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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-12-28 21:30:13 +0100 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-01-02 21:21:18 +0100 |
commit | c26b3a95f257260a2147537f79b3ffdc342d5138 (patch) | |
tree | 991a12fbd13f7c5c1932204bc055f56265213566 /npc/001-1_Tulimshar | |
parent | 3de6ef52cf7ba3bcfe8c908e38a69f4463bfc190 (diff) | |
download | serverdata-c26b3a95f257260a2147537f79b3ffdc342d5138.tar.gz serverdata-c26b3a95f257260a2147537f79b3ffdc342d5138.tar.bz2 serverdata-c26b3a95f257260a2147537f79b3ffdc342d5138.tar.xz serverdata-c26b3a95f257260a2147537f79b3ffdc342d5138.zip |
luca can focus and unfocus now
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r-- | npc/001-1_Tulimshar/luca.txt | 80 |
1 files changed, 77 insertions, 3 deletions
diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt index 0a12545f..b37e2123 100644 --- a/npc/001-1_Tulimshar/luca.txt +++ b/npc/001-1_Tulimshar/luca.txt @@ -250,13 +250,87 @@ L_teachmore_explain: goto L_teachmore2; L_focus: -//FIXME + getpoolskilllist; + set @skilllist_id[@skilllist_count], 0; + set @skilllist_name$[@skilllist_count], "Nevermind"; + menu + @skilllist_name$[0], -, + @skilllist_name$[1], -, + @skilllist_name$[2], -, + @skilllist_name$[3], -, + @skilllist_name$[4], -, + @skilllist_name$[5], -, + @skilllist_name$[6], -, + @skilllist_name$[7], -; + + set @menu, @menu - 1; + if (@skilllist_id[@menu] == 0) + goto L_teachmore2; + + poolskill @skilllist_id[@menu]; + goto L_teachmore2; L_unfocus: -//FIXME + if (countitem("DementiaPotion") > 0) + goto L_unfocus_menu; + + if (MAGIG_FLAGS & MFLAG_KNOWS_UNFOCUS_RECIPE) + goto L_nopotion; + + set MAGIG_FLAGS, MAGIG_FLAGS | MFLAG_HEARD_OF_UNFOCUS_RECIPE; + mes "[Luca the Hunter]"; + mes "\"Unfocussing is one of the harder parts though, because it is sunk in. You see?\""; + next; + mes "\"So to remove that mental focus we will need a special potion.\""; + next; + mes "\"Maybe you should consult some very skilled alchemists.\""; + next; + mes "\"Ah yes, of course you will need a recipe. Although the alchemist usually knows it.\""; + next; + mes "\"The potion is called grimace of dementia. So the alchemist will know for sure.\""; + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_UNFOCUS_RECIPE; + menu + "Ok, I will get a grimace of dementia potion", -, + "Alright, be right back!", -; + close; + +L_nopotion: + mes "[Luca the Hunter]"; + mes "\"Hey, You really need that dementia potion for unfocussing.\""; + next; + mes "\"Come back, when you found a suitable alchemist, who can mix such a potion.\""; + next; + goto L_teachmore2; + +L_unfocus_menu: + mes "[Luca the Hunter]"; + mes "\"Ahh, I see you have a dementia potion.\""; + next; + mes "\"What focus would you like to unfocus?\""; + + getactivatedpoolskilllist; + + set @skilllist_id[@skilllist_count], 0; + set @skilllist_name$[@skilllist_count], "Nevermind"; + menu + @skilllist_name$[0], -, + @skilllist_name$[1], -, + @skilllist_name$[2], -, + @skilllist_name$[3], -, + @skilllist_name$[4], -, + @skilllist_name$[5], -, + @skilllist_name$[6], -, + @skilllist_name$[7], -; + + set @menu, @menu - 1; + if (@skilllist_id[@menu] == 0) + goto L_teachmore2; + + unpoolskill @skilllist_id[@menu]; + close; L_teach_brawling: -//FIXME +//TODO close; } |