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authorStefan Dombrowski <stefan@uni-bonn.de>2010-10-21 23:07:01 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-10-21 23:07:01 +0200
commit25483c444e2ae03e4b120ded937f03d5200d760c (patch)
tree892c25b1ac35ab6b06bd8aac07082e7bf0daa7e1 /npc/009-2_Hurnscald/nicholas.txt
parent055e0d35888626d7207caef9938d252739756486 (diff)
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Fixing Nicholas script and increasing odds of coal drops from Mogguns
Nicholas now tell his customers that he charges coal. The odds of coal drops from Mogguns are increased from 6% to 10%.
Diffstat (limited to 'npc/009-2_Hurnscald/nicholas.txt')
-rw-r--r--npc/009-2_Hurnscald/nicholas.txt25
1 files changed, 7 insertions, 18 deletions
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt
index 3241cc97..fccafbce 100644
--- a/npc/009-2_Hurnscald/nicholas.txt
+++ b/npc/009-2_Hurnscald/nicholas.txt
@@ -47,7 +47,6 @@ L_Check:
mes "[Nicholas]";
mes "\"Let me take a look at how much you have...\"";
next;
- if ( (countitem("IngotIron")>5) && (countitem("Coal") < 6) ) goto L_StageShield;
if ( (countitem("IngotIron")<3) || (countitem("Coal") < 6) ) goto L_NoItem;
if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) ) goto L_StageA;
if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) ) goto L_StageB;
@@ -66,16 +65,9 @@ L_Pass:
mes "\"Oh, okay. Come back any time.\"";
close;
-L_StageShield:
- mes "[Nicholas]";
- mes "\"That's just enough for me to make you a [Steel Shield], but it'll cost you 20,000 GP and 6 [Iron Ingot]s.\"";
- next;
- goto L_main_menu;
-
L_StageA:
mes "[Nicholas]";
- mes "\"That's enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\"";
- if ( (countitem("IngotIron")>5) ) mes "\"I can also make you a [Steel Shield] for 20,000 GP and 6 [Iron Ingot]s.\"";
+ mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\"";
next;
goto L_main_menu;
@@ -122,23 +114,20 @@ L_main_menu_post_setzer:
if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) ) goto L_no_more_helmets;
- set @choice$[@choices_nr], "Crusade Helmet. (6 Iron Ingots & 12 Coal)";
+ set @choice$[@choices_nr], "Crusade Helmet (6 Iron Ingots & 12 Coal).";
set @choice_idx[@choices_nr], @CHOICE_CRUSADE;
set @choices_nr, 1 + @choices_nr;
+ set @choice$[@choices_nr], "Steel Shield (6 Iron Ingots & 12 Coal).";
+ set @choice_idx[@choices_nr], @CHOICE_SHIELD;
+ set @choices_nr, 1 + @choices_nr;
+
if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) ) goto L_no_more_helmets;
- set @choice$[@choices_nr], "Warlord Helmet. (9 Iron Ingots & 18 Coal)";
+ set @choice$[@choices_nr], "Warlord Helmet (9 Iron Ingots & 18 Coal).";
set @choice_idx[@choices_nr], @CHOICE_WARLORD;
set @choices_nr, 1 + @choices_nr;
-
L_no_more_helmets:
- if ( (countitem("IngotIron")<6) ) goto L_no_more_items;
- set @choice$[@choices_nr], "Steel Shield. (6 Iron Ingots)";
- set @choice_idx[@choices_nr], @CHOICE_SHIELD;
- set @choices_nr, 1 + @choices_nr;
-
-L_no_more_items:
set @choice$[@choices_nr], "No thanks.";
set @choice_idx[@choices_nr], @CHOICE_CANCEL;
set @choices_nr, 1 + @choices_nr;