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author | MadCamel <madcamel@gmail.com> | 2013-11-27 17:40:35 -0500 |
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committer | MadCamel <madcamel@gmail.com> | 2013-11-27 17:40:35 -0500 |
commit | 0a2c474e0aa0816a4085cf1999c1fe26a7764aad (patch) | |
tree | 2efe41e0d488fb4af451ae52f778d71fc0c042b7 | |
parent | 8aa4cc37857682ede53f4e8fba206a490f20ed4a (diff) | |
download | serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.gz serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.bz2 serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.tar.xz serverdata-0a2c474e0aa0816a4085cf1999c1fe26a7764aad.zip |
Monsters in graveyard now reset when there are no players present
This helps prevent nerfing and other player-abuses of the map.
It's also pretty creepy to walk into an empty graveyard and have
a bunch of mobs slowly sneak up on you...
-rw-r--r-- | world/map/npc/027-1/golbenez.txt | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/world/map/npc/027-1/golbenez.txt b/world/map/npc/027-1/golbenez.txt index d560f953..34885a34 100644 --- a/world/map/npc/027-1/golbenez.txt +++ b/world/map/npc/027-1/golbenez.txt @@ -34,4 +34,20 @@ L_Weak: next; mes "\"Come back when you're a bit more experienced.\""; close; + +// Golbenez resets the graveyard monsters when no players are present +// He's such an evil guy! +OnInit: + initnpctimer; + end; + +OnTimer10000: + if (getareausers("027-1.gat", 21, 30, 112, 105) == 0) + killmonsterall "027-1.gat"; + + setnpctimer 0; + end; } + + + |