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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-13 21:46:25 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-13 21:46:25 +0200 |
commit | 10b8d4b016ed68a01079414f313a0379a7b4716a (patch) | |
tree | 734888c548c7866cf4b68161c7d347400451c6db | |
parent | 337fe38c3a424dc4c165877035ff7103aa9d2153 (diff) | |
download | serverdata-10b8d4b016ed68a01079414f313a0379a7b4716a.tar.gz serverdata-10b8d4b016ed68a01079414f313a0379a7b4716a.tar.bz2 serverdata-10b8d4b016ed68a01079414f313a0379a7b4716a.tar.xz serverdata-10b8d4b016ed68a01079414f313a0379a7b4716a.zip |
Added chick's stats to db and cleaned the db a bit to make it more clear.
Made the reset NPC more clear.
-rw-r--r-- | db/mob_db.txt | 1 | ||||
-rw-r--r-- | npc/025-4/Battlecaves.txt | 124 |
2 files changed, 63 insertions, 62 deletions
diff --git a/db/mob_db.txt b/db/mob_db.txt index 50b5f409..c79b2afe 100644 --- a/db/mob_db.txt +++ b/db/mob_db.txt @@ -83,4 +83,5 @@ 1080, BlueSpark, BlueSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1081, RedSpark, RedSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30 1082, Serqet, Serqet, 10, 100, 0, 0, 4, 1, 10, 15, 0, 5, 1, 1, 1, 0, 15, 5, 1, 1, 1, 3, 20, 129, 2000, 1872, 672, 480, 507, 700, 510, 100, 509, 50, 518, 700, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +1083, Chick, Chick, 10, 75, 0, 0, 0, 1, 15, 15, 5, 5, 10, 70, 5, 0, 20, 35, 1, 1, 1, 3, 21, 133, 350, 1200, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 #ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop1id,Drop1per, Drop2id,Drop2per, Drop3id,Drop3per, Drop4id,Drop4per, Drop5id,Drop5per, Drop6id,Drop6per, Drop7id,Drop7per, Drop8id,Drop8per, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount, mutationstrength diff --git a/npc/025-4/Battlecaves.txt b/npc/025-4/Battlecaves.txt index 3765d630..df16b076 100644 --- a/npc/025-4/Battlecaves.txt +++ b/npc/025-4/Battlecaves.txt @@ -24,7 +24,7 @@ L_Done: attachrid(getcharid(3,$@cave1fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; @@ -53,14 +53,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1; -// Number of Waves +// Number of waves. set $@CAVE1_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE1_TIME, 120; initnpctimer; stopnpctimer; @@ -100,7 +100,7 @@ L_Done: attachrid(getcharid(3,$@cave2fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; @@ -129,14 +129,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE2_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE2_TIME, 120; initnpctimer; stopnpctimer; @@ -174,7 +174,7 @@ L_Done: attachrid(getcharid(3,$@cave3fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; @@ -203,14 +203,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE3_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE3_TIME, 120; initnpctimer; stopnpctimer; @@ -247,7 +247,7 @@ L_Done: attachrid(getcharid(3,$@cave4fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; @@ -276,14 +276,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE4_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE4_TIME, 120; initnpctimer; stopnpctimer; @@ -320,7 +320,7 @@ L_Done: attachrid(getcharid(3,$@cave5fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; @@ -349,14 +349,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE5_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE5_TIME, 120; initnpctimer; stopnpctimer; @@ -393,7 +393,7 @@ L_Done: attachrid(getcharid(3,$@cave6fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; @@ -422,14 +422,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE6_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE6_TIME, 120; initnpctimer; stopnpctimer; @@ -466,7 +466,7 @@ L_Done: attachrid(getcharid(3,$@cave7fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; @@ -495,14 +495,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE7_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE7_TIME, 120; initnpctimer; stopnpctimer; @@ -539,7 +539,7 @@ L_Done: attachrid(getcharid(3,$@cave8fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; @@ -568,14 +568,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE8_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE8_TIME, 120; initnpctimer; stopnpctimer; @@ -612,7 +612,7 @@ L_Done: attachrid(getcharid(3,$@cave9fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; @@ -641,14 +641,14 @@ OnMonsterDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2; -// Number of Waves +// Number of waves. set $@CAVE9_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE9_TIME, 120; initnpctimer; stopnpctimer; @@ -692,10 +692,10 @@ L_Done: attachrid(getcharid(3,$@cave10fighter$)); // Here you can define the messages to be shown for the players on the beginning of each wave. -// Remember to adjust the number of conditionals according to the number of waves +// Remember to adjust the number of conditionals according to the number of waves. if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave10 == 1) message strcharinfo(0), "I feel I'm getting close to the end..."; + if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end..."; if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!"; if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them! Wait... what is that?!"; @@ -734,16 +734,16 @@ OnBossDeath: end; onInit: -// Here you can define the specifics of each Cave Battle -// Monsters IDs to be spawned before the boss +// Here you can define the specifics of each battle cave. +// Monsters IDs to be spawned. before the boss. setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036; -// Number of monsters of each ID +// Number of monsters of each ID. setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1; -// ID of the boss monster +// ID of the boss monster. set $@BOSS, 1067; -// Number of Waves before the boss +// Number of waves. before the boss. set $@CAVE10_WAVES, 4; -// Maximum time (in seconds) for the player to finish the fight +// Maximum time (in seconds) for the player to finish the fight. set $@CAVE10_TIME, 120; initnpctimer; stopnpctimer; |