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authorStefan Beller <stefanbeller@googlemail.com>2010-10-25 23:46:43 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 14:52:31 +0100
commitb22e05f982b19cc0ebca1e3ccf7d085beb5f7226 (patch)
tree944395d865febd7cc89187966256e511c1189100 /npc/009-4/torches.txt
parent53bb3103e3a82c4f95b01b62449a0cec616871d5 (diff)
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fixed minor bugs in orum/waric
* instead of "Intensity out of range" you die now. * spelling, only typos, no grammar corrected, since their grammar is weird. * header added to orum file. Not done: The bound checking is not corrected yet: Instead of : if (@offsetOne > 12) set @offsetOne, 1; if (@offsetOne < 1) set @offsetOne, 12; you should do: if (@offsetOne > 12) set @offsetOne, @offsetOne - 12; if (@offsetOne < 1) set @offsetOne, @offsetOne + 12; This can handle with steps bigger than 1. Collision layer of the bed in the empty cave must be fixed. Should there be hints how to setup the torches anyway?
Diffstat (limited to 'npc/009-4/torches.txt')
-rw-r--r--npc/009-4/torches.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt
index d08e61db..2e8f4604 100644
--- a/npc/009-4/torches.txt
+++ b/npc/009-4/torches.txt
@@ -168,9 +168,9 @@ L_Show_Color:
L_Wrong_Color:
set @Intensity, @TorchIntensity + 1;
+ if (@Intensity > 2) goto L_Failed;
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
- if (@TorchIntensity > 2) goto L_Failed;
misceffect 5;
mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
@@ -251,9 +251,9 @@ L_Show_Color:
L_Wrong_Color:
set @Intensity, @TorchIntensity + 1;
+ if (@Intensity > 2) goto L_Failed;
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
- if (@TorchIntensity > 2) goto L_Failed;
misceffect 5;
mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
@@ -338,10 +338,10 @@ L_Show_Color:
goto L_Color_Loop;
L_Wrong_Color:
- set @Itensity, @TorchIntensity + 1;
+ set @Intensity, @TorchIntensity + 1;
+ if (@Intensity > 2) goto L_Failed;
callfunc("SetTorchIntensity");
callfunc("GetTorchIntensity");
- if (@TorchIntensity > 2) goto L_Failed;
misceffect 5;
mes "As you pour the powder into the flame it flares violently for a moment and then turns into a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
@@ -354,4 +354,4 @@ L_Failed:
callfunc("SetTorchIntensity");
heal -Hp, 0;
close;
-} \ No newline at end of file
+}