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authormekolat <mekolat@users.noreply.github.com>2016-05-03 10:37:16 -0400
committermekolat <mekolat@users.noreply.github.com>2016-05-03 10:37:16 -0400
commit5030dfef8a75536bbeca8a8babbd9460c816cdd7 (patch)
treef2d65740819b2c88a5a8c4fac20eb55fdd06906c
parentf8924867ee3e1020cb9fc73df98c22218a52ad2f (diff)
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make maps for new alchemy bench in swamp town
-rw-r--r--world/map/npc/026-2/_nodes.txt14
1 files changed, 13 insertions, 1 deletions
diff --git a/world/map/npc/026-2/_nodes.txt b/world/map/npc/026-2/_nodes.txt
index 05780dcc..2d223fd1 100644
--- a/world/map/npc/026-2/_nodes.txt
+++ b/world/map/npc/026-2/_nodes.txt
@@ -1,4 +1,16 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Swamp Indoors nodes
-// (no nodes)
+026-2,0,0,0|script|Node026-2|32767
+{
+ end;
+OnInit:
+ setarray .m$, "_N-Alchemy", "026-2";
+ setarray .x1, "_N-Alchemy", 35;
+ setarray .y1, "_N-Alchemy", 117;
+ setarray .x2, "_N-Alchemy", 0;
+ setarray .y2, "_N-Alchemy", 0;
+ setarray .id, "_N-Alchemy", 0;
+ donpcevent "_N-Alchemy::OnMaybeStart";
+ destroy;
+}