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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/010-2/doug.txt | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/010-2/doug.txt')
-rw-r--r-- | npc/010-2/doug.txt | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/npc/010-2/doug.txt b/npc/010-2/doug.txt new file mode 100644 index 00000000..0f35e02a --- /dev/null +++ b/npc/010-2/doug.txt @@ -0,0 +1,110 @@ +// + +010-2.gat,68,87,0 script Doug 113,{ + if(CaveSnakeLamp == 1) goto L_State2; + if(CaveSnakeLamp == 2) goto L_Done; + set @TEMP, rand(4); + if(@TEMP == 0) goto L_0; + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + +L_0: + mes "[Doug]"; + mes "\"I need 20 more [Cave Snake Lamp]s to make my light!\""; + next; + goto L_Question; + +L_1: + mes "[Doug]"; + mes "\"This lamp should light up this whole place! I just need 20 [Cave Snake Lamp]s.\""; + next; + goto L_Question; + +L_2: + mes "[Doug]"; + mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\""; + next; + goto L_Question; + +L_3: + mes "[Doug]"; + mes "\"Can you get me 20 [Cave Snake Lamp]s? I need them to get this light finished.\""; + next; + goto L_Question; + +L_Question: + mes "[Doug]"; + mes "\"Will you help me find 20 [Cave Snake Lamp]s?\""; + next; + menu + "Yes", L_Sure, + "No", -; + close; + +L_Sure: + set CaveSnakeLamp, 1; + set @TEMP, rand(4); + if(@TEMP == 0) goto J_0; + if(@TEMP == 1) goto J_1; + if(@TEMP == 2) goto J_2; + if(@TEMP == 3) goto J_3; + +J_0: + mes "[Doug]"; + mes "\"Thank you!\""; + next; + goto L_Go; + +J_1: + mes "[Doug]"; + mes "\"I don't know how to thank you enough!\""; + next; + goto L_Go; + +J_2: + mes "[Doug]"; + mes "\"I will pay you when you get them!\""; + next; + goto L_Go; + +J_3: + mes "[Doug]"; + mes "\"I'm sure I will give a small reward. :D\""; + next; + goto L_Go; + +L_Go: + mes "[Doug]"; + mes "\"Now please go get me 20 [Cave Snake Lamp]s.\""; + close; + +L_State2: + if(countitem("CaveSnakeLamp") >= 20) goto L_Have; + mes "[Doug]"; + mes "\"Please help me collect 20 [Cave Snake Lamp]s!\""; + close; + +L_Have: + mes "[Doug]"; + mes "\"Cool! Now I can make this light!\""; + next; + + if(countitem("CaveSnakeLamp") < 20) goto L_State2; + delitem "CaveSnakeLamp", 20; + set zeny, zeny + 5000; + getexp 5000, 0; + set CaveSnakeLamp, 2; + + mes "[Doug]"; + mes "\"Here's what I got to give you!\""; + mes ""; + mes "[5000 experience points]"; + mes "[5000 gold]"; + close; + +L_Done: + mes "[Doug]"; + mes "\"Thanks for your help! Those snakes sure have bright lamps!\""; + close; +} |