diff options
author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-12-13 20:48:12 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-12-13 20:48:12 +0000 |
commit | 65342bfdf0e70bff6be9e5c09b59f8f65f21d97a (patch) | |
tree | 0490a495566b8d77a48067a95b9c544837222885 | |
parent | f4212962d420f8872a423ba9e76ff6358a826a06 (diff) | |
download | serverdata-65342bfdf0e70bff6be9e5c09b59f8f65f21d97a.tar.gz serverdata-65342bfdf0e70bff6be9e5c09b59f8f65f21d97a.tar.bz2 serverdata-65342bfdf0e70bff6be9e5c09b59f8f65f21d97a.tar.xz serverdata-65342bfdf0e70bff6be9e5c09b59f8f65f21d97a.zip |
Added new monsters and items.
-rwxr-xr-x | db/item_db.txt | 24 | ||||
-rw-r--r-- | db/mob_db.txt | 6 | ||||
-rw-r--r-- | db/mob_skill_db.txt | 63 | ||||
-rw-r--r-- | db/skill_db.txt | 29 |
4 files changed, 107 insertions, 15 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index 06cccce1..a03f3328 100755 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -49,7 +49,29 @@ 544,Silk_Headband,Silk Headband,5,800,400,10,,3,,,10477567,2,256,,,,{},{} 545,Forest_Bow,Forest Bow,4,5000,2500,10,65,,5,,10477567,2,34,,,,{},{} 546,Desert_Shirt,Desert_Shirt,5,2000,1000,10,,6,,,10477567,2,16,,,,{},{} +547,Spear,Spear,4,20,10,10,100,,,,0,2,2,,,,{},{} +548,Pickaxe,Pickaxe,4,20,10,10,100,,,,0,2,2,,,,{},{} +549,Axe,Axe,4,20,10,10,100,,,,0,2,2,,,,{},{} +550,Blacksmith_Axe,Blacksmith's axe,4,20,10,10,100,,,,0,2,2,,,,{},{} +551,Hint1,Hint,3,0,0,10,,,,,,,,,,,{},{} +552,Hint2,Hint,3,0,0,10,,,,,,,,,,,{},{} +553,Hint3,Hint,3,0,0,10,,,,,,,,,,,{},{} +554,Hint4,Hint,3,0,0,10,,,,,,,,,,,{},{} +555,Hint5,Hint,3,0,0,10,,,,,,,,,,,{},{} +556,Hint6,Hint,3,0,0,10,,,,,,,,,,,{},{} +557,Hint7,Hint,3,0,0,10,,,,,,,,,,,{},{} +558,Hint8,Hint,3,0,0,10,,,,,,,,,,,{},{} +559,Hint9,Hint,3,0,0,10,,,,,,,,,,,{},{} +560,Hint10,Hint,3,0,0,10,,,,,,,,,,,{},{} +561,SabreSword,SabreSword,4,10000,5000,100,100,,1,0,10477567,2,2,1,1,1,{},{} +562,ChickenLeg,ChickenLeg,0,250,125,10,,,,,10477567,2,,,,,{ itemheal 500,5; },{} +563,WinterGloves,WinterGloves,5,6000,3000,20,,2,,0,10477567,2,4,,0,0,{},{} +564,WoolSweather,WoolSweather,5,2000,1000,10,,6,,,10477567,2,16,,,,{},{} +565,Petal,Petal,0,50,25,10,,,,,10477567,2,,,,,{ itemheal 50,5; },{} +566,SmallMushroom,SmallMushroom,0,50,25,10,,,,,10477567,2,,,,,{ itemheal 50,5; },{} +567,IronPotion,IronPotion,0,500,250,10,,,,,10477567,2,,,,,{ sc_start SC_ATKPOT,30,30; },{} +568,ConcentrationPotion,ConcentrationPotion,0,500,250,10,,,,,10477567,2,,,,,{ sc_start SC_SpeedPot0,1800,0; },{} 1199,Arrow,Arrow,10,1,1,1,25,,,,35046926835711,2,32768,,1,,{},{} 1200,Bow,Bow,4,1000,500,200,15,,5,0,10477567,2,34,1,4,11,{},{} 1201,Knife,Knife,4,50,25,100,5,,1,0,554329694207,2,2,1,1,1,{},{} -1202,Cotton_Shirt,Cotton Shirt,5,10,5,100,,2,,0,10477567,2,16,,0,0,{},{} +1202,Cotton_Shirt,Cotton Shirt,5,10,5,100,,2,,0,10477567,2,16,,0,0,{},{}
\ No newline at end of file diff --git a/db/mob_db.txt b/db/mob_db.txt index 7860bfaf..ac1c1fa8 100644 --- a/db/mob_db.txt +++ b/db/mob_db.txt @@ -12,4 +12,8 @@ 1009,BlackScorpion,Black Scorpion,1,1100,0,200,70,1,80,90,4,6,20,20,10,10,35,10,1,1,1,0,20,133,1000,1500,672,480,523,150,509,100,518,800,909,0,909,0,909,0,909,0,0,0,0,0,0,0,,,,,, 1010,Snake,Snake,1,4000,0,400,100,1,400,100,4,6,20,20,10,10,35,10,2,1,1,0,20,133,1000,1500,672,480,524,300,0,0,0,0,909,0,909,0,909,0,909,0,0,0,0,0,0,0,,,,,, 1011,Fire_Goblin,Fire Goblin,1,50,0,3,2,1,7,10,0,5,1,1,1,0,6,30,1,1,1,3,21,129,800,1872,672,480,505,800,501,150,518,800,502,150,521,70,522,1,909,0,0,0,0,0,0,0,,,,,, -1012,Spider,Spider,1,2000,0,230,90,1,150,80,4,6,20,20,10,10,35,10,2,1,1,0,25,175,1000,1500,672,480,537,500,535,100,0,0,909,0,909,0,909,0,909,0,0,0,0,0,0,0,,,,,, +1012,Spider,Spider,1,2000,0,230,90,1,150,80,4,6,20,20,10,10,35,10,2,1,1,0,25,175,1000,1500,672,480,537,5,535,100,0,0,909,0,909,0,909,0,909,0,0,0,0,0,0,0,,,,,, +1013,EvilMushroom,EvilMushroom,1,4000,0,420,110,1,400,100,4,6,20,20,10,10,35,10,1,1,1,3,25,137,800,1800,672,480,535,500,540,5,534,100,566,500,0,0,0,0,909,0,0,0,0,0,0,0,,,,,, +1014,SleepFlower,SleepFlower,1,4000,0,260,110,5,100,100,0,5,20,20,20,20,20,20,5,5,1,3,25,128,800,800,672,480,535,100,540,5,1199,100,526,400,565,500,0,0,909,0,0,0,0,0,0,0,,,,,, +1015,SantaSlime,SantaSlime,1,2500,0,100,0,2,100,60,2,7,1,30,1,0,30,30,2,2,1,0,20,161,1500,1872,672,480,512,800,513,700,514,600,519,500,527,400,538,10,0,0,0,0,0,0,0,0,,,,,, +1016,RudolphSlime,RudolphSlime,1,250,0,30,16,1,18,30,2,7,1,30,1,0,30,30,1,1,1,0,20,131,1500,1872,672,480,504,800,506,500,508,200,509,300,510,600,515,200,516,10,0,0,0,0,0,0,,,,,, diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt new file mode 100644 index 00000000..4d553194 --- /dev/null +++ b/db/mob_skill_db.txt @@ -0,0 +1,63 @@ +// Aegis zone 8.5 -> eAthena conversion by Komurka +// + Mob Skills for Einbroch+ by Lupus +//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, +// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, +// a value 1, a value 2, a value 3, a value 4, a value 5, emotion +//Example +//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7 +// +//rate refers to the chance of the skill being casted when the condition is fulfilled. +//delay is the time in milliseconds that has to be pass before recasting the same skill. +// +//STATE: +// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / +// attack / angry (like attack, except player has not attacked mob yet) / +// chase (following target, after being attacked) / follow (following +// target, without being attacked) +// +//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master +// (the following are for ground-skills, a random target tile is selected from +// the specified area): +// around1 (3x3 area around self) / around2 (5x5 area around self) / +// around3 (7x7 area around self) / around4 (9x9 area around self) / +// around5 (3x3 area around target) / around6 (5x5 area around target) / +// around7 (7x7 area around target) / around8 (9x9 area around target) / +// around (11x11 area around self) +// +//conditions: (condition type) (value which specifies a condition value) +// always uncondtional +// myhpltmaxrate when the mob's hp drops to a certain % +// mystatuson If the mob has any abnormalities in status (condition value), +// mystatusoff If the mob has ended any abnormalities in status (condition value), +// friendhpltmaxrate when the mobs' friend's hp drops to a certain % +// friendstatuson If the friend has any abnormalities in status (condition value), +// friendstatusoff If the friend has ended any abnormalities in status (condition value), +// attackpcgt Attack PC becomes more than the number of specification +// attackpcge Attack PC becomes equal or more than the number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. +// closedattacked when melee attacked (close range attack) +// longrangeattacked when long ranged attacked (like bows and far range weapons) +// skillused when a skill is used on the mob +// afterskill after the mob used certain skill. +// casttargeted when a target is in cast range. +// rudeattacked when a target is rude attacked +// hiding *not implemented yet* when a target is hidden +// +// The character's state which can be specified to be a condition value by the statuson/statusoff system +// anybad any type of state change +// stone condition of being in stone state +// freeze condition of being in frozen state +// stan condition of being in stunned state +// sleep condition of being in sleep state +// poison condition of being in poisoned state +// curse condition of being in cursed state +// silence condition of being in silenced state +// confusion condition of being in confusion state +// blind condition of being in blind state +// hiding condition of being in hidden state +// sight condition of being in unhidden state +1015,SantaSlime@NPC_EMOTION,idle,197,1,200,0,5000,yes,self,always,0,7,,,,, +1015,SantaSlime@NPC_EMOTION,walk,197,1,100,0,10000,yes,self,always,0,5,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,attack,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,, +1015,SantaSlime@NPC_SUMMONSLAVE,idle,196,5,10000,2000,60000,no,self,slavele,3,1016,,,,,
\ No newline at end of file diff --git a/db/skill_db.txt b/db/skill_db.txt index 1868aaa0..71b76e61 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,15 +1,18 @@ //skill_db.txt—AthenaDBŒv‰æ 2004/06/06 14:27:11 +0900 (JST) //id,range,hit,inf,pl,nk,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count -1,0,0,0,0,0,9,0,no,0,0,0,none,0 //NV_BASIC#Šî–{ƒXƒLƒ‹# -2,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Œ•C—û# -4,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#HP‰ñ•œ—ÍŒüã# -9,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#SP‰ñ•œ—ÍŒüã# -36,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_INCCARRY#ŠŽŒÀŠE—Ê‘‰Á# -37,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_DISCOUNT#ƒfƒBƒXƒJƒEƒ“ƒg# -38,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_OVERCHARGE#ƒI[ƒo[ƒ`ƒƒ[ƒW# -48,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_DOUBLE#ƒ_ƒuƒ‹ƒAƒ^ƒbƒN# -49,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_MISS#‰ñ”𗦑‰Á# -142,0,6,4,0,1,1,1,no,0,1,0,none,0 //NV_FIRSTAID#‰ž‹}Žè“–# -144,0,0,0,0,0,1,0,no,0,1,0,none,0 //SM_MOVINGRECOVERY#ˆÚ“®ŽžHP‰ñ•œ# -146,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_AUTOBERSERK#ƒI[ƒgƒo[ƒT[ƒN# -150,0,6,4,0,1,1,1,no,0,1,0,weapon,5 //TF_BACKSLIDING#ƒoƒbƒNƒXƒeƒbƒv#
\ No newline at end of file +1,0,0,0,0,0,9,0,no,0,0,0,none,0 //NV_BASIC +2,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD +4,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY +9,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY +36,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_INCCARRY +37,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_DISCOUNT +38,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_OVERCHARGE +48,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_DOUBLE +49,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_MISS +142,0,6,4,0,1,1,1,no,0,1,0,none,0 //NV_FIRSTAID +144,0,0,0,0,0,1,0,no,0,1,0,none,0 //SM_MOVINGRECOVERY +146,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_AUTOBERSERK +150,0,6,4,0,1,1,1,no,0,1,0,weapon,5 //TF_BACKSLIDING +//NPC Skills +196,0,0,4,0,1,10,1,no,0,2,0,magic,0 //NPC_SUMMONSLAVE +197,0,0,4,0,1,10,1,no,0,2,0,none,0 //NPC_EMOTION |