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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/010-2/chef.txt
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
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diff --git a/npc/010-2/chef.txt b/npc/010-2/chef.txt
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+010-2.gat,33,25,0 script Chef 148,{
+
+// lines belong to easter 2011:
+// set @month, 4;
+// set @start_day, 15;
+// set @end_day, 30;
+
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny;
+
+L_Begin:
+ mes "[Chef]";
+ mes "";
+ mes "\"I'm too busy right now to talk.\"";
+
+ callfunc "KadiyaSubquestConsts";
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_chococake;
+
+ if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
+ goto L_lace_cupcake;
+ close;
+
+L_lace_chococake:
+ next;
+ menu
+ "Sorry.", L_end,
+ "I need your help with a sick young girl!", -;
+
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
+ close;
+
+L_lace_cupcake:
+ next;
+ menu
+ "Sorry.", L_end,
+ "I need your help with a sick young girl!", -;
+
+ mes "[Chef]";
+ mes "";
+ mes "You explain Kadiya's situation to him.";
+ mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
+ next;
+
+ menu
+ "No, sorry.", L_bringit,
+ "Yes, here you are.", -;
+
+ if (countitem ("MopoxCurePotion") < 1)
+ goto L_bringit;
+
+ mes "[Chef]";
+ mes "";
+ mes "He shudders as he smells the bottle.";
+ mes "\"That is disgusting! How do you expect me to mask this?\"";
+ mes "He ponders his own question for a moment.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
+ next;
+
+ menu
+ "I'll go and get it.", L_end,
+ "Here you are!", -,
+ "Not now.", L_end;
+
+ if (countitem ("GingerBreadMan") < 3) goto L_no_gingerbread;
+ if (countitem ("Orange") < 1) goto L_no_orange;
+ if (countitem ("MopoxCurePotion") < 1) goto L_no_potion;
+ if (zeny < 500) goto L_no_zeny;
+
+ set zeny, zeny - 500;
+ delitem "GingerBreadMan", 3;
+ delitem "Orange", 1;
+ delitem "MopoxCurePotion", 1;
+
+ getitem "LacedOrangeCupcake", 1;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Good, good. This should work.\"";
+ mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Take a seat.\"";
+ mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
+ mes "Finally, he removes the form and carefully extracts the cupcake.";
+ next;
+
+ mes "[Chef]";
+ mes "";
+ mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
+ close;
+
+L_no_gingerbread:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need three pieces of gingerbread.\"";
+ close;
+
+L_no_orange:
+ mes "[Chef]";
+ mes "";
+ mes "\"Please bring me an orange for these cupcakes.\"";
+ close;
+
+L_no_zeny:
+ mes "[Chef]";
+ mes "";
+ mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
+ close;
+
+L_no_potion:
+ mes "[Chef]";
+ mes "";
+ mes "\"Where did your Mopox potion go?\"";
+ close;
+
+L_bringit:
+ mes "[Chef]";
+ mes "";
+ mes "\"Bring it here when you do.\"";
+ next;
+
+L_End:
+ close;
+
+L_JellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I can't talk right now... I'm too busy.\"";
+ next;
+ mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get [Jelly Beans], and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
+ next;
+ mes "\"Even though I am really busy this time of year, I will help you make some [Jelly Beans] to put in the basket if you wish. Just to keep the tradition alive...\"";
+ menu
+ "I would really appreciate that!", -,
+ "Nah, I decided not to do that stupid quest.", L_End;
+ set QUEST_Easter11, 8;
+
+L_MakeJellyBean:
+ mes "[Chef]";
+ mes "";
+ mes "\"I will need you to bring me some candies.\"";
+ mes "\"I think 15 should be enough.\"";
+ mes "\"Sea slimes seem to have those, so try them.\"";
+ mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
+ menu
+ "I have some candies!", -,
+ "Ok, I will be back soon.", L_End,
+ "I changed my mind, forget about it.", L_End;
+
+ if(countitem("Candy") < 15) goto L_EasterNotEnough;
+ if(countitem("Candy") >= 15) goto L_EasterEnough;
+ close;
+
+L_EasterNotEnough:
+ mes "[Chef]";
+ mes "";
+ mes "\"You do not have enough candies for me to work with yet.\"";
+ mes "\"Please go get more.\"";
+ close;
+
+L_EasterEnough:
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Candy") > 15) goto L_EasterTooMany;
+ if(countitem("Candy") < 15) goto L_EasterNotEnough;
+ delitem "Candy", 15;
+ getitem "JellyBeans", 1;
+ set QUEST_Easter11, 9;
+ mes "[Chef]";
+ mes "";
+ mes "\"You have gathered enough candies for me to make the [Jelly Beans].\"";
+ mes "He puts the candies into a pot and starts melting them.";
+ mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the [Jelly Beans].";
+ mes "\"Here are your [Jelly Beans].\"";
+ close;
+
+L_TooMany:
+ mes "[Chef]";
+ mes "";
+ mes "\"You don't have enough room for the [Jelly Beans]. Come back later.\"";
+ close;
+
+L_SeeBunny:
+ mes "[Chef]";
+ mes "";
+ mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
+ next;
+ goto L_Begin;
+ close;
+
+}