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authorFate <fate-tmw@googlemail.com>2009-01-31 11:21:29 -0700
committerFate <fate-tmw@googlemail.com>2009-01-31 11:21:29 -0700
commitd06310b227ddb32d7ec67ead6803bcb5f4836196 (patch)
tree2dc6109b5b559541151a9544ee56970c400d0779
parent9165019f4b67526f2d52e89e2201ccfbc55b6c87 (diff)
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Healing spells can now give experience points
-rw-r--r--conf/magic.conf.template17
1 files changed, 12 insertions, 5 deletions
diff --git a/conf/magic.conf.template b/conf/magic.conf.template
index 249c17d5..418b1741 100644
--- a/conf/magic.conf.template
+++ b/conf/magic.conf.template
@@ -63,16 +63,21 @@ PROCEDURE sfx_generic(target) =
PROCEDURE set_var(name, mask, shift, value) =
set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift));
-PROCEDURE gain_heal_xp(value, gain) = # `value' influences the likelihood of an increase
+PROCEDURE gain_heal_xp(value, # How many HP we healed
+ gain, # how many life magic experience points we can potentially gain
+ heal_xp_value_divisor, # 1 for instaheal, 2 for slow heal
+ base_exp_factor) = # factor for how many base experience points (max) the player should be allowed to gain
last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK;
IF (target <> caster
- && value > (10 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1)))
+ && (value / heal_xp_value_divisor) > (10 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1)))
THEN (
heal_xp = last_heal_xp + gain;
IF (heal_xp > SCRIPT_HEALSPELL_MASK)
THEN heal_xp = SCRIPT_HEALSPELL_MASK;
CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp);
)
+ IF target <> caster
+ THEN gain_experience(caster, base_exp_factor * extract_healer_experience(target, value), 0, 1);
PROCEDURE gain_xp(gain) =
IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1
@@ -232,8 +237,10 @@ SPELL lesser-heal (target : STRING) : "#L00" =
&& rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; }
ELSE target = caster;)
- ELSE target = pc(target);
- CALL gain_heal_xp(min(100, max_hp(target) - hp(target)) / 2, 1); # report half values for non-instaheal
+ ELSE (target = pc(target);
+ IF is_dead(target)
+ THEN ABORT;)
+ CALL gain_heal_xp(min(200, max_hp(target) - hp(target)), 1, 2, 2); # report half values for non-instaheal
CALL heal(target, 200);
CALL gain_xp(1);
@@ -457,7 +464,7 @@ SPELL lay-on-hands (target : STRING) : "#L10" =
ELSE (payment = available;
power = (available * 200) / pay_fraction;
)
- CALL gain_heal_xp(power, 1);
+ CALL gain_heal_xp(power, 1, 1, 3);
CALL quickheal(target, power);
status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
IF ((caster <> target) && (payment >= 100))