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author | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 19:12:40 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-06-02 20:10:03 -0700 |
commit | c5e76820b1605d85faf6b635dd1f9e3ce5e811ce (patch) | |
tree | 052db8a105c3046e772bbe7e5dbce5e81579e183 /npc/009-2/nicholas.txt | |
parent | bc2c0112d83edf1d64b3d5db90ee94c72134160f (diff) | |
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Remove brackets around item names
Diffstat (limited to 'npc/009-2/nicholas.txt')
-rw-r--r-- | npc/009-2/nicholas.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/009-2/nicholas.txt b/npc/009-2/nicholas.txt index ac0b5e43..9ce99879 100644 --- a/npc/009-2/nicholas.txt +++ b/npc/009-2/nicholas.txt @@ -36,7 +36,7 @@ set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT; mes "[Nicholas]"; - mes "\"Hello, there! I'm an expert blacksmith. If you get me some [Coal] and [Iron Ingot]s, I could make you a very valuable shield or helmet.\""; + mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\""; next; menu "I have Iron Ingots!", L_Check, @@ -54,10 +54,10 @@ L_Check: L_Info: mes "[Nicholas]"; - mes "\"You can find [Coal] and [Iron Ore] in mines. Once you have [Coal] and [Iron Ore], find a smith that will smelt the [Iron Ore] and cast them into [Iron Ingot]s.\""; + mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\""; next; mes "[Nicholas]"; - mes "\"Come back here with some [Coal] and [Iron Ingot]s, and I'll make something nice for you.\""; + mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\""; close; L_Pass: @@ -67,13 +67,13 @@ L_Pass: L_StageA: mes "[Nicholas]"; - mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\""; + mes "\"That's just enough for me to make you a winged Knight's Helmet, but it'll cost you 10,000GP, 6 Coal and 3 Iron Ingots.\""; next; goto L_main_menu; L_StageB: mes "[Nicholas]"; - mes "\"Ahh, with that much [Coal] and [Iron Ingot]s I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\""; + mes "\"Ahh, with that much Coal and Iron Ingots I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\""; mes ""; mes "\"What would you like?\""; next; @@ -158,7 +158,7 @@ L_no_more_helmets: L_NoItem: mes "[Nicholas]"; - mes "\"It appears you don't have enough [Coal] and [Iron Ingot]s for me to work with. Please do come back when you have more, though.\""; + mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\""; close; L_ComeBack: @@ -206,7 +206,7 @@ L_YesWarlord: L_YesShield: mes "[Nicholas]"; - mes "Nicholas examines your [Iron Ingot]s."; + mes "Nicholas examines your Iron Ingots."; mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\""; next; @@ -217,8 +217,8 @@ L_YesShield: if (countitem("InfantryHelmet") == 0) goto L_NoInfantry; mes "[Nicholas]"; - mes "Nicholas pulls out two of your [Infantry Helmet]s."; - mes "\"I can use those... yes, that should work. Now all I need is a [Leather Patch] for the handle, and 20,000 GP.\""; + mes "Nicholas pulls out two of your Infantry Helmets."; + mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\""; if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH) set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH; @@ -239,7 +239,7 @@ L_YesShield: mes "[Nicholas]"; mes "\"Yes, it looks as if you have all that is needed!\""; - mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your [Leather Patch] apart and adds it to the handles."; + mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles."; mes "\"Here is your shield!\""; delitem "InfantryHelmet", 1; @@ -267,27 +267,27 @@ L_ShieldNoZeny: L_ShieldNoInfantry: mes "[Nicholas]"; - mes "\"Now this is strange... I could have sworn that you had two [Infantry Helmet]s right here. Well, come back if you have some more!\""; + mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\""; close; L_ShieldNoIngot: mes "[Nicholas]"; - mes "\"How odd... didn't I put your [Iron Ingot]s on the table right here? Well, I will need them back to make the shield.\""; + mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\""; close; L_ShieldNoCoal: mes "[Nicholas]"; - mes "\"How odd... didn't I put your [Coal] on the table right here? Well, I will need it back to make the shield.\""; + mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\""; close; L_ShieldNoLeatherPatch: mes "[Nicholas]"; - mes "\"You don't have a suitable [Leather Patch]. I'm sorry, but a shield without one would chafe terribly.\""; + mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\""; close; L_MoreInfantry: mes "[Nicholas]"; - mes "Nicholas takes your [Infantry Helmet] and examines it."; + mes "Nicholas takes your Infantry Helmet and examines it."; mes "\"Yes, this is perfect! If you can bring me another one of those, I can make your shield.\""; close; @@ -307,7 +307,7 @@ L_SetzerQuest: mes "[Nicholas]"; if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER) mes "\"Another one? Sure, why not.\""; - mes "Nicholas examines your [Short Sword], then nods."; + mes "Nicholas examines your Short Sword, then nods."; mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\""; if (@Q_SETZER_status < @SETZER_KNOWS_OIL) set @Q_SETZER_status, @SETZER_KNOWS_OIL; @@ -344,7 +344,7 @@ L_SetzerQuest: mes "[Nicholas]"; mes "Nicholas hands you the completed sword. It feels strangely light in your hands."; - mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a [Setzer], after a famous gambler who invented it as a weapon in between a knife and a sword.\""; + mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\""; next; mes "[Nicholas]"; @@ -373,7 +373,7 @@ L_SetzerNoMonsterOil: L_SetzerNoSword: mes "[Nicholas]"; - mes "\"I will need your old [Short Sword] as a basis. Please bring it to me first.\""; + mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\""; close; L_end: |