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author | Jared Adams <jaxad0127@gmail.com> | 2009-10-06 21:41:58 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-10-06 21:42:32 -0600 |
commit | 9664cba57ba340413376616017e714ef4af7fb9f (patch) | |
tree | 7caf483ff4e436a2f1edc8eb6080c9aba2e5c58f | |
parent | 18a9a977d4efdf595b7586388c23cd3f17102f01 (diff) | |
download | serverdata-9664cba57ba340413376616017e714ef4af7fb9f.tar.gz serverdata-9664cba57ba340413376616017e714ef4af7fb9f.tar.bz2 serverdata-9664cba57ba340413376616017e714ef4af7fb9f.tar.xz serverdata-9664cba57ba340413376616017e714ef4af7fb9f.zip |
Add more dialog to the Caretaker
-rw-r--r-- | npc/027-2_Caretakers_House/caretaker.txt | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/npc/027-2_Caretakers_House/caretaker.txt b/npc/027-2_Caretakers_House/caretaker.txt index 274c13f1..c8494f65 100644 --- a/npc/027-2_Caretakers_House/caretaker.txt +++ b/npc/027-2_Caretakers_House/caretaker.txt @@ -1,13 +1,13 @@ // Cemetary Caretaker -// TODO: add dialog/code for when first letter is delivered +// TODO: add dialog/code for giving more letters // Airlia supports receiving an infinate number of letters 027-2.gat,24,25,0 script Caretaker 159,{ if (QUEST_Graveyard_Caretaker == 1) goto L_Return_Dialog; if (QUEST_Graveyard_Caretaker == 2) goto L_Has_Letter; if (QUEST_Graveyard_Caretaker == 3) goto L_Delivered_Letter; - if (QUEST_Graveyard_Caretaker == 4) goto L_Has_No_New_Letter; - if (QUEST_Graveyard_Caretaker == 5) goto L_Has_New_Letter; + if (QUEST_Graveyard_Caretaker == 4) goto L_Give_New_Letter; + if (QUEST_Graveyard_Caretaker == 5) goto L_Has_Letter; mes "[Caretaker]"; mes "\"...Another adventurer comes to slay the already dead.\""; @@ -82,15 +82,20 @@ L_Has_Letter: close; L_Delivered_Letter: - // TODO: Thank player for delivering the initial letter - close; + mes "[Caretaker]"; + mes "\"Have you found my daughter?\""; + next; -L_Has_No_New_Letter: - // TODO: Give player a new letter; add time limit + menu + "Yes.", -; + + mes "[Caretaker]"; + mes "\"Thank you for delivering my letter.\""; + next; close; -L_Has_New_Letter: - // TODO: The player has to deliver the current letter first +L_Give_New_Letter: + // TODO: Give player a new letter; add time limit close; OnTimer3000: |