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authorcrunchy <crunchy@crunchy-Satellite-L300.(none)>2011-04-12 23:21:49 +1000
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-29 18:04:41 +0200
commit0e3ae27faa6fd223efe6fdf05f34dba0ed38d3fc (patch)
tree628bcac003c3e00e284975a23ae3ea86681e900f /npc/006-1_Desert_mountains/pachua.txt
parent8ee89aba88312cd851ab7c52e24bfb0d1b4173e4 (diff)
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Easter 2011
Diffstat (limited to 'npc/006-1_Desert_mountains/pachua.txt')
-rw-r--r--npc/006-1_Desert_mountains/pachua.txt98
1 files changed, 97 insertions, 1 deletions
diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt
index 996705c0..fbcd161b 100644
--- a/npc/006-1_Desert_mountains/pachua.txt
+++ b/npc/006-1_Desert_mountains/pachua.txt
@@ -1,14 +1,23 @@
006-1.gat,23,100,0 script Pachua 143,{
set @LEATHER_PATCH_PRICE, 300;
-
set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
+ set @month, 4;
+ set @start_day, 15;
+ set @end_day, 30;
+
+ if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket;
+ if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket;
+ if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny;
+
+L_Miriam_Check:
if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat;
if (QUEST_MIRIAM_start != 0) goto L_smoke;
L_Begin:
mes "[Chief Pachua]";
+ mes "";
mes "\"How!\"";
next;
@@ -16,6 +25,7 @@ L_Begin:
if (getequipid(equip_legs) == 642) goto L_WearingChaps;
mes "[Chief Pachua]";
+ mes "";
mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
next;
@@ -25,6 +35,7 @@ L_Check_Shops:
if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store;
mes "[Chief Pachua]";
+ mes "";
mes "\"Maybe if you bring me the right materials I can make something for you.\"";
next;
@@ -36,6 +47,7 @@ L_Check_Shops:
L_CheckStuff:
mes "[Chief Pachua]";
+ mes "";
mes "\"Let me see what you have there.\"";
next;
return;
@@ -43,6 +55,7 @@ L_CheckStuff:
L_Super_store:
callsub L_CheckStuff;
mes "[Chief Pachua]";
+ mes "";
mes "\"Ahh you have lots of good items to work with.\"";
mes "";
mes "\"With them I can make you either";
@@ -63,6 +76,7 @@ L_Super_store:
L_Cowboy_store:
callsub L_CheckStuff;
mes "[Chief Pachua]";
+ mes "";
mes "\"To make you a Cowboy hat I will need:";
mes "1 Fancy hat";
mes "2 Snake skins";
@@ -83,6 +97,7 @@ L_Cowboy_store:
L_Chaps_store:
callsub L_CheckStuff;
mes "[Chief Pachua]";
+ mes "";
mes "\"To make you a pair of Snake Skin Chaps I will need:";
mes "1 Jeans Shorts";
mes "10 Snake skins";
@@ -131,6 +146,7 @@ L_Cowboy_black:
L_leather_patch:
mes "[Chief Pachua]";
+ mes "";
mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
next;
@@ -150,6 +166,7 @@ L_leather_patch:
L_DealDone:
mes "[Chief Pachua]";
+ mes "";
mes "\"Here you are!\"";
mes "";
mes "\"Come back any time.\"";
@@ -157,37 +174,44 @@ L_DealDone:
L_NoDeal:
mes "[Chief Pachua]";
+ mes "";
mes "\"Alright, but you won't get a better deal anywhere else!\"";
close;
L_NoMoney:
mes "[Chief Pachua]";
+ mes "";
mes "\"Oh dear, it seems you don't have enough money.\"";
close;
L_NoJeans:
mes "[Chief Pachua]";
+ mes "";
mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
close;
L_NoFancy:
mes "[Chief Pachua]";
+ mes "";
mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
close;
L_NoSkins:
mes "[Chief Pachua]";
+ mes "";
mes "\"Oh dear, it seems you don't have enough snake skins.\"";
close;
L_WearingCowboy:
mes "[Chief Pachua]";
+ mes "";
mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
next;
goto L_Check_Shops;
L_WearingChaps:
mes "[Chief Pachua]";
+ mes "";
mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
next;
goto L_Check_Shops;
@@ -197,6 +221,7 @@ L_End:
L_TooMany:
mes "[Chief Pachua]";
+ mes "";
mes "\"You don't have room for a leather patch. Come back later.\"";
close;
@@ -211,4 +236,75 @@ L_warp_cheat:
message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods...";
set @warp_cheat, 1;
end;
+
+L_Basket:
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
+ mes "\"Maybe if you bring me the right materials I can make something for you.\"";
+ next;
+ menu
+ "Do you work only with clothes? Because I was looking for a basket.", -;
+ mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\"";
+ menu
+ "No. It is for the Easter Bunny. I offered to get him one.", -;
+ mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
+ menu
+ "I would be really grateful if you could do that!", -,
+ "Nah, I decided not to do that stupid quest.", L_End,
+ "I would prefer to talk to you about other stuff.", L_Miriam_Check; //should go to pachuas's regular chat
+ set QUEST_Easter11, 2;
+
+L_MakeBasket:
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"I will need you to gather reeds for me.\"";
+ mes "\"5 bundles should do it.\"";
+ mes "\"You should be able to get those from mouboos as they graze.\"";
+ menu
+ "I have the Reeds!", -,
+ "Ok, I will be back soon", L_End,
+ "I changed my mind, forget about it", L_End,
+ "Can I talk to you about another stuff?", L_Miriam_Check; //should go to pachuas's regular chat
+
+ if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
+ if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
+ close;
+
+L_EasterNotEnough:
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"You do not have enough [Reed Bundle]s for me to work with.\"";
+ mes "\"Go gather more.\"";
+ close;
+
+L_EasterEnough:
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany;
+ if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
+ delitem "ReedBundle", 5;
+ getitem "EasterBasket", 1;
+ set QUEST_Easter11, 3;
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"You have gathered enough reeds for me to make the basket.\"";
+ mes "He skillfully soaks the reeds you brought him,";
+ mes "then swiftly weaves them into a basket shape.";
+ mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
+ mes "\"Here is your [Easter Basket].\"";
+ close;
+
+L_EasterTooMany:
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"You don't have room for the [Easter Basket]. Come back later.\"";
+ close;
+
+L_SeeBunny:
+ mes "[Chief Pachua]";
+ mes "";
+ mes "\"You need to return to the Easter Bunny now.\"";
+ next;
+ goto L_Miriam_Check;
+
}