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authorFate <fate-tmw@googlemail.com>2009-09-15 18:49:02 +0000
committerFate <fate-tmw@googlemail.com>2009-09-15 18:49:02 +0000
commitd1ac0ab81128a774a94d821fff331e6517d3471b (patch)
treec0881ce804c149b1961e7f2c5663896725d8fe8c /conf
parentcd69824ac119de684392079e5c20aa27fc3912b3 (diff)
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Block arrow and rain in Tulimshar, Hurnscald, Nivalis. Minor fine-tuning for teleport effect.
Diffstat (limited to 'conf')
-rw-r--r--conf/magic.conf.template13
1 files changed, 11 insertions, 2 deletions
diff --git a/conf/magic.conf.template b/conf/magic.conf.template
index 304252ab..5777ca49 100644
--- a/conf/magic.conf.template
+++ b/conf/magic.conf.template
@@ -210,6 +210,13 @@ PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
count, lifetime);
+PROCEDURE abort_on_area_shield(pos) =
+ IF (is_exterior(pos) = 1 && (map_nr(pos) = 1 # Tulimshar
+ ||map_nr(pos) = 9 # Hurnscald
+ ||map_nr(pos) = 20)) # Nivalis
+ THEN (message(caster, "A powerful magic drains your spell just as it is beginning to take shape!");
+ ABORT;)
+
#--------------------------------------------------------------------------------
# Level 0 spells
@@ -640,6 +647,7 @@ LOCAL SPELL arrow-hail : "#W11" =
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
+ CALL abort_on_area_shield(location(caster));
range = 7;
area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range);
@@ -742,6 +750,7 @@ LOCAL SPELL rain : "#N13" =
(REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
+ CALL abort_on_area_shield(location(caster));
FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
IF (s <> self_invocation) && (name_of(s) = "rain")
THEN (message (caster, "A nearby raincloud absorbs your magic.");
@@ -1065,9 +1074,9 @@ SPELL teleport (destination : STRING) : "#A40" =
REQUIRE skill(caster, school) > level)
=> EFFECT CALL default_effect();
WAIT 1000 + (200000 / (spellpower + 10));
- sfx(location(caster), SFX_TELEPORT, 1);
+ sfx(location(caster), SFX_TELEPORT, 200);
warp(caster, random_location(anchor(destination)));
- sfx(location(caster), SFX_TELEPORT, 100);
+ sfx(caster, SFX_TELEPORT, 200);
#--------------------------------------------------------------------------------
# Debug keywords