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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/001-1_Tulimshar/vincent.txt
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/001-1_Tulimshar/vincent.txt')
-rw-r--r--npc/001-1_Tulimshar/vincent.txt125
1 files changed, 0 insertions, 125 deletions
diff --git a/npc/001-1_Tulimshar/vincent.txt b/npc/001-1_Tulimshar/vincent.txt
deleted file mode 100644
index ffd05162..00000000
--- a/npc/001-1_Tulimshar/vincent.txt
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-
-001-1.gat,135,42,0 script Vincent 113,{
- if (TMW_Quest >= 10) goto L_Done;
- if (TMW_Quest == 9) goto L_Progress;
- if (TMW_Quest == 8) goto L_Start;
- if (TMW_Quest < 8) goto L_Convince_Vincent_First;
-
- // If this happens, something is wrong with the above code.
- mes "Vincent looks confused.";
- close;
-
-L_Convince_Vincent_First:
- mes "[Vincent]";
- mes "\"I'm making an action figure. I'm almost done with it.\"";
- mes "";
- mes "Vincent seems distracted with his near-completed figurine for now.";
- close;
-
-
-L_Start:
-
- set @TEMP, rand(4);
- if(@TEMP == 0) goto L_Opening1;
- if(@TEMP == 1) goto L_Opening2;
- if(@TEMP == 2) goto L_Opening3;
- if(@TEMP == 3) goto L_Opening4;
-
-L_Opening1:
- mes "[Vincent]";
- mes "\"I just need 10 more [Bug Leg]s to finish my action figure!\"";
- next;
- goto L_Ask;
-
-L_Opening2:
- mes "[Vincent]";
- mes "\"This maggot action figure is awesome! I just need to attach 10 [Bug Leg]s.\"";
- next;
- goto L_Ask;
-
-L_Opening3:
- mes "[Vincent]";
- mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
- next;
- goto L_Ask;
-
-L_Opening4:
- mes "[Vincent]";
- mes "\"Can you get me 10 [Bug Leg]s? I need them to replace the action figure parts.\"";
- next;
- goto L_Ask;
-
-L_Ask:
- mes "[Vincent]";
- mes "\"Will you help me find 10 [Bug Leg]s?\"";
- next;
- menu
- "Yes", L_Sure,
- "No", -;
- close;
-
-L_Sure:
- set TMW_Quest, 9;
- set @TEMP,rand(4);
- if(@TEMP == 0) goto L_Req1;
- if(@TEMP == 1) goto L_Req2;
- if(@TEMP == 2) goto L_Req3;
- if(@TEMP == 3) goto L_Req4;
-
-L_Req1:
- mes "[Vincent]";
- mes "\"Thank you!\"";
- next;
- goto L_Wait;
-
-L_Req2:
- mes "[Vincent]";
- mes "\"I don't know how to thank you enough!\"";
- next;
- goto L_Wait;
-
-L_Req3:
- mes "[Vincent]";
- mes "\"I will thank you when I get them!\"";
- next;
- goto L_Wait;
-
-L_Req4:
- mes "[Vincent]";
- mes "\"I'm sure I will give a small reward. :D\"";
- next;
- goto L_Wait;
-
-L_Wait:
- mes "[Vincent]";
- mes "\"Now please go get me 10 [Bug Leg]s.\"";
- close;
-
-L_Progress:
- if(countitem("BugLeg") >= 10) goto L_Have;
- mes "[Vincent]";
- mes "\"Please help me collect 10 [Bug Leg]s!\"";
- close;
-
-L_Have:
- mes "[Vincent]";
- mes "\"Excellent! Finally I can complete the model!!\"";
- next;
-
- if(countitem("BugLeg") < 10) goto L_Progress;
- delitem "BugLeg", 10;
- set zeny, zeny + 1000;
- set TMW_Quest, 10;
-
- mes "[Vincent]";
- mes "\"Here you go, a little of my appreciation!\"";
- mes "";
- mes "[1000 gold]";
- close;
-
-L_Done:
- mes "[Vincent]";
- mes "\"Thanks for your help!\"";
- close;
-}