diff options
author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 19:12:40 -0700 |
---|---|---|
committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 20:10:03 -0700 |
commit | c5e76820b1605d85faf6b635dd1f9e3ce5e811ce (patch) | |
tree | 052db8a105c3046e772bbe7e5dbce5e81579e183 /npc/009-2 | |
parent | bc2c0112d83edf1d64b3d5db90ee94c72134160f (diff) | |
download | serverdata-c5e76820b1605d85faf6b635dd1f9e3ce5e811ce.tar.gz serverdata-c5e76820b1605d85faf6b635dd1f9e3ce5e811ce.tar.bz2 serverdata-c5e76820b1605d85faf6b635dd1f9e3ce5e811ce.tar.xz serverdata-c5e76820b1605d85faf6b635dd1f9e3ce5e811ce.zip |
Remove brackets around item names
Diffstat (limited to 'npc/009-2')
-rw-r--r-- | npc/009-2/airlia.txt | 14 | ||||
-rw-r--r-- | npc/009-2/lena.txt | 6 | ||||
-rw-r--r-- | npc/009-2/nicholas.txt | 36 | ||||
-rw-r--r-- | npc/009-2/peter.txt | 4 |
4 files changed, 30 insertions, 30 deletions
diff --git a/npc/009-2/airlia.txt b/npc/009-2/airlia.txt index 3f65a955..5ccaea3f 100644 --- a/npc/009-2/airlia.txt +++ b/npc/009-2/airlia.txt @@ -165,7 +165,7 @@ L_Airlia_intro_fight: L_Airlia_intro_proof: mes "[Airlia]"; - mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s. You don't know how much this means to me, thank you.\""; + mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s. You don't know how much this means to me, thank you.\""; set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA; close; @@ -182,13 +182,13 @@ L_Fetch: if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER) menu "You are welcome.", -, - "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward; + "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward; if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER) menu "You are welcome.", -, "I have another letter from your father.", L_Caretaker_later_rewards, - "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward; + "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward; // The following checks are REDUNDANT // The only way to get to this lable is after a check for QUEST_Airlia == @Q_STATUS_HELP_AIRLIA @@ -199,12 +199,12 @@ L_Fetch: //if (QUEST_Airlia < @Q_STATUS_INITIAL_FETCH_REWARDED) // menu // "You are welcome.", -, - // "I have collected the " + @FETCH_AMOUNT_INITIAL + " [" + getitemname(@FETCH_LABEL_INITIAL$) + "]s.", L_Fetch_initial_reward; + // "I have collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemname(@FETCH_LABEL_INITIAL$) + "s.", L_Fetch_initial_reward; // //if (QUEST_Airlia == @Q_STATUS_INITIAL_FETCH_REWARDED) // menu // "You are welcome.", -, - // "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; + // "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards; close; @@ -256,13 +256,13 @@ L_Rewarded: if (QUEST_Graveyard_Caretaker < @Q_STATUS_HAS_NEW_LETTER) menu "You are welcome.", -, - "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; + "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards; if (QUEST_Graveyard_Caretaker == @Q_STATUS_HAS_NEW_LETTER) menu "You are welcome.", -, "I have another letter from your father.", L_Caretaker_later_rewards, - "I have collected the " + @FETCH_AMOUNT + " [" + getitemname(@FETCH_LABEL$) + "]s.", L_Fetch_later_rewards; + "I have collected the " + @FETCH_AMOUNT + " " + getitemname(@FETCH_LABEL$) + "s.", L_Fetch_later_rewards; close; } diff --git a/npc/009-2/lena.txt b/npc/009-2/lena.txt index 9f215cde..23f0e165 100644 --- a/npc/009-2/lena.txt +++ b/npc/009-2/lena.txt @@ -27,7 +27,7 @@ L_Lena_Start: L_Lena_Approves: set TMW_Quest, 41; mes "[Lena]"; - mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\""; + mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 Bandit Hoods so I know they've met their match.\""; areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; close; @@ -45,7 +45,7 @@ L_Lena_Fairy_Hat: delitem "BanditHood", 10; getitem "FairyHat", 1; mes "[Lena]"; - mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\""; + mes "\"Ah, you've brought me the Bandit Hoods. As promised, here is a hat like mine.\""; next; mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; menu @@ -55,7 +55,7 @@ L_Lena_Fairy_Hat: L_Lena_NotEnough: mes "[Lena]"; - mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat. Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\""; + mes "\"You don't have enough Bandit Hoods to prove you are taking care of this threat. Please come back with 10 Bandit Hoods to show you are taking care of these bandits.\""; close; L_Lena_Bandit_Leader: diff --git a/npc/009-2/nicholas.txt b/npc/009-2/nicholas.txt index ac0b5e43..9ce99879 100644 --- a/npc/009-2/nicholas.txt +++ b/npc/009-2/nicholas.txt @@ -36,7 +36,7 @@ set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT; mes "[Nicholas]"; - mes "\"Hello, there! I'm an expert blacksmith. If you get me some [Coal] and [Iron Ingot]s, I could make you a very valuable shield or helmet.\""; + mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\""; next; menu "I have Iron Ingots!", L_Check, @@ -54,10 +54,10 @@ L_Check: L_Info: mes "[Nicholas]"; - mes "\"You can find [Coal] and [Iron Ore] in mines. Once you have [Coal] and [Iron Ore], find a smith that will smelt the [Iron Ore] and cast them into [Iron Ingot]s.\""; + mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\""; next; mes "[Nicholas]"; - mes "\"Come back here with some [Coal] and [Iron Ingot]s, and I'll make something nice for you.\""; + mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\""; close; L_Pass: @@ -67,13 +67,13 @@ L_Pass: L_StageA: mes "[Nicholas]"; - mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\""; + mes "\"That's just enough for me to make you a winged Knight's Helmet, but it'll cost you 10,000GP, 6 Coal and 3 Iron Ingots.\""; next; goto L_main_menu; L_StageB: mes "[Nicholas]"; - mes "\"Ahh, with that much [Coal] and [Iron Ingot]s I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\""; + mes "\"Ahh, with that much Coal and Iron Ingots I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\""; mes ""; mes "\"What would you like?\""; next; @@ -158,7 +158,7 @@ L_no_more_helmets: L_NoItem: mes "[Nicholas]"; - mes "\"It appears you don't have enough [Coal] and [Iron Ingot]s for me to work with. Please do come back when you have more, though.\""; + mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\""; close; L_ComeBack: @@ -206,7 +206,7 @@ L_YesWarlord: L_YesShield: mes "[Nicholas]"; - mes "Nicholas examines your [Iron Ingot]s."; + mes "Nicholas examines your Iron Ingots."; mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\""; next; @@ -217,8 +217,8 @@ L_YesShield: if (countitem("InfantryHelmet") == 0) goto L_NoInfantry; mes "[Nicholas]"; - mes "Nicholas pulls out two of your [Infantry Helmet]s."; - mes "\"I can use those... yes, that should work. Now all I need is a [Leather Patch] for the handle, and 20,000 GP.\""; + mes "Nicholas pulls out two of your Infantry Helmets."; + mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\""; if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH) set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH; @@ -239,7 +239,7 @@ L_YesShield: mes "[Nicholas]"; mes "\"Yes, it looks as if you have all that is needed!\""; - mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your [Leather Patch] apart and adds it to the handles."; + mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles."; mes "\"Here is your shield!\""; delitem "InfantryHelmet", 1; @@ -267,27 +267,27 @@ L_ShieldNoZeny: L_ShieldNoInfantry: mes "[Nicholas]"; - mes "\"Now this is strange... I could have sworn that you had two [Infantry Helmet]s right here. Well, come back if you have some more!\""; + mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\""; close; L_ShieldNoIngot: mes "[Nicholas]"; - mes "\"How odd... didn't I put your [Iron Ingot]s on the table right here? Well, I will need them back to make the shield.\""; + mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\""; close; L_ShieldNoCoal: mes "[Nicholas]"; - mes "\"How odd... didn't I put your [Coal] on the table right here? Well, I will need it back to make the shield.\""; + mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\""; close; L_ShieldNoLeatherPatch: mes "[Nicholas]"; - mes "\"You don't have a suitable [Leather Patch]. I'm sorry, but a shield without one would chafe terribly.\""; + mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\""; close; L_MoreInfantry: mes "[Nicholas]"; - mes "Nicholas takes your [Infantry Helmet] and examines it."; + mes "Nicholas takes your Infantry Helmet and examines it."; mes "\"Yes, this is perfect! If you can bring me another one of those, I can make your shield.\""; close; @@ -307,7 +307,7 @@ L_SetzerQuest: mes "[Nicholas]"; if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER) mes "\"Another one? Sure, why not.\""; - mes "Nicholas examines your [Short Sword], then nods."; + mes "Nicholas examines your Short Sword, then nods."; mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\""; if (@Q_SETZER_status < @SETZER_KNOWS_OIL) set @Q_SETZER_status, @SETZER_KNOWS_OIL; @@ -344,7 +344,7 @@ L_SetzerQuest: mes "[Nicholas]"; mes "Nicholas hands you the completed sword. It feels strangely light in your hands."; - mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a [Setzer], after a famous gambler who invented it as a weapon in between a knife and a sword.\""; + mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\""; next; mes "[Nicholas]"; @@ -373,7 +373,7 @@ L_SetzerNoMonsterOil: L_SetzerNoSword: mes "[Nicholas]"; - mes "\"I will need your old [Short Sword] as a basis. Please bring it to me first.\""; + mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\""; close; L_end: diff --git a/npc/009-2/peter.txt b/npc/009-2/peter.txt index 995bfc31..11d9931d 100644 --- a/npc/009-2/peter.txt +++ b/npc/009-2/peter.txt @@ -5,7 +5,7 @@ mes "[Peter]"; mes "\"Hello, I am Peter, apprentice to Nicholas.\""; next; - mes "\"I can make you some sturdy armor: you must give me [Iron Ingot]s to craft with and some gold pieces for my efforts.\""; + mes "\"I can make you some sturdy armor: you must give me Iron Ingots to craft with and some gold pieces for my efforts.\""; next; mes "[Peter]"; mes "\"What would you like me to make?\""; @@ -69,7 +69,7 @@ L_Peter_NotEnough_Ingot: L_Peter_NotEnough_Coal: mes "[Peter]"; - mes "\"You don't have enough [Coal].\""; + mes "\"You don't have enough Coal.\""; close; L_Peter_TooMany: |