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author | Fate <fate-tmw@googlemail.com> | 2009-05-14 03:27:53 +0000 |
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committer | Fate <fate-tmw@googlemail.com> | 2009-05-14 03:27:53 +0000 |
commit | 0da4d27a4357f15a8cb0eb9eaa355c7acd99e1b2 (patch) | |
tree | 34bb0959adb2dcfda68fcd0b8bd42087fe85998b /conf | |
parent | e7fdeec4e7b44c81ade380a34de7e1c88df55eef (diff) | |
download | serverdata-0da4d27a4357f15a8cb0eb9eaa355c7acd99e1b2.tar.gz serverdata-0da4d27a4357f15a8cb0eb9eaa355c7acd99e1b2.tar.bz2 serverdata-0da4d27a4357f15a8cb0eb9eaa355c7acd99e1b2.tar.xz serverdata-0da4d27a4357f15a8cb0eb9eaa355c7acd99e1b2.zip |
Fixed broken GOTO in mana seed script after level-up
Diffstat (limited to 'conf')
-rw-r--r-- | conf/magic.conf.template | 44 |
1 files changed, 36 insertions, 8 deletions
diff --git a/conf/magic.conf.template b/conf/magic.conf.template index 19b36046..76df00f6 100644 --- a/conf/magic.conf.template +++ b/conf/magic.conf.template @@ -204,14 +204,42 @@ PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = # Level 0 spells #-------------------------------------------------------------------------------- -# SPELL ask-magic-exp : "#G01" = -# LET level = 0 -# school = MAGIC -# IN (MANA 1, CASTTIME 1000, -# REQUIRE skill(caster, MAGIC) > level) -# => EFFECT CALL adjust_spellpower(school); -# CALL default_effect(); -# message(caster, "You have " + (script_int(caster, "MAGIC_EXPERIENCE") & 0xffff) + " Magic Experience points."); +SPELL ask-magic-exp : "#G01" = + LET level = 0 + school = MAGIC + IN (MANA 1, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + CALL default_effect(); + level = skill (caster, MAGIC); + IF level > 4 + THEN message (caster, "You are as proficient as magic as you can possibly be."); + ELSE ( + experience = script_int(caster, "MAGIC_EXPERIENCE") & 0xffff; + # This duplicates the table in mana-seed.txt + IF level >= 4 + THEN max_experience = 40000; + ELSE IF level = 3 + THEN max_experience = 8000; + ELSE IF level = 2 + THEN max_experience = 1200; + ELSE max_experience = 100; + + ratio = (10 * experience) / max_experience; + message (caster, "level=" + level + " exp=" + experience + " / " + max_experience + " => " + ratio); + + IF ratio >= 10 + THEN message(caster, "You feel that are ready to advance to the next level of magic."); + ELSE IF ratio >= 9 + THEN message(caster, "You feel that are very close to having the prowess needed to advance to the next level of magic."); + ELSE IF ratio >= 7 + THEN message(caster, "You feel quite skilled at this level of magic but still need to get used to some more corner cases before you can advance."); + ELSE IF ratio >= 5 + THEN message(caster, "You feel competent at this level of magic but realise that you must practice more."); + ELSE IF ratio >= 3 + THEN message(caster, "You feel that you have grasped the basics of this level of magic, but still have some way to go."); + ELSE message (caster, "You feel that you are still at the beginning of your quest for mastering this level of magic."); + ) # SPELL ask-life-magic-exp : "#G02" = # LET level = 0 |