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authorJared Adams <jaxad0127@gmail.com>2009-05-18 08:11:07 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-18 08:11:07 -0600
commita8dcdb343624c94485f7ea4c9ac07648a489a706 (patch)
treedae386e2ce165c801c6a68e80f2810c5498f30bb /npc/001-1_Tulimshar
parent25789740c889c6f37d31b32cebb741ab7cfeb869 (diff)
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NPCs that talk need to be known as NPCs for now
Older clients have problems with NPC interraction when there isn't an NPC object for them.
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r--npc/001-1_Tulimshar/rules.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/001-1_Tulimshar/rules.txt b/npc/001-1_Tulimshar/rules.txt
index bc82a994..1b58c12f 100644
--- a/npc/001-1_Tulimshar/rules.txt
+++ b/npc/001-1_Tulimshar/rules.txt
@@ -1,6 +1,7 @@
//
-001-1.gat,29,28,0 script #Rules 0,1,1,{
+//001-1.gat,29,28,0 script #Rules 0,1,1,{
+001-1.gat,29,28,0 script #Rules 127,1,1,{
if (TUT_var & 1 == 1) close;
callfunc "GameRules";
mes "Ian, the trainer, can help you get to know the game.";