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author | Fate <fate-tmw@googlemail.com> | 2009-01-09 16:01:13 -0700 |
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committer | Fate <fate-tmw@googlemail.com> | 2009-01-09 16:01:13 -0700 |
commit | 072189e7036fa29d9849b992ce2f4a55c63cc066 (patch) | |
tree | b7cc451f90cbdc85694783d4a9e28d9aeb9fc49d /npc/005-1_Snake_desert | |
parent | b2ec357e68a1b2e692f1c1081c4cc4f11682576a (diff) | |
download | serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.gz serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.bz2 serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.tar.xz serverdata-072189e7036fa29d9849b992ce2f4a55c63cc066.zip |
Finished first pass of magic quest scripting
Diffstat (limited to 'npc/005-1_Snake_desert')
-rw-r--r-- | npc/005-1_Snake_desert/_import.txt | 2 | ||||
-rw-r--r-- | npc/005-1_Snake_desert/spirit.txt | 303 | ||||
-rw-r--r-- | npc/005-1_Snake_desert/tree.txt | 32 |
3 files changed, 330 insertions, 7 deletions
diff --git a/npc/005-1_Snake_desert/_import.txt b/npc/005-1_Snake_desert/_import.txt index 3174cc31..997fde69 100644 --- a/npc/005-1_Snake_desert/_import.txt +++ b/npc/005-1_Snake_desert/_import.txt @@ -2,3 +2,5 @@ map: 005-1.gat npc: npc/005-1_Snake_desert/_mobs.txt npc: npc/005-1_Snake_desert/_warps.txt npc: npc/005-1_Snake_desert/npcs.txt +npc: npc/005-1_Snake_desert/spirit.txt +npc: npc/005-1_Snake_desert/tree.txt diff --git a/npc/005-1_Snake_desert/spirit.txt b/npc/005-1_Snake_desert/spirit.txt new file mode 100644 index 00000000..2ab3bf03 --- /dev/null +++ b/npc/005-1_Snake_desert/spirit.txt @@ -0,0 +1,303 @@ +function script EarthImpTouch { + if (getskilllv(SKILL_MAGIC)) + goto L_message; + close; + +L_message: + set @Q_MASK, NIBBLE_0_MASK; + set @Q_SHIFT, NIBBLE_0_SHIFT; + set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT; + + set @Q_STATUS_INITIAL, 0; + set @Q_STATUS_ONQUEST, 1; + set @Q_STATUS_STUDENT0, 2; + set @Q_STATUS_STUDENT1, 3; + set @Q_STATUS_STUDENT2, 4; + set @Q_STATUS_STUDENT3, 5; + + set @BRANCH, 732; + + set @s, "girl"; + if (Sex) + set @s, "boy"; + + if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) + goto L_wb; + + mes "[Well]"; + mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!"; + next; + + mes "[Well]"; + mes "\"Hey! You there! Yes, I'm talking to you!\""; + mes "That strange voice seems to be coming from inside your head!"; + next; + + menu + "Who, me?", -, + "Leave me alone!", L_close, + "Aaah! I'm hearing voices!", L_silly_close; + + mes "[Well]"; + mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\""; + next; + + menu + "Who are you?", -, + "Aaaah! The voices are after me!", L_silly_close, + "Whatever it is, I'm not interested.", L_close; + + mes "[Earth Spirit]"; + mes "\"I'm a forest spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. A fair deal, if you will...\""; + next; + + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP; + + goto L_main; +L_wb: + mes "[Earth Spirit]"; + mes "\"It's excellent to see you again!\""; + next; + +L_main: + menu + "How did you get trapped?", L_Q_trapped, + "Can you teach me magic and spells?", L_Q_magic, + "What do you know about...", L_Q, + "Goodbye!", -; + close; + +L_Q_trapped: + mes "[Earth Spirit]"; + mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\""; + next; + goto L_main; + +L_Q: + mes "[Earth Spirit]"; + mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\""; + next; + goto L_main; + +L_Q_magic: + if (@Q_status == @Q_STATUS_ONQUEST) + goto L_Q_magic_1; + if (@Q_status == @Q_STATUS_STUDENT0) + goto L_Q_magic_2; + if (@Q_status == @Q_STATUS_STUDENT1) + goto L_Q_magic_3; + if (@Q_status == @Q_STATUS_STUDENT2) + goto L_Q_magic_4; + + mes "[Earth Spirit]"; + mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\""; + next; + + mes "[Earth Spirit]"; + mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\""; + next; + + menu + "No way.", L_silly_close, + "Sure.", L_Q_tree_ok, + "Why that particular tree?", -; + + mes "[Earth Spirit]"; + mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\""; + next; + + menu + "Yuck.", L_silly_close, + "Sure, whatever.", L_Q_tree_ok, + "Isn't that like cutting off someone's arm?", -; + + mes "[Earth Spirit]"; + mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Besides, think of it like that: if you want to bake a cake, you've got to break a few eggs. Not everything's sweetness in life, my " + @s + "!.\""; + next; + + menu + "No way.", L_silly_close, + "Alright, that makes sense.", L_Q_tree_ok; + +L_Q_tree_ok: + mes "[Earth Spirit]"; + mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\""; + set @Q_status, @Q_STATUS_ONQUEST; + callsub S_update_var; + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE; + next; + goto L_main; + +L_Q_magic_1: + mes "[Earth Spirit]"; + mes "\"Yes, yes, if you brought me the branch and the money, then I will!\""; + next; + menu + "Here is the branch and the money.", -, + "How much money did you want again?", L_Q_tree_howmuch, + "How can I cut it?", L_Q_tree_how, + "Where was the tree again?", L_Q_tree_where, + "What is that tree?", L_Q_tree_what; + + if (countitem(@BRANCH) < 1) + goto L_Q_tree_none; + if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) + goto L_Q_tree_dry; + if (zeny < 100000) + goto L_Q_tree_nomoney; + + set zeny, zeny - 100000; + delitem @BRANCH, 1; + + mes "[Earth Spirit]"; + mes "Following the earth sprite's instructions, you throw branch and GP into the well."; + next; + + mes "[Earth Spirit]"; + mes "\"Well done, very well done! Consider yourself my student now.\""; + + mes "[5000 experience points]"; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + mes "[Level 2 in Nature Magic]"; + getexp 5000, 0; + if (getskilllv(SKILL_MAGIC_NATURE) < 2) + skill SKILL_MAGIC_NATURE, 2; + next; + + set @Q_status, @Q_STATUS_STUDENT0; + callsub S_update_var; + goto L_main; + +L_Q_magic_finish: + mes "[1000 experience points]"; + set @Q_status, @Q_status + 1; + callsub S_update_var; + getexp 1000,0; + next; + goto L_main; + +L_Q_magic_2: + mes "[Earth Spirit]"; + mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\""; + next; + + menu + "Here you are.", -, + "No.", L_main; + + if (zeny < 20000) + goto L_no20k; + + set zeny, zeny - 20000; + + mes "[Earth Spirit]"; + mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\""; + goto L_Q_magic_finish; + +L_Q_magic_3: + mes "[Earth Spirit]"; + mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\""; + next; + + menu + "Here you are.", -, + "No.", L_main; + + if (zeny < 20000) + goto L_no20k; + + set zeny, zeny - 20000; + + mes "[Earth Spirit]"; + mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; + next; + + mes "[Earth Spirit]"; + mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\""; + goto L_Q_magic_finish; + +L_Q_magic_4: + mes "[Earth Spirit]"; + mes "\"Naah, you're too weak now! Come back later when you have grown!\""; + next; + goto L_main; + +L_no20k: + mes "[Earth Spirit]"; + mes "\"You can't pay me 20,000 if you don't have that much!\""; + next; + goto L_main; + +L_Q_tree_none: + mes "[Earth Spirit]"; + mes "\"Where is your branch?\""; + next; + goto L_main; + +L_Q_tree_dry: + mes "[Earth Spirit]"; + mes "\"That won't do. This branch is completely dead; you'll have to get another.\""; + next; + goto L_main; + +L_Q_tree_nomoney: + mes "[Earth Spirit]"; + mes "\"No, you don't have enough money! Come back when you have 100,000.\""; + next; + goto L_main; + +L_Q_tree_howmuch: + mes "[Earth Spirit]"; + mes "\"It's only 100,000 GP to become my student.\""; + next; + goto L_main; + +L_Q_tree_how: + mes "[Earth Spirit]"; + mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\""; + next; + goto L_main; + +L_Q_tree_where: + mes "[Earth Spirit]"; + mes "\"North-west of here.\""; + next; + goto L_main; + +L_Q_tree_what: + mes "[Earth Spirit]"; + mes "\"Just some silly druid who turned himself into a tree; nothing important.\""; + next; + goto L_main; + +L_silly_close: + if (MAGIC_FLAGS & MFLAG_KNOWS_IMP) + mes "[Earth Spirit]"; + if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP)) + mes "[Well]"; + mes "\"Silly " + @s + ".\""; +L_close: + close; + +S_update_var: + set QUEST_MAGIC2, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; +} + +005-1.gat,118,70,0 script #EarthImp0#_M 127,{ + callfunc "EarthImpTouch"; +} + +005-1.gat,119,70,0 script #EarthImp1#_M 127,{ + callfunc "EarthImpTouch"; +} diff --git a/npc/005-1_Snake_desert/tree.txt b/npc/005-1_Snake_desert/tree.txt index d0072259..7c85c44b 100644 --- a/npc/005-1_Snake_desert/tree.txt +++ b/npc/005-1_Snake_desert/tree.txt @@ -78,17 +78,38 @@ L_water: mes "This must be the druid tree."; next; menu - "Water the tree", L_water, + "Water the tree", L_givewater, "Kiss tree", L_kiss, "Leave it alone", -; close; L_both: mes "[Dying Tree]"; - mes "This must be the druid tree, the one the earth spirit asked you to cut."; + mes "This must be the druid tree that Wyara and the earth spirit were talking about."; next; menu - "Water the + "Water the tree", L_givewater, + "Kiss tree", L_kiss, + "Cut off a branch", L_do_cut, + "Leave it alone", -; + close; + +L_givewater: + set @WATER, 541; + set @BOTTLE, 540; + + if (countitem(@WATER) < 1) + goto L_no_water; + delitem @WATER, 1; + getitem @BOTTLE, 541; + + mes "[Dying Tree]"; + mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect."; + next; + close; + +L_no_water: + mes "[Dying Tree]"; mes "You don't have any water."; next; close; @@ -118,7 +139,7 @@ L_do_cut: "Yes, let's cut!", L_really_cut; close; -L_really_cut; +L_really_cut: set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE; getitem 732, 1; mes "[Dying Tree]"; @@ -133,10 +154,7 @@ L_no_boneknife: next; close; -L_do_cut: - L_happy: - close; } |