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authorFate <fate-tmw@googlemail.com>2009-01-09 16:01:13 -0700
committerFate <fate-tmw@googlemail.com>2009-01-09 16:01:13 -0700
commit072189e7036fa29d9849b992ce2f4a55c63cc066 (patch)
treeb7cc451f90cbdc85694783d4a9e28d9aeb9fc49d /npc/005-1_Snake_desert
parentb2ec357e68a1b2e692f1c1081c4cc4f11682576a (diff)
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Finished first pass of magic quest scripting
Diffstat (limited to 'npc/005-1_Snake_desert')
-rw-r--r--npc/005-1_Snake_desert/_import.txt2
-rw-r--r--npc/005-1_Snake_desert/spirit.txt303
-rw-r--r--npc/005-1_Snake_desert/tree.txt32
3 files changed, 330 insertions, 7 deletions
diff --git a/npc/005-1_Snake_desert/_import.txt b/npc/005-1_Snake_desert/_import.txt
index 3174cc31..997fde69 100644
--- a/npc/005-1_Snake_desert/_import.txt
+++ b/npc/005-1_Snake_desert/_import.txt
@@ -2,3 +2,5 @@ map: 005-1.gat
npc: npc/005-1_Snake_desert/_mobs.txt
npc: npc/005-1_Snake_desert/_warps.txt
npc: npc/005-1_Snake_desert/npcs.txt
+npc: npc/005-1_Snake_desert/spirit.txt
+npc: npc/005-1_Snake_desert/tree.txt
diff --git a/npc/005-1_Snake_desert/spirit.txt b/npc/005-1_Snake_desert/spirit.txt
new file mode 100644
index 00000000..2ab3bf03
--- /dev/null
+++ b/npc/005-1_Snake_desert/spirit.txt
@@ -0,0 +1,303 @@
+function script EarthImpTouch {
+ if (getskilllv(SKILL_MAGIC))
+ goto L_message;
+ close;
+
+L_message:
+ set @Q_MASK, NIBBLE_0_MASK;
+ set @Q_SHIFT, NIBBLE_0_SHIFT;
+ set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
+
+ set @Q_STATUS_INITIAL, 0;
+ set @Q_STATUS_ONQUEST, 1;
+ set @Q_STATUS_STUDENT0, 2;
+ set @Q_STATUS_STUDENT1, 3;
+ set @Q_STATUS_STUDENT2, 4;
+ set @Q_STATUS_STUDENT3, 5;
+
+ set @BRANCH, 732;
+
+ set @s, "girl";
+ if (Sex)
+ set @s, "boy";
+
+ if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
+ goto L_wb;
+
+ mes "[Well]";
+ mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
+ next;
+
+ mes "[Well]";
+ mes "\"Hey! You there! Yes, I'm talking to you!\"";
+ mes "That strange voice seems to be coming from inside your head!";
+ next;
+
+ menu
+ "Who, me?", -,
+ "Leave me alone!", L_close,
+ "Aaah! I'm hearing voices!", L_silly_close;
+
+ mes "[Well]";
+ mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
+ next;
+
+ menu
+ "Who are you?", -,
+ "Aaaah! The voices are after me!", L_silly_close,
+ "Whatever it is, I'm not interested.", L_close;
+
+ mes "[Earth Spirit]";
+ mes "\"I'm a forest spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. A fair deal, if you will...\"";
+ next;
+
+ set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;
+
+ goto L_main;
+L_wb:
+ mes "[Earth Spirit]";
+ mes "\"It's excellent to see you again!\"";
+ next;
+
+L_main:
+ menu
+ "How did you get trapped?", L_Q_trapped,
+ "Can you teach me magic and spells?", L_Q_magic,
+ "What do you know about...", L_Q,
+ "Goodbye!", -;
+ close;
+
+L_Q_trapped:
+ mes "[Earth Spirit]";
+ mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
+ next;
+ goto L_main;
+
+L_Q:
+ mes "[Earth Spirit]";
+ mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
+ next;
+ goto L_main;
+
+L_Q_magic:
+ if (@Q_status == @Q_STATUS_ONQUEST)
+ goto L_Q_magic_1;
+ if (@Q_status == @Q_STATUS_STUDENT0)
+ goto L_Q_magic_2;
+ if (@Q_status == @Q_STATUS_STUDENT1)
+ goto L_Q_magic_3;
+ if (@Q_status == @Q_STATUS_STUDENT2)
+ goto L_Q_magic_4;
+
+ mes "[Earth Spirit]";
+ mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
+ next;
+
+ mes "[Earth Spirit]";
+ mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
+ next;
+
+ menu
+ "No way.", L_silly_close,
+ "Sure.", L_Q_tree_ok,
+ "Why that particular tree?", -;
+
+ mes "[Earth Spirit]";
+ mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
+ next;
+
+ menu
+ "Yuck.", L_silly_close,
+ "Sure, whatever.", L_Q_tree_ok,
+ "Isn't that like cutting off someone's arm?", -;
+
+ mes "[Earth Spirit]";
+ mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
+ next;
+
+ mes "[Earth Spirit]";
+ mes "\"Besides, think of it like that: if you want to bake a cake, you've got to break a few eggs. Not everything's sweetness in life, my " + @s + "!.\"";
+ next;
+
+ menu
+ "No way.", L_silly_close,
+ "Alright, that makes sense.", L_Q_tree_ok;
+
+L_Q_tree_ok:
+ mes "[Earth Spirit]";
+ mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
+ set @Q_status, @Q_STATUS_ONQUEST;
+ callsub S_update_var;
+ set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
+ next;
+ goto L_main;
+
+L_Q_magic_1:
+ mes "[Earth Spirit]";
+ mes "\"Yes, yes, if you brought me the branch and the money, then I will!\"";
+ next;
+ menu
+ "Here is the branch and the money.", -,
+ "How much money did you want again?", L_Q_tree_howmuch,
+ "How can I cut it?", L_Q_tree_how,
+ "Where was the tree again?", L_Q_tree_where,
+ "What is that tree?", L_Q_tree_what;
+
+ if (countitem(@BRANCH) < 1)
+ goto L_Q_tree_none;
+ if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE))
+ goto L_Q_tree_dry;
+ if (zeny < 100000)
+ goto L_Q_tree_nomoney;
+
+ set zeny, zeny - 100000;
+ delitem @BRANCH, 1;
+
+ mes "[Earth Spirit]";
+ mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
+ next;
+
+ mes "[Earth Spirit]";
+ mes "\"Well done, very well done! Consider yourself my student now.\"";
+
+ mes "[5000 experience points]";
+ if (getskilllv(SKILL_MAGIC_NATURE) < 2)
+ mes "[Level 2 in Nature Magic]";
+ getexp 5000, 0;
+ if (getskilllv(SKILL_MAGIC_NATURE) < 2)
+ skill SKILL_MAGIC_NATURE, 2;
+ next;
+
+ set @Q_status, @Q_STATUS_STUDENT0;
+ callsub S_update_var;
+ goto L_main;
+
+L_Q_magic_finish:
+ mes "[1000 experience points]";
+ set @Q_status, @Q_status + 1;
+ callsub S_update_var;
+ getexp 1000,0;
+ next;
+ goto L_main;
+
+L_Q_magic_2:
+ mes "[Earth Spirit]";
+ mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
+ next;
+
+ menu
+ "Here you are.", -,
+ "No.", L_main;
+
+ if (zeny < 20000)
+ goto L_no20k;
+
+ set zeny, zeny - 20000;
+
+ mes "[Earth Spirit]";
+ mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
+ next;
+
+ mes "[Earth Spirit]";
+ mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
+ goto L_Q_magic_finish;
+
+L_Q_magic_3:
+ mes "[Earth Spirit]";
+ mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
+ next;
+
+ menu
+ "Here you are.", -,
+ "No.", L_main;
+
+ if (zeny < 20000)
+ goto L_no20k;
+
+ set zeny, zeny - 20000;
+
+ mes "[Earth Spirit]";
+ mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
+ next;
+
+ mes "[Earth Spirit]";
+ mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
+ goto L_Q_magic_finish;
+
+L_Q_magic_4:
+ mes "[Earth Spirit]";
+ mes "\"Naah, you're too weak now! Come back later when you have grown!\"";
+ next;
+ goto L_main;
+
+L_no20k:
+ mes "[Earth Spirit]";
+ mes "\"You can't pay me 20,000 if you don't have that much!\"";
+ next;
+ goto L_main;
+
+L_Q_tree_none:
+ mes "[Earth Spirit]";
+ mes "\"Where is your branch?\"";
+ next;
+ goto L_main;
+
+L_Q_tree_dry:
+ mes "[Earth Spirit]";
+ mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
+ next;
+ goto L_main;
+
+L_Q_tree_nomoney:
+ mes "[Earth Spirit]";
+ mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
+ next;
+ goto L_main;
+
+L_Q_tree_howmuch:
+ mes "[Earth Spirit]";
+ mes "\"It's only 100,000 GP to become my student.\"";
+ next;
+ goto L_main;
+
+L_Q_tree_how:
+ mes "[Earth Spirit]";
+ mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
+ next;
+ goto L_main;
+
+L_Q_tree_where:
+ mes "[Earth Spirit]";
+ mes "\"North-west of here.\"";
+ next;
+ goto L_main;
+
+L_Q_tree_what:
+ mes "[Earth Spirit]";
+ mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
+ next;
+ goto L_main;
+
+L_silly_close:
+ if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
+ mes "[Earth Spirit]";
+ if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
+ mes "[Well]";
+ mes "\"Silly " + @s + ".\"";
+L_close:
+ close;
+
+S_update_var:
+ set QUEST_MAGIC2,
+ (QUEST_MAGIC & ~(@Q_MASK)
+ | (@Q_status << @Q_SHIFT));
+ return;
+}
+
+005-1.gat,118,70,0 script #EarthImp0#_M 127,{
+ callfunc "EarthImpTouch";
+}
+
+005-1.gat,119,70,0 script #EarthImp1#_M 127,{
+ callfunc "EarthImpTouch";
+}
diff --git a/npc/005-1_Snake_desert/tree.txt b/npc/005-1_Snake_desert/tree.txt
index d0072259..7c85c44b 100644
--- a/npc/005-1_Snake_desert/tree.txt
+++ b/npc/005-1_Snake_desert/tree.txt
@@ -78,17 +78,38 @@ L_water:
mes "This must be the druid tree.";
next;
menu
- "Water the tree", L_water,
+ "Water the tree", L_givewater,
"Kiss tree", L_kiss,
"Leave it alone", -;
close;
L_both:
mes "[Dying Tree]";
- mes "This must be the druid tree, the one the earth spirit asked you to cut.";
+ mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
next;
menu
- "Water the
+ "Water the tree", L_givewater,
+ "Kiss tree", L_kiss,
+ "Cut off a branch", L_do_cut,
+ "Leave it alone", -;
+ close;
+
+L_givewater:
+ set @WATER, 541;
+ set @BOTTLE, 540;
+
+ if (countitem(@WATER) < 1)
+ goto L_no_water;
+ delitem @WATER, 1;
+ getitem @BOTTLE, 541;
+
+ mes "[Dying Tree]";
+ mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
+ next;
+ close;
+
+L_no_water:
+ mes "[Dying Tree]";
mes "You don't have any water.";
next;
close;
@@ -118,7 +139,7 @@ L_do_cut:
"Yes, let's cut!", L_really_cut;
close;
-L_really_cut;
+L_really_cut:
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
getitem 732, 1;
mes "[Dying Tree]";
@@ -133,10 +154,7 @@ L_no_boneknife:
next;
close;
-L_do_cut:
-
L_happy:
-
close;
}