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authorJared Adams <jaxad0127@gmail.com>2008-11-19 13:38:20 +0000
committerJared Adams <jaxad0127@gmail.com>2008-11-19 13:38:20 +0000
commit1195ea1eb880ca9c77f2471e036d8bb8009fd70d (patch)
tree888b3dded2573c38c92acb7d6faf528d02abfd8b /npc/006-1_Desert_mountains/pachua.txt
parentc35d7a43946974cc85497980f4542f0b8abc1a56 (diff)
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Change all script folders
Script files fixes are comming
Diffstat (limited to 'npc/006-1_Desert_mountains/pachua.txt')
-rw-r--r--npc/006-1_Desert_mountains/pachua.txt194
1 files changed, 194 insertions, 0 deletions
diff --git a/npc/006-1_Desert_mountains/pachua.txt b/npc/006-1_Desert_mountains/pachua.txt
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+new_24-1.gat,23,100,0 script Pachua 143,{
+
+ set @LEATHER_PATCH, 708;
+ set @SNAKE_SKIN, 641;
+
+ set @LEATHER_PATCH_PRICE, 300;
+
+ set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
+
+ mes "[Chief Pachua]";
+ mes "\"How!\"";
+ next;
+
+ if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
+ if (getequipid(equip_legs) == 642) goto L_WearingChaps;
+
+ mes "[Chief Pachua]";
+ mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
+ next;
+
+L_Check_Shops:
+ if((countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) && (countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1)) goto L_Super_store;
+ if(countitem(610) > 0 && countitem(@SNAKE_SKIN) > 9) goto L_Chaps_store;
+ if(countitem(524) > 0 && countitem(@SNAKE_SKIN) > 1) goto L_Cowboy_store;
+
+ mes "[Chief Pachua]";
+ mes "\"Maybe if you bring me the right materials I can make something for you.\"";
+ next;
+
+ if (@wants_leather_patch)
+ menu "Wait, can you make a leather patch for me?", L_leather_patch,
+ "OK, bye.", -;
+
+ close;
+
+L_CheckStuff:
+ mes "[Chief Pachua]";
+ mes "\"Let me see what you have there.\"";
+ next;
+ return;
+
+L_Super_store:
+ callsub L_CheckStuff;
+ mes "[Chief Pachua]";
+ mes "\"Ahh you have lots of good items to work with.\"";
+ mes "";
+ mes "\"With them I can make you either";
+ mes "a Cowboy hat or Snake Skin Chaps\"";
+ next;
+ if (@wants_leather_patch)
+ menu
+ "Cowboy hat, please.", L_BuyCowboy,
+ "Snake Skin Chaps sound good.", L_BuyChaps,
+ "Can you make a leather patch?", L_leather_patch,
+ "Not now, maybe later.", L_NoDeal;
+ if (!@wants_leather_patch)
+ menu
+ "Cowboy hat, please.", L_BuyCowboy,
+ "Snake Skin Chaps sound good.", L_BuyChaps,
+ "Not now, maybe later.", L_NoDeal;
+
+L_Cowboy_store:
+ callsub L_CheckStuff;
+ mes "[Chief Pachua]";
+ mes "\"To make you a Cowboy hat I will need:";
+ mes "1 Fancy hat";
+ mes "2 Snake skins";
+ mes "5.000 GP\"";
+ mes "";
+ mes "\"Do we have a deal?\"";
+ next;
+ if (@wants_leather_patch)
+ menu
+ "Yes, that's fine.", L_BuyCowboy,
+ "Can you make a leather patch?", L_leather_patch,
+ "On second thought, maybe later.", L_NoDeal;
+ if (!@wants_leather_patch)
+ menu
+ "Yes, that's fine.", L_BuyCowboy,
+ "On second thought, maybe later.", L_NoDeal;
+
+L_Chaps_store:
+ callsub L_CheckStuff;
+ mes "[Chief Pachua]";
+ mes "\"To make you a pair of Snake Skin Chaps I will need:";
+ mes "1 Jeans Shorts";
+ mes "10 Snake skins";
+ mes "10.000 GP\"";
+ mes "";
+ mes "\"Do we have a deal?\"";
+ next;
+ if (!@wants_leather_patch)
+ menu
+ "Yes, that's fine.", L_BuyChaps,
+ "On second thought, maybe later.", L_NoDeal;
+ if (@wants_leather_patch)
+ menu
+ "Yes, that's fine.", L_BuyChaps,
+ "Can you make a leather patch?", L_leather_patch,
+ "On second thought, maybe later.", L_NoDeal;
+
+L_BuyChaps:
+ if (zeny < 10000) goto L_NoMoney;
+ if (countitem(610) < 1) goto L_NoJeans;
+ if (countitem(@SNAKE_SKIN) < 10) goto L_NoSkin;
+ set zeny, zeny - 10000;
+ delitem @SNAKE_SKIN, 10;
+ delitem 610, 1;
+ getitem 642, 1;
+ goto L_DealDone;
+
+L_BuyCowboy:
+ if (zeny < 5000) goto L_NoMoney;
+ if (countitem(524) < 1) goto L_NoFancy;
+ if (countitem(@SNAKE_SKIN) < 2) goto L_NoSkin;
+ set zeny, zeny - 5000;
+ delitem @SNAKE_SKIN, 2;
+ delitem 524, 1;
+ set @temp,rand(2);
+ if(@temp == 0) goto L_Cowboy_white;
+ goto L_Cowboy_black;
+
+L_Cowboy_white:
+ getitem 643, 1;
+ goto L_DealDone;
+
+L_Cowboy_black:
+ getitem 644, 1;
+ goto L_DealDone;
+
+L_leather_patch:
+ mes "[Chief Pachua]";
+ mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
+ next;
+
+ menu "Here you are.", -,
+ "OK, I'll be back later.", L_end,
+ "That's too expensive!.", L_NoDeal;
+
+ if (countitem(@SNAKE_SKIN) < 1) goto L_NoSkins;
+ if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
+
+ set zeny, zeny - @LEATHER_PATCH_PRICE;
+ delitem @SNAKE_SKIN, 1;
+ getitem @LEATHER_PATCH, 1;
+ goto L_DealDone;
+
+L_DealDone:
+ mes "[Chief Pachua]";
+ mes "\"Here you are!\"";
+ mes "";
+ mes "\"Come back any time.\"";
+ close;
+
+L_NoDeal:
+ mes "[Chief Pachua]";
+ mes "\"Alright, but you wont get a better deal anywhere else!\"";
+ close;
+
+L_NoMoney:
+ mes "[Chief Pachua]";
+ mes "\"Oh dear, it seems you don't have enough money.\"";
+ close;
+
+L_NoJeans:
+ mes "[Chief Pachua]";
+ mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
+ close;
+
+L_NoFancy:
+ mes "[Chief Pachua]";
+ mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
+ close;
+
+L_NoSkins:
+ mes "[Chief Pachua]";
+ mes "\"Oh dear, it seems you don't have enough snake skins.\"";
+ close;
+
+L_WearingCowboy:
+ mes "[Chief Pachua]";
+ mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
+ next;
+ goto L_Check_Shops;
+
+L_WearingChaps:
+ mes "[Chief Pachua]";
+ mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
+ next;
+ goto L_Check_Shops;
+
+L_end:
+ close;
+}