summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJessica Tölke <jtoelke@mail.upb.de>2012-01-11 18:11:07 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-11 18:11:07 +0100
commit101f56cae15f792cf4e2cdd6184b75d449119033 (patch)
treeb2cb9636418d5313bbda42a572dfc708db323760
parente8600b6cc96c7e82763718b9d636e2da2e6c0731 (diff)
downloadserverdata-101f56cae15f792cf4e2cdd6184b75d449119033.tar.gz
serverdata-101f56cae15f792cf4e2cdd6184b75d449119033.tar.bz2
serverdata-101f56cae15f792cf4e2cdd6184b75d449119033.tar.xz
serverdata-101f56cae15f792cf4e2cdd6184b75d449119033.zip
Barbarians: some fix in Fluffy Hunting minigame to prevent a level 1 char doing the quest with doing nothing.
Also remove some debug code and comments in ambushs.txt and update submodule pointer.
m---------client-data0
-rw-r--r--world/map/npc/033-1/kimarr.txt4
-rw-r--r--world/map/npc/034-1/ambushs.txt5
3 files changed, 4 insertions, 5 deletions
diff --git a/client-data b/client-data
-Subproject c6e054ede08e9b68a46e3747a67fb7c98c06286
+Subproject da628dc82b9ffaaba5cd7070fa9db65bd6c7bda
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index 8c6efd7c..a4e3f6f2 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -160,8 +160,7 @@ L_Game:
set $@Fluffy_Fighter$, strcharinfo(0);
set $@Fluffy_FighterID, getcharid(3);
set $@Fluffy_Time, 180;
-
- set $@Fluffy_Min, (BaseLevel*7)/10;
+ set $@Fluffy_Min, 1 + (BaseLevel*7)/10;
warp "033-1.gat", 79, 34;
initnpctimer;
@@ -401,6 +400,7 @@ L_FinallyInsertMe:
L_NotGoodEnough:
callsub S_Clean;
+ end;
L_ShowRecord:
set @rank, 0;
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index 6412e105..a6fc01dc 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -1,6 +1,5 @@
// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt
// Author: Jenalya
-// TODO: add more ambushs all over the map
034-1.gat,118,59,0|script|#Ambush0Trigger|32767,1,1,{
set @Q_Barbarians_MASK, NIBBLE_0_MASK;
@@ -9,8 +8,8 @@
if (@state != 4)
end;
-// if (rand(50) > wolvern_count) // TODO: eventally use different argument for rand
-// end;
+ if (rand(50) > wolvern_count)
+ end;
if ($@Ambush0_Active != 0)
end;