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author | Fate <fate-tmw@googlemail.com> | 2008-11-22 01:38:28 -0700 |
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committer | Fate <fate-tmw@googlemail.com> | 2008-11-22 01:38:28 -0700 |
commit | f2aa58baabb81281323c146d355a1317628afa4f (patch) | |
tree | 0c08c7aa552e303548bdbef991178ece7d4ec966 | |
parent | 91f0eec3f7ae3cd7976747eb7b74d70903321479 (diff) | |
parent | 2b9845b6dbf242fe3213d82ac5a2b0dfaec184f0 (diff) | |
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Merge branch 'master' of http://git.gitorious.org/tmw-eathena-data/map-renaming
Conflicts:
npc/019-1_Snow_field/_import.txt
-rw-r--r-- | npc/001-1_Tulimshar/bleacher.txt | 244 | ||||
-rw-r--r-- | npc/019-1_Snow_field/monsters.txt | 6 | ||||
-rw-r--r-- | npc/019-1_Snow_field/snowman.txt | 4 | ||||
-rw-r--r-- | npc/019-1_Snow_field/taro.txt | 2 | ||||
-rw-r--r-- | npc/020-1/amrak.txt | 2 | ||||
-rw-r--r-- | npc/020-1/monsters.txt | 4 | ||||
-rw-r--r-- | npc/020-1/sexchanger.txt | 4 | ||||
-rw-r--r-- | npc/020-1/soul-menhir.txt | 6 | ||||
-rw-r--r-- | npc/020-1/startrek.txt | 6 | ||||
-rw-r--r-- | npc/020-2/furquest.txt | 2 | ||||
-rw-r--r-- | npc/020-2/shops.txt | 10 | ||||
-rw-r--r-- | npc/020-3_Ice_cave/monsters.txt | 10 | ||||
-rw-r--r-- | npc/020-4_Ice_cave/monsters.txt | 10 |
13 files changed, 165 insertions, 145 deletions
diff --git a/npc/001-1_Tulimshar/bleacher.txt b/npc/001-1_Tulimshar/bleacher.txt index 06d7495a..48b5c6c6 100644 --- a/npc/001-1_Tulimshar/bleacher.txt +++ b/npc/001-1_Tulimshar/bleacher.txt @@ -1,126 +1,140 @@ // 001-1.gat,27,53,0 script Candide 156,{ - mes "[Candide]"; - mes "\"I've figured out how that volcanic ash bleaches cloth."; - mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; - next; - - if (countitem(701) < 3) goto L_no_ash; - - if (zeny < 5000) goto L_no_money; - - menu "I'd like to bleach something", -, - "No thanks", L_close; - + mes "[Candide]"; + mes "\"I've figured out how that volcanic ash bleaches cloth."; + mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; + next; + + if (countitem(701) < 3) goto L_no_ash; + + if (zeny < 5000) goto L_no_money; + + menu "I'd like to bleach something", -, + "No thanks", L_close; + L_bleach_menu: - mes "[Candide]"; - mes "\"What would you like to bleach?\""; - next; - - menu "Cotton shirt", L_cottonshirt,
- "V-Neck sweater", L_vneck, - "Turtleneck sweater", L_tneck, - "Cotton shorts", L_shorts, - "Cotton skirt", L_skirt, - "Tank top ", L_tanktop,
- "Short tank top", L_tanktop_short, - "Silk robe", L_robe, - "Nevermind", -; - goto L_close; - -L_cottonshirt:
set @normal, 1202;
- set @dyeBase, 2050; - goto L_choose_color; - -L_vneck:
set @normal, 624;
- set @dyeBase, 2060; - goto L_choose_color; - -L_tneck:
set @normal, 564;
- set @dyeBase, 2070; - goto L_choose_color; - -L_shorts:
set @normal, 586;
- set @dyeBase, 2110; - goto L_choose_color; - -L_skirt:
set @normal, 632;
- set @dyeBase, 2100; - goto L_choose_color; - -L_tanktop:
set @normal, 688;
- set @dyeBase, 2090; - goto L_choose_color; - -L_tanktop_short:
set @normal, 689;
- set @dyeBase, 2120; - goto L_choose_color; - -L_robe: set @normal, 720; - set @dyeBase, 2080; - goto L_choose_color; - + mes "[Candide]"; + mes "\"What would you like to bleach?\""; + next; + + menu + "Cotton shirt", L_cottonshirt,
+ "V-Neck sweater", L_vneck, + "Turtleneck sweater", L_tneck, + "Cotton shorts", L_shorts, + "Cotton skirt", L_skirt, + "Tank top ", L_tanktop,
+ "Short tank top", L_tanktop_short, + "Silk robe", L_robe, + "Cotton headband", L_cotton_headband, + "Desert hat", L_desert_hat, + "Nevermind", -; + goto L_close; + +L_cottonshirt:
set @normal, 1202;
+ set @dyeBase, 2050; + goto L_choose_color; + +L_vneck:
set @normal, 624;
+ set @dyeBase, 2060; + goto L_choose_color; + +L_tneck:
set @normal, 564;
+ set @dyeBase, 2070; + goto L_choose_color; + +L_shorts:
set @normal, 586;
+ set @dyeBase, 2110; + goto L_choose_color; + +L_skirt:
set @normal, 632;
+ set @dyeBase, 2100; + goto L_choose_color; + +L_tanktop:
set @normal, 688;
+ set @dyeBase, 2090; + goto L_choose_color; + +L_tanktop_short:
set @normal, 689;
+ set @dyeBase, 2120; + goto L_choose_color; + +L_robe: + set @normal, 720; + set @dyeBase, 2080; + goto L_choose_color; + +L_cotton_headband: + set @normal, 724; + set @dyeBase, 2140; + goto L_choose_color; + +L_desert_hat: + set @normal, 723; + set @dyeBase, 2130; + goto L_choose_color; + L_choose_color: - mes "[Candide]"; - mes "\"And the color?\""; - next; - - menu "Red", -, - "Green", -, - "Dark Blue", -, - "Yellow", -, - "Light Blue", -, - "Pink", -, - "Black", -, - "Orange", -, - "Purple", -, - "Dark Green", -; - - set @del, @dyeBase + @menu - 1; - - if (countitem(@del) == 0) goto L_no_item; - - if (countitem(701) < 3) goto L_no_ash; - - if (zeny < 5000) goto L_no_money; - - delitem @del, 1; - getitem @normal, 1; - delitem 701, 3; - set zeny, zeny - 5000; - + mes "[Candide]"; + mes "\"And the color?\""; + next; + + menu "Red", -, + "Green", -, + "Dark Blue", -, + "Yellow", -, + "Light Blue", -, + "Pink", -, + "Black", -, + "Orange", -, + "Purple", -, + "Dark Green", -; + + set @del, @dyeBase + @menu - 1; + + if (countitem(@del) == 0) goto L_no_item; + + if (countitem(701) < 3) goto L_no_ash; + + if (zeny < 5000) goto L_no_money; + + delitem @del, 1; + getitem @normal, 1; + delitem 701, 3; + set zeny, zeny - 5000; + L_again: - mes "[Candide]"; - mes "\"Would you like to bleach something else?\""; - next; - - menu "Yes", L_bleach_menu, - "No", L_close; - + mes "[Candide]"; + mes "\"Would you like to bleach something else?\""; + next; + + menu "Yes", L_bleach_menu, + "No", L_close; + L_no_item: - mes "[Candide]"; - mes "\"You don't have one of those.\""; - next; - - goto L_again; - + mes "[Candide]"; + mes "\"You don't have one of those.\""; + next; + + goto L_again; + L_no_ash: - mes "[Candide]"; - mes "\"You don't have enough ash for me to bleach anything."; - mes "I need three piles.\""; - next; - - goto L_close; - + mes "[Candide]"; + mes "\"You don't have enough ash for me to bleach anything."; + mes "I need three piles.\""; + next; + + goto L_close; + L_no_money: - mes "[Candide]"; - mes "\"You don't have enough gold for me to bleach anything."; - mes "I need 5,000 GP for supplies.\""; - next; - + mes "[Candide]"; + mes "\"You don't have enough gold for me to bleach anything."; + mes "I need 5,000 GP for supplies.\""; + next; + L_close: - mes "[Candide]"; - mes "\"Come again.\""; - close; + mes "[Candide]"; + mes "\"Come again.\""; + close; } diff --git a/npc/019-1_Snow_field/monsters.txt b/npc/019-1_Snow_field/monsters.txt index b4515cf2..607ade82 100644 --- a/npc/019-1_Snow_field/monsters.txt +++ b/npc/019-1_Snow_field/monsters.txt @@ -2,10 +2,10 @@ // This is the Snow Fields. // -new_10-1.gat,0,0,0,0 monster SantaSlime 1015,10,0,0,Mob10::OnSantaSlime -new_10-1.gat,0,0,0,0 monster RudolphSlime 1016,25,0,0,Mob10::OnRudolphSlime +019-1.gat,0,0,0,0 monster SantaSlime 1015,10,0,0,Mob10::OnSantaSlime +019-1.gat,0,0,0,0 monster RudolphSlime 1016,25,0,0,Mob10::OnRudolphSlime -new_10-1.gat,0,0,0 script Mob10 -1,{ +019-1.gat,0,0,0 script Mob10 -1,{ OnSantaSlime: set @mobID, 1015; callfunc "MobPoints"; diff --git a/npc/019-1_Snow_field/snowman.txt b/npc/019-1_Snow_field/snowman.txt index 1e5ba412..1f56e4f2 100644 --- a/npc/019-1_Snow_field/snowman.txt +++ b/npc/019-1_Snow_field/snowman.txt @@ -1,4 +1,6 @@ -new_10-1.gat,77,44,0 script Snowman 129,{ +// + +019-1.gat,77,44,0 script Snowman 129,{ if( ChristmasQuest == 1) goto L_Done; mes "[Snowman]"; diff --git a/npc/019-1_Snow_field/taro.txt b/npc/019-1_Snow_field/taro.txt index c5ab3289..00976aa4 100644 --- a/npc/019-1_Snow_field/taro.txt +++ b/npc/019-1_Snow_field/taro.txt @@ -1,6 +1,6 @@ // Snow Taro -new_10-1.gat,57,61,0 script Taro 114,{ +019-1.gat,57,61,0 script Taro 114,{ if (getequipid(equip_head) == 511 || getequipid(equip_head) == 1206) goto L_Santa; if (getequipid(equip_head) == 633) goto L_Elf; if (getequipid(equip_head) == 628) goto L_NearElf; diff --git a/npc/020-1/amrak.txt b/npc/020-1/amrak.txt index b5b52962..19979ca0 100644 --- a/npc/020-1/amrak.txt +++ b/npc/020-1/amrak.txt @@ -1,6 +1,6 @@ // -new_11-1.gat,66,90,0 script Amrak 103, { +020-1.gat,66,90,0 script Amrak 103, { mes "[Amrak]"; mes "\"This... stone..."; mes "I have never seen a mineral like this"; diff --git a/npc/020-1/monsters.txt b/npc/020-1/monsters.txt index 92c95f81..9259cfdb 100644 --- a/npc/020-1/monsters.txt +++ b/npc/020-1/monsters.txt @@ -2,9 +2,9 @@ // This is Snow Town. // -new_11-1.gat,56,63,1,1 monster Maggot 1002,2,0,0,Mob11::OnMaggot +020-1.gat,56,63,1,1 monster Maggot 1002,2,0,0,Mob11::OnMaggot -new_11-1.gat,0,0,0 script Mob11 -1,{ +020-1.gat,0,0,0 script Mob11 -1,{ OnMaggot: set @mobID, 1002; callfunc "MobPoints"; diff --git a/npc/020-1/sexchanger.txt b/npc/020-1/sexchanger.txt index b26f9e14..168f47a3 100644 --- a/npc/020-1/sexchanger.txt +++ b/npc/020-1/sexchanger.txt @@ -1,4 +1,6 @@ -new_11-1.gat,50,49,0 script Xanith 136,{ +// + +020-1.gat,50,49,0 script Xanith 136,{ mes "[Xanith the Surgeon]"; mes "\"No sex changes right now, sorry.\""; close; diff --git a/npc/020-1/soul-menhir.txt b/npc/020-1/soul-menhir.txt index 7769530c..3d0bc82a 100644 --- a/npc/020-1/soul-menhir.txt +++ b/npc/020-1/soul-menhir.txt @@ -1,5 +1,7 @@ -new_11-1.gat,64,89,0 script Soul Menhir 144, { - set @map$, "new_11-1.gat"; +// + +020-1.gat,64,89,0 script Soul Menhir 144, { + set @map$, "020-1.gat"; set @x, 64; set @y, 90; callfunc "SoulMenhir"; diff --git a/npc/020-1/startrek.txt b/npc/020-1/startrek.txt index 72afe5e3..5c8847ad 100644 --- a/npc/020-1/startrek.txt +++ b/npc/020-1/startrek.txt @@ -1,11 +1,13 @@ -new_11-1.gat,79,77,0 script Kirk 133,{ +// + +020-1.gat,79,77,0 script Kirk 133,{ mes "[Capt. Kirk]"; mes "\"Spock: We're breaking the prime directive."; mes "This is not the right way to have the first contact.\""; close; } -new_11-1.gat,81,77,0 script Spock 134,{ +020-1.gat,81,77,0 script Spock 134,{ mes "[Spock]"; mes "\"Live long and prosper captain.\""; next; diff --git a/npc/020-2/furquest.txt b/npc/020-2/furquest.txt index 01b6c546..4d67f8c4 100644 --- a/npc/020-2/furquest.txt +++ b/npc/020-2/furquest.txt @@ -3,7 +3,7 @@ //################################################################################# // Santa's Inn - Agostine, The Legendary Tailor -new_13-1.gat,102,28,0 script Agostine 137, { +020-2.gat,102,28,0 script Agostine 137, { if (QUEST_WG_state == 1) goto L_State_0_3; if (QUEST_WG_state == 2) goto L_State_1; if (QUEST_WG_state == 3) goto L_State_2; diff --git a/npc/020-2/shops.txt b/npc/020-2/shops.txt index eb84181e..f3d9dedc 100644 --- a/npc/020-2/shops.txt +++ b/npc/020-2/shops.txt @@ -1,12 +1,14 @@ +// Snow town shops + // Clothes shop -new_13-1.gat,27,26,0 shop Taylor 137,523:2000,524:1600,543:800,544:5000,546:10000,586:1000,610,2000 +020-2.gat,27,26,0 shop Taylor 137,523:2000,524:1600,543:800,544:5000,546:10000,586:1000,610,2000 // Weapons shop -new_13-1.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,545:20000,529:5 +020-2.gat,25,65,0 shop Bracco 135,1201:50,521:1000,522:100,545:20000,529:5 // Potions shop -new_13-1.gat,75,26,0 shop Mede 103,501:50,502:70,567:500,568:500 +020-2.gat,75,26,0 shop Mede 103,501:50,502:70,567:500,568:500 // INN -new_13-1.gat,111,23,0 script Kane 120,{ +020-2.gat,111,23,0 script Kane 120,{ set @npcName$, "Kane the Inn Keeper"; set @cost, 100; diff --git a/npc/020-3_Ice_cave/monsters.txt b/npc/020-3_Ice_cave/monsters.txt index b9dce5f5..062c6a9f 100644 --- a/npc/020-3_Ice_cave/monsters.txt +++ b/npc/020-3_Ice_cave/monsters.txt @@ -1,11 +1,9 @@ -// Map: new_12-1 -// This is the Ice Cave below Snow Town. -// +// Ice Cave level 1 -new_12-1.gat,0,0,0,0 monster Bat 1017,20,0,0,Mob12::OnBat -new_12-1.gat,0,0,0,0 monster Pinkie 1018,10,0,0,Mob12::OnPinkie +020-3.gat,0,0,0,0 monster Bat 1017,20,0,0,Mob12::OnBat +020-3.gat,0,0,0,0 monster Pinkie 1018,10,0,0,Mob12::OnPinkie -new_12-1.gat,0,0,0 script Mob12 -1,{ +020-3.gat,0,0,0 script Mob12 -1,{ OnBat: set @mobID, 1017; callfunc "MobPoints"; diff --git a/npc/020-4_Ice_cave/monsters.txt b/npc/020-4_Ice_cave/monsters.txt index b1a238b3..5aadddab 100644 --- a/npc/020-4_Ice_cave/monsters.txt +++ b/npc/020-4_Ice_cave/monsters.txt @@ -1,11 +1,9 @@ -// Map: new_21-1 -// This is the second level of the Ice Cave beneath Snow Town. -// +// Ice Cave second level -new_21-1.gat,0,0,0,0 monster Bat 1017,5,0,0,Mob21::OnBat -new_21-1.gat,0,0,0,0 monster Fluffy 1020,15,0,0,Mob21::OnFluffy +020-4.gat,0,0,0,0 monster Bat 1017,5,0,0,Mob21::OnBat +020-4.gat,0,0,0,0 monster Fluffy 1020,15,0,0,Mob21::OnFluffy -new_21-1.gat,0,0,0 script Mob21 -1,{ +020-4.gat,0,0,0 script Mob21 -1,{ OnBat: set @mobID, 1017; callfunc "MobPoints"; |