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author | crunchy <crunchy@crunchy-Satellite-L300.(none)> | 2011-04-12 23:21:49 +1000 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-04-29 18:04:41 +0200 |
commit | 0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc (patch) | |
tree | 628bcac003c3e00e284975a23ae3ea86681e900f /npc/006-1_Desert_mountains | |
parent | 8ee89aba88312cd851ab7c52e24bfb0d1b4173e4 (diff) | |
download | serverdata-0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc.tar.gz serverdata-0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc.tar.bz2 serverdata-0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc.tar.xz serverdata-0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc.zip |
Easter 2011
Diffstat (limited to 'npc/006-1_Desert_mountains')
-rw-r--r-- | npc/006-1_Desert_mountains/pachua.txt | 98 |
1 files changed, 97 insertions, 1 deletions
diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt index 996705c0..fbcd161b 100644 --- a/npc/006-1_Desert_mountains/pachua.txt +++ b/npc/006-1_Desert_mountains/pachua.txt @@ -1,14 +1,23 @@ 006-1.gat,23,100,0 script Pachua 143,{ set @LEATHER_PATCH_PRICE, 300; - set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; + set @month, 4; + set @start_day, 15; + set @end_day, 30; + + if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket; + if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket; + if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny; + +L_Miriam_Check: if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat; if (QUEST_MIRIAM_start != 0) goto L_smoke; L_Begin: mes "[Chief Pachua]"; + mes ""; mes "\"How!\""; next; @@ -16,6 +25,7 @@ L_Begin: if (getequipid(equip_legs) == 642) goto L_WearingChaps; mes "[Chief Pachua]"; + mes ""; mes "\"For generations my tribe has been crafting special clothes out of different items.\""; next; @@ -25,6 +35,7 @@ L_Check_Shops: if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store; mes "[Chief Pachua]"; + mes ""; mes "\"Maybe if you bring me the right materials I can make something for you.\""; next; @@ -36,6 +47,7 @@ L_Check_Shops: L_CheckStuff: mes "[Chief Pachua]"; + mes ""; mes "\"Let me see what you have there.\""; next; return; @@ -43,6 +55,7 @@ L_CheckStuff: L_Super_store: callsub L_CheckStuff; mes "[Chief Pachua]"; + mes ""; mes "\"Ahh you have lots of good items to work with.\""; mes ""; mes "\"With them I can make you either"; @@ -63,6 +76,7 @@ L_Super_store: L_Cowboy_store: callsub L_CheckStuff; mes "[Chief Pachua]"; + mes ""; mes "\"To make you a Cowboy hat I will need:"; mes "1 Fancy hat"; mes "2 Snake skins"; @@ -83,6 +97,7 @@ L_Cowboy_store: L_Chaps_store: callsub L_CheckStuff; mes "[Chief Pachua]"; + mes ""; mes "\"To make you a pair of Snake Skin Chaps I will need:"; mes "1 Jeans Shorts"; mes "10 Snake skins"; @@ -131,6 +146,7 @@ L_Cowboy_black: L_leather_patch: mes "[Chief Pachua]"; + mes ""; mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; next; @@ -150,6 +166,7 @@ L_leather_patch: L_DealDone: mes "[Chief Pachua]"; + mes ""; mes "\"Here you are!\""; mes ""; mes "\"Come back any time.\""; @@ -157,37 +174,44 @@ L_DealDone: L_NoDeal: mes "[Chief Pachua]"; + mes ""; mes "\"Alright, but you won't get a better deal anywhere else!\""; close; L_NoMoney: mes "[Chief Pachua]"; + mes ""; mes "\"Oh dear, it seems you don't have enough money.\""; close; L_NoJeans: mes "[Chief Pachua]"; + mes ""; mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; close; L_NoFancy: mes "[Chief Pachua]"; + mes ""; mes "\"Oh dear, it seems you don't have enough fancy hats.\""; close; L_NoSkins: mes "[Chief Pachua]"; + mes ""; mes "\"Oh dear, it seems you don't have enough snake skins.\""; close; L_WearingCowboy: mes "[Chief Pachua]"; + mes ""; mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; next; goto L_Check_Shops; L_WearingChaps: mes "[Chief Pachua]"; + mes ""; mes "\"Ah, I see that you are wearing pants made by my tribe.\""; next; goto L_Check_Shops; @@ -197,6 +221,7 @@ L_End: L_TooMany: mes "[Chief Pachua]"; + mes ""; mes "\"You don't have room for a leather patch. Come back later.\""; close; @@ -211,4 +236,75 @@ L_warp_cheat: message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods..."; set @warp_cheat, 1; end; + +L_Basket: + mes "[Chief Pachua]"; + mes ""; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + menu + "Do you work only with clothes? Because I was looking for a basket.", -; + mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\""; + menu + "No. It is for the Easter Bunny. I offered to get him one.", -; + mes "\"I appreciate your attitude. Maybe I can help you with that.\""; + menu + "I would be really grateful if you could do that!", -, + "Nah, I decided not to do that stupid quest.", L_End, + "I would prefer to talk to you about other stuff.", L_Miriam_Check; //should go to pachuas's regular chat + set QUEST_Easter11, 2; + +L_MakeBasket: + mes "[Chief Pachua]"; + mes ""; + mes "\"I will need you to gather reeds for me.\""; + mes "\"5 bundles should do it.\""; + mes "\"You should be able to get those from mouboos as they graze.\""; + menu + "I have the Reeds!", -, + "Ok, I will be back soon", L_End, + "I changed my mind, forget about it", L_End, + "Can I talk to you about another stuff?", L_Miriam_Check; //should go to pachuas's regular chat + + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + if(countitem("ReedBundle") >= 5) goto L_EasterEnough; + close; + +L_EasterNotEnough: + mes "[Chief Pachua]"; + mes ""; + mes "\"You do not have enough [Reed Bundle]s for me to work with.\""; + mes "\"Go gather more.\""; + close; + +L_EasterEnough: + getinventorylist; + if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany; + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + delitem "ReedBundle", 5; + getitem "EasterBasket", 1; + set QUEST_Easter11, 3; + mes "[Chief Pachua]"; + mes ""; + mes "\"You have gathered enough reeds for me to make the basket.\""; + mes "He skillfully soaks the reeds you brought him,"; + mes "then swiftly weaves them into a basket shape."; + mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; + mes "\"Here is your [Easter Basket].\""; + close; + +L_EasterTooMany: + mes "[Chief Pachua]"; + mes ""; + mes "\"You don't have room for the [Easter Basket]. Come back later.\""; + close; + +L_SeeBunny: + mes "[Chief Pachua]"; + mes ""; + mes "\"You need to return to the Easter Bunny now.\""; + next; + goto L_Miriam_Check; + } |