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author | Fate <fate-tmw@googlemail.com> | 2009-09-26 18:19:42 +0000 |
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committer | Fate <fate-tmw@googlemail.com> | 2009-09-26 18:19:42 +0000 |
commit | cf2958ed8eb277addacf594d5953d59b682af84c (patch) | |
tree | d9992e9db65b4161f7d81e5ce4f384c90c2a1bc0 /db | |
parent | c379d97d40d11edcb370c213fe22a56c1e5a84c7 (diff) | |
parent | 625fc46be8a0a94a0ba828ef78e5e8ce01dbe817 (diff) | |
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Merge branch 'skill'
Diffstat (limited to 'db')
-rw-r--r-- | db/const.txt | 3 | ||||
-rw-r--r-- | db/skill_db.txt | 65 |
2 files changed, 41 insertions, 27 deletions
diff --git a/db/const.txt b/db/const.txt index 3c7400ed..99f14f38 100644 --- a/db/const.txt +++ b/db/const.txt @@ -194,6 +194,9 @@ NIBBLE_6_MASK 251658240 NIBBLE_7_SHIFT 28 // Only three bits available in this one NIBBLE_7_MASK 1879048192 // should be 4026531840 +// Skill pools +SKILL_FOCUS 349 + // Magic skills SKILL_MAGIC 340 SKILL_MAGIC_LIFE 341 diff --git a/db/skill_db.txt b/db/skill_db.txt index d1563303..7b36e74e 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,27 +1,38 @@ -//id, range, hit, inf, pl, nk, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count -1, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0 //NV_EMOTE -2, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0 //NV_TRADE -3, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0 //NV_PARTY -4, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //SM_SWORD -6, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //SM_RECOVERY -11, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MG_SRECOVERY -38, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_INCCARRY -39, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_DISCOUNT -40, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0 //MC_OVERCHARGE -50, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //TF_DOUBLE -51, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0 //TF_MISS -54, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //TF_POISON -144, 0, 6, 4, 0, 1, 1, 1, no, 0, 1, 0, none, 0 //NV_FIRSTAID -146, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0 //SM_MOVINGRECOVERY -148, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0 //SM_AUTOBERSERK -152, 0, 6, 4, 0, 1, 1, 1, no, 0, 1, 0, weapon, 5 //TF_BACKSLIDING -178, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //NPC_POISON -190, 1, 6, 4, 0, 0, 100, 1, no, 0, 1, 0, none, 0 //NPC_POISONATTACK -198, 0, 0, 4, 0, 1, 10, 1, no, 0, 2, 0, magic, 0 //NPC_SUMMONSLAVE -199, 0, 0, 4, 0, 1, 10, 1, no, 0, 2, 0, none, 0 //NPC_EMOTION -340, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC -341, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_LIFE -342, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_WAR -343, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_TRANSMUTE -344, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_NATURE -345, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0 //TMW_MAGIC_ASTRAL +//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name +1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE +2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE +3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY +4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD +6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY +11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY +38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3 //MC_INCCARRY +39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4 //MC_DISCOUNT +40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5 //MC_OVERCHARGE +50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6 //TF_DOUBLE +51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7 //TF_MISS +54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8 //TF_POISON +144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9 //NV_FIRSTAID +146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10 //SM_MOVINGRECOVERY +148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11 //SM_AUTOBERSERK +152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12 //TF_BACKSLIDING +178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13 //NPC_POISON +190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14 //NPC_POISONATTACK +198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15 //NPC_SUMMONSLAVE +199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16 //NPC_EMOTION +339 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool //TMW_SKILLPOOL +340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic //TMW_MAGIC +341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic //TMW_MAGIC_LIFE +342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic //TMW_MAGIC_WAR +343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic //TMW_MAGIC_TRANSMUTE +344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic //TMW_MAGIC_NATURE +345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic //TMW_MAGIC_ASTRAL +350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING +351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER +352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED +353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE +354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL +45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL +// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. +// maxrse < max. +// `pool' can be `no', `active', or `passive'. +// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'. |