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author | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
commit | ec9be0a2967b38955d26e337b05bc3a042ac4544 (patch) | |
tree | e1ef509c78c8a3fe777b4adb0f4c650364fa55cb /conf/magic.conf | |
parent | 2fd04617279829d54349b325bacb4c72addebfe4 (diff) | |
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Branch data for eAthena
Diffstat (limited to 'conf/magic.conf')
-rw-r--r-- | conf/magic.conf | 580 |
1 files changed, 580 insertions, 0 deletions
diff --git a/conf/magic.conf b/conf/magic.conf new file mode 100644 index 00000000..54f182de --- /dev/null +++ b/conf/magic.conf @@ -0,0 +1,580 @@ +# Special-purpose globals +obscure_chance = 95 +min_casttime = 200 + +# Schools of magic +CONST MAGIC = 340 +CONST LIFE = 341 +CONST WAR = 342 +CONST TRANSMUTE = 343 +CONST NATURE = 344 +CONST ASTRAL = 345 + +# Elements +CONST ELT_NEUTRAL = 0 +CONST ELT_WATER = 1 +CONST ELT_EARTH = 2 +CONST ELT_FIRE = 3 +CONST ELT_WIND = 4 +CONST ELT_POISON = 5 +CONST ELT_SHADOW = 6 +CONST ELT_HOLY = 7 +CONST ELT_GHOST = 8 +CONST ELT_UNDEAD = 9 + +# Schools of magic +CONST SC_HALT_REGENERATE = 195 +CONST SC_FLYING_BACKPACK = 196 +CONST SC_MBARRIER = 197 +CONST SC_HASTE = 198 +CONST SC_PHYS_SHIELD = 199 + +CONST SFX_TELEPORT = 24 + +# Increase spellpower by school and general magic skill +PROCEDURE adjust_spellpower(school) = + spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10; + IF ((school = LIFE) && (target = partner(caster))) + THEN spellpower = spellpower + 200; # Do something for wedding rings, too? + +PROCEDURE heal(target, max_heal) = + sfx(caster, 4, 0); + IF caster <> target + THEN sfx(target, 4, 0); + power = spellpower + vit(caster); + power = min(max_heal, (max_heal * power) / 250); + itemheal(target, power, 0); + +# Goes through instaheal instead of itemheal +PROCEDURE quickheal(target, power) = + sfx(caster, 4, 0); + IF caster <> target + THEN sfx(target, 4, 0); + instaheal(target, power, 0); + +# Can attack the target? Imports attack_range from dynamic environment +PROCEDURE attack_check(target) = + IF (not (line_of_sight(location(caster), location(target)))) + THEN ABORT; + IF (not (rdistance(location(caster), location(target)) <= attack_range)) + THEN ABORT; + +# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID. +PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) = + d = damage + random(dmgplus); + IF (element(target) = malus_elt) + THEN d = d / 3; + IF (element(target) = bonus_elt) + THEN d = (d * (4 + element_level(target))) / 4; + #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d); + sfx(target, effect, 0); + injure(caster, target, d, 0); + +PROCEDURE melee_damage(target, damage, dmgplus) = + CALL attack_check(target); + d = damage + random(dmgplus); + injure(caster, target, d, 0); + + +PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) = + sfx(caster, 5, 0); + attack_range = range; + override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200, + range, 0, attack_animation); + +PROCEDURE install_melee_spell(charges, base_delay, attack_animation) = + CALL install_attack_spell(charges, base_delay, 1, attack_animation); + +PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) = + sfx(caster, 2, 0); + sfx(location, 21, 0); + WAIT delay; + sfx(location, 22, 0); + spawn(rbox(location, 2), caster, mob_id, + if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough + count, lifetime); + +#-------------------------------------------------------------------------------- +# Level 0 spells +#-------------------------------------------------------------------------------- + +#SPELL reset : "#reset" = +# EFFECT { skill 340, 0; +# skill 341, 0; +# skill 342, 0; +# skill 343, 0; +# skill 344, 0; +# skill 345, 0; +# } + +SPELL lesser-heal (target : STRING) : "#imx" = + LET level = 0 + school = LIFE + IN (MANA 5, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 50)), + (COMPONENTS ["MaggotSlime"] OR COMPONENTS ["BugLeg"])) + => EFFECT CALL adjust_spellpower(school); + IF failed(pc(target)) + THEN target = caster; # quest handling goes here + ELSE target = pc(target); + CALL heal(target, 200); + + +SPELL flare-dart : "#fla" = + LET level = 0 + school = WAR + IN (MANA 15, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"])) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 5, 0); + damage = min(40 + skill(caster, school) * 20, + 10 + spellpower); + damage_bonus = 5 + level(caster) / 3; + CALL install_attack_spell(3 + spellpower / 30, + 1200, + 4, 31); + + ATTRIGGER CALL attack_check(target); + CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15); + +SPELL magic-blade : "#mbl" = + LET level = 0 + school = WAR + IN (MANA 12, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level) + => ( COMPONENTS ["SharpKnife"] => + EFFECT CALL adjust_spellpower(WAR); + sfx(caster, 5, 0); + CALL install_melee_spell(10 + spellpower / 10, 900, 30); + ATTRIGGER CALL melee_damage(target, 60 + spellpower / 20, 5 + str(caster)); + | COMPONENTS ["Knife"] => + EFFECT CALL adjust_spellpower(WAR); + sfx(caster, 5, 0); + CALL install_melee_spell(10 + spellpower / 10, 900, 30); + ATTRIGGER CALL melee_damage(target, 40 + spellpower / 20, 5 + str(caster)); + ) + +SPELL aggravate : "#qaw" = + LET level = 0 + school = NATURE + IN (MANA 5, CASTTIME 300, + REQUIRE skill(caster, MAGIC) > level) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO + (sfx(target, 2, 0); + aggravate(target, 0, caster);) + + +LOCAL SPELL summon-maggots : "#kbm" = + LET level = 0 + school = ASTRAL + IN (MANA 20, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + COMPONENTS ["MaggotSlime"]) + => EFFECT CALL adjust_spellpower(school); + CALL summon_spell(1002, 3 + spellpower / 15, 5000 - (spellpower * 10), spellpower * 500, 1); + + +#-------------------------------------------------------------------------------- +# Level 1 spells +#-------------------------------------------------------------------------------- + +SPELL make-arrows : "#mkarrows" = + LET level = 1 + school = TRANSMUTE + IN (MANA 20, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RawLog"]) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + create_item(caster, "Arrow", 1 + spellpower / 15); + +SPELL make-shirt : "#mkshirt" = + LET level = 1 + school = TRANSMUTE + IN (MANA 20, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [5 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + create_item(caster, "CottonShirt", 1); + +SPELL make-tanktop : "#mktanktop" = + LET level = 1 + school = TRANSMUTE + IN (MANA 20, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [4 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + create_item(caster, "TanktopWhite", 1); + +SPELL make-short-tanktop : "#mkshorttanktop" = + LET level = 1 + school = TRANSMUTE + IN (MANA 20, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS [3 * "CottonCloth"]) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + create_item(caster, "ShortTanktopWhite", 1); + +SPELL lightning-strike : "#kig" = + LET level = 1 + school = WAR + IN (MANA 25, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"])) + => EFFECT CALL adjust_spellpower(school); + damage = min(100 + skill(caster, school) * 50, + 50 + spellpower * 2); + damage_bonus = level(caster) + spellpower; + CALL install_attack_spell(1 + spellpower / 60, + 3000, + 8, 31); + ATTRIGGER CALL attack_check(target); + CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3)); + +SPELL fire-ball : "#pof" = + LET level = 1 + school = WAR + IN (MANA 30, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["PileOfAsh"])) + => EFFECT CALL adjust_spellpower(school); + damage = min(50 + skill(caster, school) * 40, + 30 + ((spellpower * 3) / 2)); + damage_bonus = level(caster) + spellpower * 2; + radius = 2 + spellpower / 50; + CALL install_attack_spell(1 + spellpower / 60, + 5000, + 10, 31); + ATTRIGGER CALL attack_check(target); + loc = location(target); + #WAIT 500; + sfx(loc, 16, 0); + FOREACH TARGET target IN rbox(loc, radius) + DO IF line_of_sight(loc, location(target)) + THEN (divisor = (3 + rdistance(loc, location(target))); + CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15); + ) + +SPELL magic-knuckles (target : PC) : "#iom" = + LET level = 1 + school = WAR + IN (MANA 20, CASTTIME 500, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"])) + => + EFFECT CALL adjust_spellpower(WAR); + str = str(target); + CALL install_melee_spell(10 + spellpower / 12, 1000, 0); + ATTRIGGER CALL melee_damage(target, 40 + (str / 2) + spellpower / 20, 5 + str); + +SPELL flying-backpack (target : PC) : "#uuy" = + LET level = 1 + school = NATURE + IN (MANA 12, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 3, 0); + IF (caster <> target) + THEN sfx(caster, 2, 0); + status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500)); + message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back."); + ATEND message (target, "Your backpack is no longer levitating."); + sfx(target, 2, 0); + + +SPELL protect (target : PC) : "#ism" = + LET level = 1 + school = NATURE + IN (MANA 18, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 11, 0); + IF (caster <> target) + THEN sfx(caster, 2, 0); + status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 12), 0, 0, 0, 5000 + (spellpower * 500)); + message (target, "You feel more protected."); + ATEND message (target, "You feel less protected."); + sfx(target, 111, 0); + + +LOCAL SPELL rain : "#flosh" = + LET level = 1 + school = NATURE + IN (MANA 20, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"])) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + area = rbox(location(caster), 3 + spellpower / 30); + FOR i = 0 TO spellpower DO ( + FOR j = 0 TO spellpower / 100 DO ( + location = random_location(area); + sfx(location, 25, 0); + FOREACH TARGET target IN rbox(location, 1) DO + IF element(target) = ELT_FIRE + THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0); + ) + WAIT 300 - min(spellpower, 200) + random(100); + ); + +SPELL happy-curse (target : PC) : "#happy" = + LET level = 1 + school = NATURE + IN (MANA 10, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["WhiteFur"]), + REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) + => EFFECT CALL adjust_spellpower(school); + FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); + +SPELL barrier (target : PC) : "#iso" = + LET level = 1 + school = NATURE + IN (MANA 18, CASTTIME 1000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]), + REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 3, 0); + IF (caster <> target) + THEN sfx(caster, 2, 0); + status_change(target, SC_MBARRIER, 30 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200)); + message (target, "You are surrounded by a magical barrier."); + ATEND message (target, "Your magical barrier disspiates."); + sfx(target, 2, 0); + + +LOCAL SPELL summon-scorps : "#kbms" = + LET level = 1 + school = ASTRAL + IN (MANA 25, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["ScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 2, 0); + CALL summon_spell(1003, 1 + spellpower / 30, 5000 - (spellpower * 9), spellpower * 400, 2); + +LOCAL SPELL summon-red-scorps : "#kbmq" = + LET level = 1 + school = ASTRAL + IN (MANA 30, CASTTIME 3000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + COMPONENTS ["RedScorpionStinger"]) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 2, 0); + CALL summon_spell(1004, 1 + spellpower / 40, 5000 - (spellpower * 8), spellpower * 350, 3); + + +SPELL detect-players : "#ewm" = + LET level = 1 + school = MAGIC + IN (MANA 10, CASTTIME 300, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT CALL adjust_spellpower(school); + sfx(target, 2, 0); + message = ""; + FOREACH PC target IN rbox(location(caster), spellpower / 2) + DO IF target <> caster + THEN (IF message <> "" + THEN message = message + ", "; + message = message + name_of (target); + IF spellpower > 99 + THEN message = message + "(" + level(target) + ")"; + ) + IF message = "" + THEN message(caster, "You sense no-one else nearby."); + ELSE message(caster, "You sense the following: " + message); + + + +SPELL lay-on-hands (target : STRING) : "#loh" = + LET level = 1 + school = LIFE + IN (MANA 8, CASTTIME 400, + REQUIRE hp(caster) > max_hp(caster) / 20, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE if_then_else(failed(pc(target)), 1, + (rdistance(location(caster), + location(pc(target))) < 2 + (spellpower / 50)) + && not (running_status_update(pc(target), SC_HALT_REGENERATE)) + )) + => EFFECT CALL adjust_spellpower(school); + IF failed(pc(target)) + THEN target = caster; # quest handling goes here + ELSE target = pc(target); + needed = max_hp(target) - hp(target); + pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40% + payment = (needed * pay_fraction) / 200; + available = hp(caster) - (max_hp(caster) / 20); + + IF payment < available + THEN power = needed; + ELSE (payment = available; + power = (available * 200) / pay_fraction; + ) + + instaheal(caster, 0 - payment, 0); + CALL quickheal(target, power); + status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000); + +#-------------------------------------------------------------------------------- +# Level 2 spells +#-------------------------------------------------------------------------------- + +SPELL summon-partner : "#aid" = + LET level = 2 + school = ASTRAL + IN (MANA 30, CASTTIME 2000, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level, + REQUIRE is_married(caster)) + => EFFECT CALL adjust_spellpower(school); + sfx(caster, 2, 0); + IF (failed (partner (caster))) + THEN message (caster, "You call out for your partner, but there is no response."); + ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + "."); + message (partner(caster), name_of(caster) + " is calling for your aid!"); + sfx(partner(caster), 2, 0); + WAIT (max (5000, 30000 - (spellpower * 60))); + IF (failed (partner (caster))) + THEN message (caster, "Your partner has abandoned you."); + ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0); + dest = awayfrom(location(caster), random_dir(1), 1); + warp(partner(caster), dest); + sfx(dest, SFX_TELEPORT, 0); + ) + ) + + + +#-------------------------------------------------------------------------------- +# Level 4 spells +#-------------------------------------------------------------------------------- + +SPELL shroud : "#aw" = + LET level = 4 + school = ASTRAL + IN (MANA 40, CASTTIME 400, + REQUIRE skill(caster, MAGIC) > level, + REQUIRE skill(caster, school) > level) + => EFFECT sfx(caster, 2, 0); + shroud(caster, 0x04); + +#-------------------------------------------------------------------------------- +# Special-purpose quasispells +#-------------------------------------------------------------------------------- + +CONST MIN_MARRY_LEVEL = 32; + +SILENT SPELL marriage (target : PC) : "marry" = + (REQUIRE is_in(location(caster), @("new_29-1.gat", 28,39) @+ (8, 6)))=> + EFFECT IF target == caster # no valid target or tried to marry self? + THEN ABORT; + + IF (level(caster) < MIN_MARRY_LEVEL) + THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF (level(target) < MIN_MARRY_LEVEL) + THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;) + + IF partner(caster) = target + THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;) + + IF is_married(caster) + THEN (message(caster, "You are already married!"); ABORT;) + + IF is_married(target) + THEN (message(caster, name_of(target) + " is already married."); ABORT;); + + IF distance(location(caster), location(target)) <> 1 + THEN (message(caster, "You have to stand next to each other."); ABORT;); + + IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0) + THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;) + + script_target = target; + { + announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2; + mes @caster_name$ + " wishes to marry you."; + mes "Do you accept?"; + next; + menu "Yes, I do!", L_yes, + "No.", -; + close; + + L_yes: + if marriage(@caster_name$) + announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0; + } + + IF not (is_married(caster)) + THEN message(caster, name_of(target) + " turned down your marriage offer."); + +SPELL change-hair-colour (colour : STRING) : "trapa" = + (MANA 20) => EFFECT IF colour = "nworbl" + THEN x = 0; # light brown + ELSE IF colour = "der" + THEN x = 1; # red + ELSE IF colour = "neerg" + THEN x = 2; # green + ELSE IF colour = "elprup" + THEN x = 3; # purple + ELSE IF colour = "yerg" + THEN x = 4; # grey + ELSE IF colour = "wolley" + THEN x = 5; # yellow + ELSE IF colour = "eulb" + THEN x = 6; # blue + ELSE IF colour = "nwrob" + THEN x = 7; # brown + ELSE IF colour = "elpropl" + THEN x = 8; # light purple + ELSE IF colour = "elpropd" + THEN x = 9; # dark purple + ELSE x = random(10); + sfx(caster, 2, 0); + set_hair_colour(caster, x); + +SPELL trick-or-treat : "trick-or-treat" = + (CASTTIME 30000, MANA 20, + COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2)) + THEN (sfx(caster, 2, 0); + FOR i = 0 TO random(10) DO + drop_item_for (random_location(rbox(location(caster), 5)), + "Candy", 1, 10000 + random(10000), caster, 3000); + FOR i = 0 TO random(10) DO + drop_item_for (random_location(rbox(location(caster), 5)), + "ChocolateBar", 1, 10000 + random(10000), caster, 3000); + ) + ELSE (sfx(caster, 5, 0); + message(caster, "No treat for you!"); + spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000)); + FOREACH MOB target IN rbox(location(caster), 5) DO + (sfx(target, 5, 0); + aggravate(target, 0, caster);))
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