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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 01:39:31 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-21 01:39:31 +0000
commit87d6d8142ba8369a087df9ceb277f0b6b6551aeb (patch)
tree924dd64e000a42cadfaf50605375662e9a3f67a5 /conf/char_athena.conf
parentc708a7742ba17c94a1c0cd163f97b9fa5c5f5141 (diff)
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Added character server configuration, increased spider key droprate and changed
guide to look like a boy. Starting money brought back to 50 GP.
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+// Athena Character configuration file.
+
+// Server Communication username and password.
+userid: s1
+passwd: p1
+
+// Server name, use alternative character such as ASCII 160 for spaces.
+server_name: Mana World
+
+// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+wisp_server_name: Server
+
+// Login Server IP
+login_ip:127.0.0.1
+// Login Server Port
+login_port: 6901
+
+// Character Server IP
+char_ip:217.172.177.27
+// Character Server Port
+char_port: 6122
+
+// Option to force a player to create an e-mail.
+// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
+// - Create at least 1 character
+// - Select 1 character
+// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
+// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
+// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
+// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
+// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
+// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
+// So, default is 0, because administrator must explain to their players before to activate this option.
+email_creation: 0
+
+// Is Character server in maintainence mode?
+char_maintenance: 0
+
+// Enable or disable creation of new characters.
+char_new: 0
+
+// Maximum users able to connect to the server. Set to 0 for unlimited.
+max_connect_user: 0
+
+// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
+// If player doesn't have same IP, connection is refused.
+// Set to 0/off/no to not check IP of player.
+// Set to 1/on/yes if you want to check (default)
+// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
+// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
+check_ip_flag: yes
+
+// How often should the server save all files? (In seconds)
+autosave_time: 15
+
+// Character server flatfile database
+char_txt: save/athena.txt
+
+// Choose to create or not backup file (yes/no, 0/1, etc...)
+// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
+backup_txt_flag: no
+
+// Character server flatfile database (backup)
+backup_txt: save/athena_backup.txt
+
+// Start point, Map name followed by coordinates (x,y)
+start_point: new_3-1.gat,29,28
+
+// Starting weapon for new characters
+start_weapon: 1201
+
+// Starting armor for new characters
+start_armor: 1202
+
+// Starting zeny for new characters
+start_zeny: 50
+
+// Name used for unknown characters
+unknown_char_name: Unknown
+
+// Log Filename
+char_log_filename: log/char.log
+
+// Allow or not identical name for characters but with a different case (upper/lower):
+// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+name_ignoring_case: 0
+
+// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+// 0: no restriction (default)
+// 1: only letters/symbols in 'char_name_letters' option.
+// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
+char_name_option: 0
+
+// Set the letters/symbols that you want use with the 'char_name_option' option.
+// Note: add 'space' between 2 others letters/symbols.
+// default: void.
+//char_name_letters:
+
+// Filename of the file which receives the online players list in text
+online_txt_filename: online.txt
+
+// Filename of the file which receives the online players list, but in html version
+online_html_filename: online.html
+
+// Choose how to display online players.
+// (sorting operation with a lot of online players can take time on a slow computer)
+// 0: no sorting (default)
+// 1: by alphabetical order of their name
+// 2: by number of their zenys
+// 3: by their base level
+// 4: by their job (and job level inside the same job)
+// 5: by alphabetical order of their actual map location
+online_sorting_option: 0
+
+// Choose which columns that you want display in the online files. Do the addition of these values:
+// (if value is 0, no file is done)
+// 1: name (just the name, no function like 'GM')
+// 2: job
+// 4: levels
+// 8: map name
+// 16: mapname and coordonates
+// 32: zenys
+// 64: name (with 'GM' if the player is a GM)
+// default value: 1 (only name)
+online_display_option: 1
+
+// minimum GM level to display 'GM' when we want to display it (default: 1)
+online_gm_display_min_level: 20
+
+// refresh time (in sec) of the html file in the explorer (default 20)
+online_refresh_html: 20
+
+// Anti-freeze system enable
+anti_freeze_enable: 0
+// Anti-freeze system interval (in seconds)
+anti_freeze_interval: 6
+
+// If you want use an additional configuration file, uncomment and use this parameter
+//import: path/additional_configuration_file
+