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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-27 00:27:02 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:05:14 +0100 |
commit | 9ce9293380df1e5043118cd5627f2b471b75b39b (patch) | |
tree | 4c830105f622383f3d570a74ce7145a2e5234d41 | |
parent | bb25ce666172b76da17b89786fcc7e1ac1a8c4d3 (diff) | |
download | serverdata-9ce9293380df1e5043118cd5627f2b471b75b39b.tar.gz serverdata-9ce9293380df1e5043118cd5627f2b471b75b39b.tar.bz2 serverdata-9ce9293380df1e5043118cd5627f2b471b75b39b.tar.xz serverdata-9ce9293380df1e5043118cd5627f2b471b75b39b.zip |
Restructuring the quests saved in TMW_Quest: Convert Vincent to new variables.
-rw-r--r-- | world/map/npc/001-1/vincent.txt | 54 |
1 files changed, 26 insertions, 28 deletions
diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt index e2a53a31..4ed4adfc 100644 --- a/world/map/npc/001-1/vincent.txt +++ b/world/map/npc/001-1/vincent.txt @@ -1,4 +1,4 @@ -// +// Variables used: nibble 2 of QUEST_SouthTulimshar 001-1.gat,135,42,0|script|Vincent|113,{ set @hw2011_npc_id, $@hw2011_npc_vincent; @@ -6,23 +6,19 @@ goto L_TrickOrTreat; L_Begin: - if (TMW_Quest >= 10) goto L_Done; - if (TMW_Quest == 9) goto L_Progress; - if (TMW_Quest == 8) goto L_Start; - if (TMW_Quest < 8) goto L_Convince_Vincent_First; + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; - // If this happens, something is wrong with the above code. - mes "Vincent looks confused."; - goto L_Close; + set @state, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); + + if (@state >= 2) goto L_Done; + if (@state == 1) goto L_Progress; L_Convince_Vincent_First: mes "[Vincent]"; mes "\"I'm making an action figure. I'm almost done with it.\""; - mes ""; - mes "Vincent seems distracted with his near-completed figurine for now."; - goto L_Close; + next; -L_Start: set @TEMP, rand(4); if(@TEMP == 0) goto L_Opening1; if(@TEMP == 1) goto L_Opening2; @@ -30,41 +26,36 @@ L_Start: if(@TEMP == 3) goto L_Opening4; L_Opening1: - mes "[Vincent]"; mes "\"I just need 10 more Bug Legs to finish my action figure!\""; next; goto L_Ask; L_Opening2: - mes "[Vincent]"; mes "\"This maggot action figure is awesome! I just need to attach 10 Bug Legs.\""; next; goto L_Ask; L_Opening3: - mes "[Vincent]"; mes "\"This is a great action figure! A must have! All I need is a few parts...\""; next; goto L_Ask; L_Opening4: - mes "[Vincent]"; mes "\"Can you get me 10 Bug Legs? I need them to replace the action figure parts.\""; next; goto L_Ask; L_Ask: - mes "[Vincent]"; mes "\"Will you help me find 10 Bug Legs?\""; next; menu - "Yes", L_Sure, - "No", -; - goto L_Close; + "Yes.", L_Sure, + "No.", L_Close; L_Sure: - set TMW_Quest, 9; - set @TEMP,rand(4); + set @state, 1; + callsub S_Update_Var; + set @TEMP, rand(4); if(@TEMP == 0) goto L_Req1; if(@TEMP == 1) goto L_Req2; if(@TEMP == 2) goto L_Req3; @@ -90,29 +81,31 @@ L_Req3: L_Req4: mes "[Vincent]"; - mes "\"I'm sure I will give a small reward. :D\""; + mes "\"I'm sure I will give a small reward.\""; next; goto L_Wait; L_Wait: - mes "[Vincent]"; mes "\"Now please go get me 10 Bug Legs.\""; goto L_Close; L_Progress: - if(countitem("BugLeg") >= 10) goto L_Have; + if(countitem("BugLeg") >= 10) + goto L_Have; mes "[Vincent]"; - mes "\"Please help me collect 10 Bug Legs!\""; + mes "\"Please help me collect 10 Bug Legs! I need them to complete my action figure.\""; goto L_Close; L_Have: mes "[Vincent]"; mes "\"Excellent! Finally I can complete the model!!\""; next; - if(countitem("BugLeg") < 10) goto L_Progress; + if(countitem("BugLeg") < 10) + goto L_Progress; delitem "BugLeg", 10; set Zeny, Zeny + 1000; - set TMW_Quest, 10; + set @state, 2; + callsub S_Update_Var; mes "[Vincent]"; mes "\"Here you go, a little of my appreciation!\""; @@ -127,8 +120,13 @@ L_Done: L_Close: set @TEMP, 0; + set @state, 0; close; +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_2_MASK) | (@state << NIBBLE_2_SHIFT)); + return; + L_TrickOrTreat: callfunc "TrickOrTreat2011"; goto L_Begin; |