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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/001-2
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/001-2')
-rw-r--r--npc/001-2/_import.txt10
-rw-r--r--npc/001-2/_mobs.txt8
-rw-r--r--npc/001-2/_warps.txt13
-rw-r--r--npc/001-2/casino.txt175
-rw-r--r--npc/001-2/mapflags.txt2
-rw-r--r--npc/001-2/phaet.txt30
-rw-r--r--npc/001-2/shops.txt10
-rw-r--r--npc/001-2/troupe_leader.txt51
8 files changed, 299 insertions, 0 deletions
diff --git a/npc/001-2/_import.txt b/npc/001-2/_import.txt
new file mode 100644
index 00000000..e318db9b
--- /dev/null
+++ b/npc/001-2/_import.txt
@@ -0,0 +1,10 @@
+// Map 001-2: Tulimshar
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 001-2.gat
+npc: npc/001-2/_mobs.txt
+npc: npc/001-2/_warps.txt
+npc: npc/001-2/casino.txt
+npc: npc/001-2/mapflags.txt
+npc: npc/001-2/phaet.txt
+npc: npc/001-2/shops.txt
+npc: npc/001-2/troupe_leader.txt
diff --git a/npc/001-2/_mobs.txt b/npc/001-2/_mobs.txt
new file mode 100644
index 00000000..6ba5649e
--- /dev/null
+++ b/npc/001-2/_mobs.txt
@@ -0,0 +1,8 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Tulimshar mobs
+
+
+
+001-2.gat,0,0,0 script Mob001-2 -1,{
+ end;
+}
diff --git a/npc/001-2/_warps.txt b/npc/001-2/_warps.txt
new file mode 100644
index 00000000..fcf625f1
--- /dev/null
+++ b/npc/001-2/_warps.txt
@@ -0,0 +1,13 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Tulimshar warps
+
+001-2.gat,25,35 warp ToOutside -1,-1,001-1.gat,32,72
+001-2.gat,44,25 warp To2ndFloor -1,0,001-2.gat,65,25
+001-2.gat,64,25 warp To1stFloor -1,-1,001-2.gat,42,25
+001-2.gat,67,30 warp ToBedroom -1,-1,001-2.gat,102,23
+001-2.gat,76,30 warp ToDeposit -1,-1,001-2.gat,130,23
+001-2.gat,69,22 warp ToCasino 0,-1,001-2.gat,32,72
+001-2.gat,103,22 warp To2ndFloor 0,-1,001-2.gat,67,29
+001-2.gat,131,22 warp To2ndFloor 0,-1,001-2.gat,76,29
+001-2.gat,32,73 warp To2ndFloor -1,-1,001-2.gat,68,23
+001-2.gat,71,73 warp ToOutdoor -1,-1,001-1.gat,75,42
diff --git a/npc/001-2/casino.txt b/npc/001-2/casino.txt
new file mode 100644
index 00000000..cf4943a4
--- /dev/null
+++ b/npc/001-2/casino.txt
@@ -0,0 +1,175 @@
+//
+
+001-2.gat,134,23,0 script Valdo 117,{
+ mes "[Valdo the Worker]";
+ mes "\"Please let me work, I'm really in a hurry!\"";
+ close;
+}
+
+001-2.gat,37,65,0 script Slot1 127,{
+ callfunc "SlotMachine";
+ close;
+}
+
+001-2.gat,39,65,0 script Slot2 127,{
+ callfunc "SlotMachine";
+ close;
+}
+
+001-2.gat,41,65,0 script Slot3 127,{
+ callfunc "SlotMachine";
+ close;
+}
+
+001-2.gat,32,67,0 shop MoneyChanger 124,503:10
+
+001-2.gat,28,63,0 script BlackJack 107,{
+ mes "[Croupier]";
+ mes "\"Would you like to play Black Jack?";
+ mes "You will need 15 casino coins.\"";
+ next;
+
+ menu
+ "Yes", L_Begin,
+ "No", -;
+ mes "\"As you wish.\"";
+ close;
+
+L_Begin:
+ if(countitem("CasinoCoins") < 15) goto L_NoCoin;
+ delitem "CasinoCoins", 15;
+ set @croupier, rand(0, 4);
+ set @croupier, @croupier + 17;
+ set @player, rand(4, 21);
+ mes "\"You got " + @player + " with your cards.";
+ if(@player == 21) goto L_End;
+ mes "Do you want another card?\"";
+ next;
+
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+
+L_Another:
+ set @tempace, rand(2, 11);
+ if (@tempace == 11) goto L_Ace;
+ set @player, @player + @tempace;
+ if (@player > 21) goto L_Lost;
+ if (@player == 21) goto L_End;
+ mes "\"You got " + @player + " with your cards.";
+ mes "Do you want another card?\"";
+ next;
+
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+L_End:
+ if (@player <= @croupier) goto L_Lost;
+ mes "\"Congratulations, you won!";
+ mes "I had " + @croupier + ".";
+ mes "You get 45 casino coins.\"";
+ getitem "CasinoCoins", 45;
+ close;
+
+L_NoCoin:
+ mes "\"You need at least 15 coins.\"";
+ close;
+
+L_Lost:
+ mes "\"I'm sorry but you lost.";
+ mes "You got " + @player + " with your cards.";
+ mes "I had " + @croupier + ".\"";
+ close;
+
+L_Ace:
+ set @player, @player + 11;
+ if (@player > 21) set @player, @player - 10;
+ if (@player > 21) goto L_Lost;
+ if (@player == 21) goto L_End;
+ mes "You got " + @player + " with your cards.";
+ mes "Do you want another card?";
+ next;
+
+ menu
+ "Yes", L_Another,
+ "No", L_End;
+ close;
+}
+
+001-2.gat,22,69,0 script Roulette 107,{
+ mes "\"Good evening monsieur...";
+ mes "How much would you like to bet?\"";
+ next;
+
+ menu
+ "1 coin", L_b1,
+ "5 coins", L_b5,
+ "10 coins", L_b10,
+ "50 coins", L_b50,
+ "100 coins", L_b100,
+ "Maybe I'll play later", -;
+ mes "Come again.";
+ close;
+
+L_b1:
+ set @bet, 1;
+ goto L_Check;
+
+L_b5:
+ set @bet, 5;
+ goto L_Check;
+
+L_b10:
+ set @bet, 10;
+ goto L_Check;
+
+L_b50:
+ set @bet, 50;
+ goto L_Check;
+
+L_b100:
+ set @bet, 100;
+ goto L_Check;
+
+L_Check:
+ if(countitem("CasinoCoins") < @bet) goto L_NoCoin;
+ delitem "CasinoCoins", @bet;
+ menu
+ "Choose a color", -,
+ "Choose a number", L_Number;
+ menu
+ "Black", -,
+ "Red", -;
+ set @color,rand(2);
+ if(@color == 1) goto L_Lost;
+ mes "You won!";
+ getitem "CasinoCoins", @bet * 2;
+ close;
+
+L_Number:
+ menu
+ "0", -, "00", -, "1", -, "2", -, "3", -, "4", -, "5", -, "6", -, "7", -, "8", -,
+ "9", -, "10", -, "11", -, "12", -, "13", -, "14", -, "15", -, "16", -, "17", -, "18", -,
+ "19", -, "20", -, "21", -, "22", -, "23", -, "24", -, "25", -, "26", -, "27", -, "28", -,
+ "29", -, "30", -, "31", -, "32", -, "33", -, "34", -, "35", -, "36", -;
+
+ if (@menu == 1) set @number, 0;
+ if (@menu == 2) set @number, 37;
+ if (@menu >= 3) set @number, @menu - 2;
+
+ set @roulette, rand(38);
+ if (@roulette == 37) mes "The ball stopped on 00";
+ if (@roulette < 37) mes "The ball stopped on " + @roulette;
+ if (@number != @roulette) goto L_Lost;
+ mes "\"You won!\"";
+ getitem "CasinoCoins", @bet * 10;
+ close;
+
+L_NoCoin:
+ mes "\"You don't have enough coins.\"";
+ close;
+
+L_Lost:
+ mes "\"I'm sorry, you lost.\"";
+ close;
+}
diff --git a/npc/001-2/mapflags.txt b/npc/001-2/mapflags.txt
new file mode 100644
index 00000000..dda29b1e
--- /dev/null
+++ b/npc/001-2/mapflags.txt
@@ -0,0 +1,2 @@
+001-2.gat mapflag no_player_drops
+001-2.gat mapflag town
diff --git a/npc/001-2/phaet.txt b/npc/001-2/phaet.txt
new file mode 100644
index 00000000..e495d93d
--- /dev/null
+++ b/npc/001-2/phaet.txt
@@ -0,0 +1,30 @@
+//
+
+001-2.gat,24,23,0 script Phaet 125,{
+ mes "[Phaet the Royal Guard]";
+ mes "\"Hey, you seem tough enough! Would you like to prove your skills? I'll let you in the arena if you give me 50 gp. You can fight against other players there.\"";
+ next;
+
+ menu
+ "Yes", L_Sure,
+ "No", -;
+
+ mes "[Phaet the Royal Guard]";
+ mes "\"Ha ha, coward.\"";
+ close;
+
+L_Sure:
+ if (zeny < 50) goto L_NoMoney;
+ set zeny, zeny - 50;
+
+ mes "[Phaet the Royal Guard]";
+ mes "\"Get ready!\"";
+ next;
+
+ warp "001-3.gat", 0, 0;
+ close;
+
+L_NoMoney:
+ mes "\"Wait a second, you don't have enough money.\"";
+ close;
+}
diff --git a/npc/001-2/shops.txt b/npc/001-2/shops.txt
new file mode 100644
index 00000000..c70ad113
--- /dev/null
+++ b/npc/001-2/shops.txt
@@ -0,0 +1,10 @@
+//
+
+001-2.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519
+
+001-2.gat,103,26,0 script Rebecca 118,{
+ set @npcname$, "Rebecca the Inn Keeper";
+ set @cost, 100;
+ callfunc "Inn";
+ close;
+}
diff --git a/npc/001-2/troupe_leader.txt b/npc/001-2/troupe_leader.txt
new file mode 100644
index 00000000..e7b0486e
--- /dev/null
+++ b/npc/001-2/troupe_leader.txt
@@ -0,0 +1,51 @@
+//
+
+001-2.gat,34,25,0 script Troupe Leader 165,{
+ if (Inspector == 4) goto L_NohMask_Troupe;
+ if (Inspector == 13) goto L_NohMask_Found;
+
+ mes "[Troupe Leader]";
+ mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
+ close;
+
+L_NohMask_Troupe:
+ mes "[Troupe Leader]";
+ mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
+ next;
+ menu
+ "Any ideas on who might have taken it?", L_NohMask_Idea,
+ "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
+ "Hmm...", -;
+ close;
+
+L_NohMask_Idea:
+ set Inspector, 5;
+ mes "[Troupe Leader]";
+ mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
+ close;
+
+L_NohMask_Accuse:
+ mes "[Troupe Leader]";
+ mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
+ close;
+
+L_NohMask_Found:
+ mes "[Troupe Leader]";
+ mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_NohMask_TooMany;
+ mes "[1500 experience points]";
+ getexp 1500, 0;
+ set Inspector, 14;
+ getitem "NohMask", 1;
+ next;
+ mes "[Troupe Leader]";
+ mes "\"We don't need it anymore. We're doing different shows here.\"";
+ close;
+
+L_NohMask_TooMany:
+ next;
+ mes "[Troupe Leader]";
+ mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
+ close;
+}