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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2009-11-27 23:56:11 +0100 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-11-27 16:04:41 -0700 |
commit | 9ade21108f2cffaf0faac0c68885b6a70d3c07e3 (patch) | |
tree | ca8b15e8ea4a97113823968745e911ce5f0fa027 /npc/005-1_Snake_desert | |
parent | 424397aecafe239c03c7ed675a5ac4817efa58ad (diff) | |
download | serverdata-9ade21108f2cffaf0faac0c68885b6a70d3c07e3.tar.gz serverdata-9ade21108f2cffaf0faac0c68885b6a70d3c07e3.tar.bz2 serverdata-9ade21108f2cffaf0faac0c68885b6a70d3c07e3.tar.xz serverdata-9ade21108f2cffaf0faac0c68885b6a70d3c07e3.zip |
Fixing a bug where you could not talk to NPCs.
Problem: When you try to talk to some NPCs and these NPC don't speak
to you, then after that you can't talk to any other NPC until the
client is restarted.
Solution: The responsibilities of the rules NPC are moved to Ian.
The well and the tree are talking to everyone now.
Diffstat (limited to 'npc/005-1_Snake_desert')
-rw-r--r-- | npc/005-1_Snake_desert/spirit.txt | 5 | ||||
-rw-r--r-- | npc/005-1_Snake_desert/tree.txt | 2 |
2 files changed, 6 insertions, 1 deletions
diff --git a/npc/005-1_Snake_desert/spirit.txt b/npc/005-1_Snake_desert/spirit.txt index 1af21869..d6723c8e 100644 --- a/npc/005-1_Snake_desert/spirit.txt +++ b/npc/005-1_Snake_desert/spirit.txt @@ -1,7 +1,10 @@ function script EarthImpTouch { if (getskilllv(SKILL_MAGIC)) goto L_message; - close; + + mes "[Well]"; + mes "You hear noises from within the well."; + close; L_message: set @Q_MASK, NIBBLE_0_MASK; diff --git a/npc/005-1_Snake_desert/tree.txt b/npc/005-1_Snake_desert/tree.txt index 4eea7845..54b7ed1c 100644 --- a/npc/005-1_Snake_desert/tree.txt +++ b/npc/005-1_Snake_desert/tree.txt @@ -61,6 +61,8 @@ function script QuestTreeTouch { if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set goto L_both; + mes "[Dying Tree]"; + mes "You see a strange tree."; close; L_cut: |