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authorBen Longbons <b.r.longbons@gmail.com>2011-06-02 19:12:40 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-02 20:10:03 -0700
commitc5e76820b1605d85faf6b635dd1f9e3ce5e811ce (patch)
tree052db8a105c3046e772bbe7e5dbce5e81579e183 /npc/009-2/nicholas.txt
parentbc2c0112d83edf1d64b3d5db90ee94c72134160f (diff)
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Remove brackets around item names
Diffstat (limited to 'npc/009-2/nicholas.txt')
-rw-r--r--npc/009-2/nicholas.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/009-2/nicholas.txt b/npc/009-2/nicholas.txt
index ac0b5e43..9ce99879 100644
--- a/npc/009-2/nicholas.txt
+++ b/npc/009-2/nicholas.txt
@@ -36,7 +36,7 @@
set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT;
mes "[Nicholas]";
- mes "\"Hello, there! I'm an expert blacksmith. If you get me some [Coal] and [Iron Ingot]s, I could make you a very valuable shield or helmet.\"";
+ mes "\"Hello, there! I'm an expert blacksmith. If you get me some Coal and Iron Ingots, I could make you a very valuable shield or helmet.\"";
next;
menu
"I have Iron Ingots!", L_Check,
@@ -54,10 +54,10 @@ L_Check:
L_Info:
mes "[Nicholas]";
- mes "\"You can find [Coal] and [Iron Ore] in mines. Once you have [Coal] and [Iron Ore], find a smith that will smelt the [Iron Ore] and cast them into [Iron Ingot]s.\"";
+ mes "\"You can find Coal and Iron Ore in mines. Once you have Coal and Iron Ore, find a smith that will smelt the Iron Ore and cast them into Iron Ingots.\"";
next;
mes "[Nicholas]";
- mes "\"Come back here with some [Coal] and [Iron Ingot]s, and I'll make something nice for you.\"";
+ mes "\"Come back here with some Coal and Iron Ingots, and I'll make something nice for you.\"";
close;
L_Pass:
@@ -67,13 +67,13 @@ L_Pass:
L_StageA:
mes "[Nicholas]";
- mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\"";
+ mes "\"That's just enough for me to make you a winged Knight's Helmet, but it'll cost you 10,000GP, 6 Coal and 3 Iron Ingots.\"";
next;
goto L_main_menu;
L_StageB:
mes "[Nicholas]";
- mes "\"Ahh, with that much [Coal] and [Iron Ingot]s I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\"";
+ mes "\"Ahh, with that much Coal and Iron Ingots I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\"";
mes "";
mes "\"What would you like?\"";
next;
@@ -158,7 +158,7 @@ L_no_more_helmets:
L_NoItem:
mes "[Nicholas]";
- mes "\"It appears you don't have enough [Coal] and [Iron Ingot]s for me to work with. Please do come back when you have more, though.\"";
+ mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with. Please do come back when you have more, though.\"";
close;
L_ComeBack:
@@ -206,7 +206,7 @@ L_YesWarlord:
L_YesShield:
mes "[Nicholas]";
- mes "Nicholas examines your [Iron Ingot]s.";
+ mes "Nicholas examines your Iron Ingots.";
mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\"";
next;
@@ -217,8 +217,8 @@ L_YesShield:
if (countitem("InfantryHelmet") == 0) goto L_NoInfantry;
mes "[Nicholas]";
- mes "Nicholas pulls out two of your [Infantry Helmet]s.";
- mes "\"I can use those... yes, that should work. Now all I need is a [Leather Patch] for the handle, and 20,000 GP.\"";
+ mes "Nicholas pulls out two of your Infantry Helmets.";
+ mes "\"I can use those... yes, that should work. Now all I need is a Leather Patch for the handle, and 20,000 GP.\"";
if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH)
set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH;
@@ -239,7 +239,7 @@ L_YesShield:
mes "[Nicholas]";
mes "\"Yes, it looks as if you have all that is needed!\"";
- mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your [Leather Patch] apart and adds it to the handles.";
+ mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your Leather Patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
delitem "InfantryHelmet", 1;
@@ -267,27 +267,27 @@ L_ShieldNoZeny:
L_ShieldNoInfantry:
mes "[Nicholas]";
- mes "\"Now this is strange... I could have sworn that you had two [Infantry Helmet]s right here. Well, come back if you have some more!\"";
+ mes "\"Now this is strange... I could have sworn that you had two Infantry Helmets right here. Well, come back if you have some more!\"";
close;
L_ShieldNoIngot:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your [Iron Ingot]s on the table right here? Well, I will need them back to make the shield.\"";
+ mes "\"How odd... didn't I put your Iron Ingots on the table right here? Well, I will need them back to make the shield.\"";
close;
L_ShieldNoCoal:
mes "[Nicholas]";
- mes "\"How odd... didn't I put your [Coal] on the table right here? Well, I will need it back to make the shield.\"";
+ mes "\"How odd... didn't I put your Coal on the table right here? Well, I will need it back to make the shield.\"";
close;
L_ShieldNoLeatherPatch:
mes "[Nicholas]";
- mes "\"You don't have a suitable [Leather Patch]. I'm sorry, but a shield without one would chafe terribly.\"";
+ mes "\"You don't have a suitable Leather Patch. I'm sorry, but a shield without one would chafe terribly.\"";
close;
L_MoreInfantry:
mes "[Nicholas]";
- mes "Nicholas takes your [Infantry Helmet] and examines it.";
+ mes "Nicholas takes your Infantry Helmet and examines it.";
mes "\"Yes, this is perfect! If you can bring me another one of those, I can make your shield.\"";
close;
@@ -307,7 +307,7 @@ L_SetzerQuest:
mes "[Nicholas]";
if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER)
mes "\"Another one? Sure, why not.\"";
- mes "Nicholas examines your [Short Sword], then nods.";
+ mes "Nicholas examines your Short Sword, then nods.";
mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron, six lumps of coal and 50,000 GP -- but I will also need a potion of monster oil.\"";
if (@Q_SETZER_status < @SETZER_KNOWS_OIL)
set @Q_SETZER_status, @SETZER_KNOWS_OIL;
@@ -344,7 +344,7 @@ L_SetzerQuest:
mes "[Nicholas]";
mes "Nicholas hands you the completed sword. It feels strangely light in your hands.";
- mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a [Setzer], after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
+ mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\"";
next;
mes "[Nicholas]";
@@ -373,7 +373,7 @@ L_SetzerNoMonsterOil:
L_SetzerNoSword:
mes "[Nicholas]";
- mes "\"I will need your old [Short Sword] as a basis. Please bring it to me first.\"";
+ mes "\"I will need your old Short Sword as a basis. Please bring it to me first.\"";
close;
L_end: