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author | tux9th <mr.x@aon.at> | 2013-11-24 11:19:57 +0100 |
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committer | tux9th <mr.x@aon.at> | 2013-11-24 11:19:57 +0100 |
commit | d19175e1a4d9f65c480540b69f3255eb4981e1f6 (patch) | |
tree | 1225ce0c8276553a961202fde3a58b43b1047511 | |
parent | 9bab4466134d43018070483b6d6a505dc0c08780 (diff) | |
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Editing Spell #N12:
Upon using Dark Magic users now call emoticon 5 instead of 3.
devil emoticon instead of amiable on.
-rw-r--r-- | world/map/conf/magic.conf.template | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template index ea85bfa4..29f2ade5 100644 --- a/world/map/conf/magic.conf.template +++ b/world/map/conf/magic.conf.template @@ -876,10 +876,9 @@ SPELL happy-curse (target : PC) : "#N12" = REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100) => EFFECT CALL adjust_spellpower(school); CALL default_effect(); - h = (max_hp(caster) / 2) * -1; - IF skill(caster, DARK) > 1 - THEN itemheal(caster, h, 0); - FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); + IF (skill(caster, DARK) > 1) + THEN FOR i = 0 TO (spellpower / 10) DO (emote(target, 5); WAIT 500;) + ELSE FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;); CALL gain_xp(1, 23); LOCAL SPELL rain : "#N13" = |