set @RED, 683;
- set @YELLOW, 682;
- set @BLUE, 681;
- set @MAUVE, 680;
- set @PETAL, 565;
- set @PEARL, 700;
- set @WOOD, 569;
- set @BOTTLE_WATER, 541;
- set @MANA_POTION, 705;
- set @SMALL_HEALING_POTION, 685;
- set @MEDIUM_HEALING_POTION, 686;
- set @IRON_POTION, 567;
- set @CONCENTRATION_POTION, 568;
- set @COCOON, 718;
- set @STINGER, 507;
- set @RED_STINGER, 517;
- set @BLACK_STINGER, 709;
- set @SNAKE_TONGUE, 710;
- set @CAVE_SNAKE_TONGUE, 713;
- set @MOUNTAIN_SNAKE_TONGUE, 711;
- set @GRASS_SNAKE_TONGUE, 712;
- set @MAGGOT_SLIME, 505;
- set @ASH, 701;
- set @SULPHUR, 703;
- set @IRONPOWDER, 704;
- set @MOUBOO_FIGURINE, 728;
- set @BUGLEG, 518;
-
set @mexp, MAGIC_EXPERIENCE & 65535;
set @Q_STATUS_INITIAL, 0;
@@ -234,17 +206,17 @@ L_sulphur:
L_sulphur_buy:
if (zeny < @cost)
goto L_sulphur_nozeny;
- if (countitem(@ASH) < 1)
+ if (countitem("PileOfAsh") < 1)
goto L_sulphur_noash;
getinventorylist;
if (@inventorylist_count == 100
- && countitem(@SULPHUR) > 1
- && countitem(@ASH) == 0)
+ && countitem("SulphurPowder") > 1
+ && countitem("PileOfAsh") == 0)
goto L_sulphur_noroom;
set zeny, zeny - @cost;
- delitem @ASH, 1;
- getitem @SULPHUR, 5;
+ delitem "PileOfAsh", 1;
+ getitem "SulphurPowder", 5;
mes "[Auldsbel the Wizard]";
mes "\"I shall transmute it later. Here, have five half-ounces from my own stock.\"";
next;
@@ -631,29 +603,29 @@ L_make_mana_potion:
if (zeny < 10000)
goto L_make_mana_potion_missing;
- if (countitem(@YELLOW) < 10)
+ if (countitem("GambogeHerb") < 10)
goto L_make_mana_potion_missing;
- if (countitem(@MAUVE) < 20)
+ if (countitem("MauveHerb") < 20)
goto L_make_mana_potion_missing;
- if (countitem(@PEARL) < 1)
+ if (countitem("Pearl") < 1)
goto L_make_mana_potion_missing;
- if (countitem(@BOTTLE_WATER) < 1)
+ if (countitem("BottleOfWater") < 1)
goto L_make_mana_potion_missing;
getinventorylist;
if (@inventorylist_count == 100
- && countitem(@YELLOW) > 10
- && countitem(@MAUVE) > 20
- && countitem(@PEARL) > 1
- && countitem(@BOTTLE_WATER) > 1
- && countitem(@MANA_POTION) < 1)
+ && countitem("GambogeHerb") > 10
+ && countitem("MauveHerb") > 20
+ && countitem("Pearl") > 1
+ && countitem("BottleOfWater") > 1
+ && countitem("ManaPotion") < 1)
goto L_mana_potion_toomuch;
set zeny, zeny - 10000;
- delitem @YELLOW, 10;
- delitem @MAUVE, 20;
- delitem @PEARL, 1;
- delitem @BOTTLE_WATER, 1;
- getitem @MANA_POTION, 1;
+ delitem "GambogeHerb", 10;
+ delitem "MauveHerb", 20;
+ delitem "Pearl", 1;
+ delitem "BottleOfWater", 1;
+ getitem "ManaPotion", 1;
mes "[Auldsbel the Wizard]";
mes "Auldsbel pockets your GP and the pearl, then stuffs the leaves into the bottle. Holding the bottle between his hands, he focusses briefly. The water and leaves flash bright red, then the leaves dissolve.";
@@ -738,10 +710,10 @@ L_component_quest_0:
"I have them here.", -,
"Sure, I will look for them.", L_main_menu;
- if (countitem (@MAUVE) < 20)
+ if (countitem ("MauveHerb") < 20)
goto L_component_quest_missing;
- delitem @MAUVE, 20;
+ delitem "MauveHerb", 20;
set zeny, zeny + 2500;
mes "[Auldsbel the Wizard]";
mes "\"Well done, my young friend! Here are 2,500 GP to compensate you for your efforts.\"";
@@ -765,19 +737,19 @@ L_component_quest_1:
"I'm not your 'good " + @address$ + "'!", L_main_menu,
"I'll see what I can do.", L_main_menu;
- if (countitem (@SMALL_HEALING_POTION) < 3)
+ if (countitem ("SmallHealingPotion") < 3)
goto L_component_quest_missing;
- if (countitem (@MEDIUM_HEALING_POTION) < 3)
+ if (countitem ("MediumHealingPotion") < 3)
goto L_component_quest_missing;
- if (countitem (@IRON_POTION) < 1)
+ if (countitem ("IronPotion") < 1)
goto L_component_quest_missing;
- if (countitem (@CONCENTRATION_POTION) < 1)
+ if (countitem ("ConcentrationPotion") < 1)
goto L_component_quest_missing;
- delitem @SMALL_HEALING_POTION, 3;
- delitem @MEDIUM_HEALING_POTION, 3;
- delitem @IRON_POTION, 1;
- delitem @CONCENTRATION_POTION, 1;
+ delitem "SmallHealingPotion", 3;
+ delitem "MediumHealingPotion", 3;
+ delitem "IronPotion", 1;
+ delitem "ConcentrationPotion", 1;
set zeny, zeny + 2500;
mes "[Auldsbel the Wizard]";
mes "\"Ah, excellent, excellent! These are precisely what I needed. Here are another 2,500 GP to compensate you for your efforts.\"";
@@ -802,10 +774,10 @@ L_component_quest_2:
"One hundred cocoons, here you are.", -,
"That's a lot; I'll see what I can do.", L_main_menu;
- if (countitem (@COCOON) < 100)
+ if (countitem ("SilkCocoon") < 100)
goto L_component_quest_missing;
- delitem @COCOON, 20;
+ delitem "SilkCocoon", 20;
set zeny, zeny + 5000;
mes "[Auldsbel the Wizard]";
mes "\"Splendid, splendid! Here are 5,000 GP for you.\"";
@@ -829,13 +801,13 @@ L_component_quest_3:
"Here are your stingers and slimes.", -,
"I will get back to you once I have them.", L_main_menu;
- if (countitem (@RED_STINGER) < 25)
+ if (countitem ("RedScorpionStinger") < 25)
goto L_component_quest_missing;
- if (countitem (@MAGGOT_SLIME) < 25)
+ if (countitem ("MaggotSlime") < 25)
goto L_component_quest_missing;
- delitem @RED_STINGER, 25;
- delitem @MAGGOT_SLIME, 25;
+ delitem "RedScorpionStinger", 25;
+ delitem "MaggotSlime", 25;
set zeny, zeny + 5000;
mes "[Auldsbel the Wizard]";
mes "\"Good " + @address$ + "! Another 5,000 GP for you.\"";
@@ -865,16 +837,16 @@ L_component_quest_4:
"Here are your tongues.", -,
"I will hunt some snakes for you.", L_main_menu;
- if (countitem (@SNAKE_TONGUE) < 20)
+ if (countitem ("SnakeTongue") < 20)
goto L_component_quest_missing;
- if (countitem (@CAVE_SNAKE_TONGUE) < 20)
+ if (countitem ("CaveSnakeTongue") < 20)
goto L_component_quest_missing;
- if (countitem (@MOUNTAIN_SNAKE_TONGUE) < 20)
+ if (countitem ("MountainSnakeTongue") < 20)
goto L_component_quest_missing;
- delitem @SNAKE_TONGUE, 20;
- delitem @CAVE_SNAKE_TONGUE, 20;
- delitem @MOUNTAIN_SNAKE_TONGUE, 20;
+ delitem "SnakeTongue", 20;
+ delitem "CaveSnakeTongue", 20;
+ delitem "MountainSnakeTongue", 20;
set zeny, zeny + 8000;
mes "[Auldsbel the Wizard]";
mes "\"8,000 GP should cover your efforts, I think.\"";
@@ -908,10 +880,10 @@ L_component_quest_5:
"Here they are.", -,
"That's quite a challenge.", L_main_menu;
- if (countitem (@GRASS_SNAKE_TONGUE) < 50)
+ if (countitem ("GrassSnakeTongue") < 50)
goto L_component_quest_missing;
- delitem @GRASS_SNAKE_TONGUE, 50;
+ delitem "GrassSnakeTongue", 50;
set zeny, zeny + 10000;
mes "[Auldsbel the Wizard]";
mes "\"Excellent! Here are 10,000 GP for you, and now let's see how this goes.\"";
@@ -985,12 +957,12 @@ LL_initiation:
mes "\"So, have you managed to transmute something?\"";
next;
- if (countitem(@MOUBOO_FIGURINE))
+ if (countitem("MoubooFigurine"))
menu
"Not yet.", -,
"How about this mouboo figurine?", LL_initiation_check;
- if (!(countitem(@MOUBOO_FIGURINE)))
+ if (!(countitem("MoubooFigurine")))
menu
"Not yet.", -,
"What was the spell again?", LL_repeat_spell;
@@ -1006,9 +978,9 @@ LL_initiation_fail:
goto L_main_menu;
LL_initiation_check:
- if (!(countitem(@MOUBOO_FIGURINE)))
+ if (!(countitem("MoubooFigurine")))
goto L_main_menu;
- delitem @MOUBOO_FIGURINE, 1;
+ delitem "MoubooFigurine", 1;
mes "[Auldsbel the Wizard]";
mes "Auldsbel inspects your figurine.";
@@ -1061,10 +1033,10 @@ LL_student_start:
"Here you are.", -,
"I'll be back with them.", L_main_menu;
- if (countitem(@BUGLEG) < 10)
+ if (countitem("BugLeg") < 10)
goto L_component_quest_missing;
- delitem @BUGLEG, 10;
+ delitem "BugLeg", 10;
getexp 1000, 0;
set @Q_main_status, @Q_STATUS_STUDENT0;
callsub S_update_var;
@@ -1106,10 +1078,10 @@ LL_student_0:
"Here you are.", -,
"I'll be back with them.", L_main_menu;
- if (countitem(@MAUVE) < 20)
+ if (countitem("MauveHerb") < 20)
goto L_component_quest_missing;
- delitem @MAUVE, 20;
+ delitem "MauveHerb", 20;
getexp 1000, 0;
set @Q_main_status, @Q_STATUS_STUDENT1;
callsub S_update_var;
@@ -1141,10 +1113,10 @@ LL_student_1:
"Here you are.", -,
"I'll be back with them.", L_main_menu;
- if (countitem(@STINGER) < 10)
+ if (countitem("ScorpionStinger") < 10)
goto L_component_quest_missing;
- delitem @STINGER, 10;
+ delitem "ScorpionStinger", 10;
getexp 1000, 0;
set @Q_main_status, @Q_STATUS_STUDENT2;
callsub S_update_var;
@@ -1176,10 +1148,10 @@ LL_student_2:
"Here you are.", -,
"I'll be back with them.", L_main_menu;
- if (countitem(@WOOD) < 20)
+ if (countitem("RawLog") < 20)
goto L_component_quest_missing;
- delitem @WOOD, 20;
+ delitem "RawLog", 20;
getexp 1000, 0;
set @Q_main_status, @Q_STATUS_STUDENT3;
callsub S_update_var;