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authorcoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-03 08:59:32 -0300
committercoffee <coffee@coffee-EP45-UD3L.(none)>2011-09-03 08:59:32 -0300
commit70adc42c045cc081185f0ddb256d2f4896ad7b50 (patch)
tree5146042b93e619eb71f2e12dcf4407c858a7bbb7
parentfab305565f4621cbf44912b97276d8ba27501f6d (diff)
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Tab converting and reformating scripts related to the battlecaves in rossy quest.
-rw-r--r--world/map/npc/025-3/barriers.txt474
-rw-r--r--world/map/npc/025-4/battlecaves.txt409
2 files changed, 569 insertions, 314 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt
index 8377c5f3..28148ab0 100644
--- a/world/map/npc/025-3/barriers.txt
+++ b/world/map/npc/025-3/barriers.txt
@@ -2,21 +2,24 @@
// -----------------------------------Warp to Cave 1 ---------------------------------------
-025-3.gat,78,127,0 script #WarpBattleCave1 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1 || $@battlecave1 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,78,127,0|script|#WarpBattleCave1|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1 || $@battlecave1 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE1)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave1, 1;
warp "025-4.gat", 41, 95;
set $@cave1fighter$, strcharinfo(0);
set $@cave1fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave1start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -36,24 +39,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave1 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave1fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave1 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave1fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave1fighter$));
- if (getareausers("025-4.gat", 26, 63, 60, 97) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE1) goto L_Win;
- if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 26, 63, 60, 97) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave1fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE1)
+ goto L_Win;
+ if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave1fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave1start) < 60) set $@cave1start, $@cave1start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave1start) < 60)
+ set $@cave1start, $@cave1start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave1_timer, $@cave1_timer + 5;
- if ($@cave1_timer >= 60) goto L_BadAir;
+ if ($@cave1_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -113,21 +125,24 @@ L_AlreadyClean:
// ---------------------------- Warp to Cave 2 ----------------------------
-025-3.gat,53,107,0 script #WarpBattleCave2 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1 || $@battlecave2 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,53,107,0|script|#WarpBattleCave2|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1 || $@battlecave2 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE2)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave2, 1;
warp "025-4.gat", 110, 94;
set $@cave2fighter$, strcharinfo(0);
set $@cave2fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave2start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -147,24 +162,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave2 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave2fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave2 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave2fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave2fighter$));
- if (getareausers("025-4.gat", 97, 62, 126, 96) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE2) goto L_Win;
- if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 97, 62, 126, 96) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave2fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE2)
+ goto L_Win;
+ if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave2fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave2start) < 60) set $@cave2start, $@cave2start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave2start) < 60)
+ set $@cave2start, $@cave2start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave2_timer, $@cave2_timer + 5;
- if ($@cave2_timer >= 60) goto L_BadAir;
+ if ($@cave2_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -223,21 +247,24 @@ L_AlreadyClean:
// --------------------------------- Warp to Cave 3 ----------------------------------------
-025-3.gat,71,83,0 script #WarpBattleCave3 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1 || $@battlecave3 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,71,83,0|script|#WarpBattleCave3|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1 || $@battlecave3 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE3)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave3, 1;
warp "025-4.gat", 168, 115;
set $@cave3fighter$, strcharinfo(0);
set $@cave3fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave3start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -257,24 +284,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave3 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave3fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave3 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave3fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave3fighter$));
- if (getareausers("025-4.gat", 150, 84, 177, 117) < 1) goto L_Ranaway;
- if (cavefights & BATTLE_CAVE3) goto L_Win;
- if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead;
- if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 150, 84, 177, 117) < 1)
+ goto L_Ranaway;
+ if (cavefights & BATTLE_CAVE3)
+ goto L_Win;
+ if (PC_DIE_COUNTER > $@cave3fighterdeaths)
+ goto L_CleaningDead;
+ if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave3fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave3start) < 60) set $@cave3start, $@cave3start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave3start) < 60)
+ set $@cave3start, $@cave3start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave3_timer, $@cave3_timer + 5;
- if ($@cave3_timer >= 60) goto L_BadAir;
+ if ($@cave3_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -333,21 +369,24 @@ L_AlreadyClean:
// --------------------------- Warp to Cave 4 --------------------------------------
-025-3.gat,80,83,0 script #WarpBattleCave4 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1 || $@battlecave4 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,80,83,0|script|#WarpBattleCave4|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1 || $@battlecave4 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE4)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave4, 1;
warp "025-4.gat", 32, 154;
set $@cave4fighter$, strcharinfo(0);
set $@cave4fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave4start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -367,24 +406,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave4 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave4fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave4 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave4fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave4fighter$));
- if (getareausers("025-4.gat", 28, 124, 57, 156) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE4) goto L_Win;
- if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 28, 124, 57, 156) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave4fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE4)
+ goto L_Win;
+ if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave4fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave4start) < 60) set $@cave4start, $@cave4start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave4start) < 60)
+ set $@cave4start, $@cave4start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave4_timer, $@cave4_timer + 5;
- if ($@cave4_timer >= 60) goto L_BadAir;
+ if ($@cave4_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -443,21 +491,24 @@ L_AlreadyClean:
// --------------------------- Warp to Cave 5 ----------------------------------------
-025-3.gat,71,30,0 script #WarpBattleCave5 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1 || $@battlecave5 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,71,30,0|script|#WarpBattleCave5|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1 || $@battlecave5 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE5)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave5, 1;
warp "025-4.gat", 100, 158;
set $@cave5fighter$, strcharinfo(0);
set $@cave5fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave5start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -477,24 +528,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave5 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave5fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave5 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave5fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave5fighter$));
- if (getareausers("025-4.gat", 91, 131, 124, 160) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE5) goto L_Win;
- if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 91, 131, 124, 160) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave5fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE5)
+ goto L_Win;
+ if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave5fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave5start) < 60) set $@cave5start, $@cave5start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave5start) < 60)
+ set $@cave5start, $@cave5start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave5_timer, $@cave5_timer + 5;
- if ($@cave5_timer >= 60) goto L_BadAir;
+ if ($@cave5_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -553,21 +613,24 @@ L_AlreadyClean:
// -------------------------------- Warp to Cave 6 -----------------------------------------
-025-3.gat,128,35,0 script #WarpBattleCave6 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1 || $@battlecave6 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,128,35,0|script|#WarpBattleCave6|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1 || $@battlecave6 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE6)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave6, 1;
warp "025-4.gat", 159, 172;
set $@cave6fighter$, strcharinfo(0);
set $@cave6fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave6start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -587,24 +650,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave6 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave6fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave6 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave6fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave6fighter$));
- if (getareausers("025-4.gat", 153, 143, 178, 174) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE6) goto L_Win;
- if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 153, 143, 178, 174) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave6fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE6)
+ goto L_Win;
+ if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave6fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave6start) < 60) set $@cave6start, $@cave6start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave6start) < 60)
+ set $@cave6start, $@cave6start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave6_timer, $@cave6_timer + 5;
- if ($@cave6_timer >= 60) goto L_BadAir;
+ if ($@cave6_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -663,21 +735,24 @@ L_AlreadyClean:
// ---------------------------- Warp to Cave 7 ------------------------------------------
-025-3.gat,70,57,0 script #WarpBattleCave7 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1 || $@battlecave7 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,70,57,0|script|#WarpBattleCave7|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1 || $@battlecave7 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE7)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave7, 1;
warp "025-4.gat", 42, 217;
set $@cave7fighter$, strcharinfo(0);
set $@cave7fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave7start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -697,24 +772,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave7 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave7fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave7 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave7fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave7fighter$));
- if (getareausers("025-4.gat", 27, 185, 61, 219) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE7) goto L_Win;
- if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 27, 185, 61, 219) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave7fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE7)
+ goto L_Win;
+ if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave7fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave7start) < 60) set $@cave7start, $@cave7start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave7start) < 60)
+ set $@cave7start, $@cave7start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave7_timer, $@cave7_timer + 5;
- if ($@cave7_timer >= 60) goto L_BadAir;
+ if ($@cave7_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -773,21 +857,24 @@ L_AlreadyClean:
// -----------------------------------------------Warp to Cave 8-------------------------------------------------------------
-025-3.gat,138,92,0 script #WarpBattleCave8 45,1,1,{
-
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1 || $@battlecave8 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+025-3.gat,138,92,0|script|#WarpBattleCave8|45,1,1,{
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1 || $@battlecave8 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE8)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave8, 1;
warp "025-4.gat", 105, 214;
set $@cave8fighter$, strcharinfo(0);
set $@cave8fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave8start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -807,24 +894,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave8 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave8fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave8 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave8fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave8fighter$));
- if (getareausers("025-4.gat", 90, 193, 119, 216) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE8) goto L_Win;
- if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 90, 193, 119, 216) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave8fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE8)
+ goto L_Win;
+ if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave8fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave8start) < 60) set $@cave8start, $@cave8start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave8start) < 60)
+ set $@cave8start, $@cave8start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave8_timer, $@cave8_timer + 5;
- if ($@cave8_timer >= 60) goto L_BadAir;
+ if ($@cave8_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -883,21 +979,25 @@ L_AlreadyClean:
// ------------------------------ Warp to Cave 9 ----------------------------------------
-025-3.gat,138,160,0 script #WarpBattleCave9 45,1,1,{
+025-3.gat,138,160,0|script|#WarpBattleCave9|45,1,1,{
- if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped;
- if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1 || $@battlecave9 > 0) goto L_SomeoneInside;
- if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone;
- if (Rossy_Quest < 15) goto L_Block;
+ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ goto L_AlreadyHelped;
+ if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1 || $@battlecave9 > 0)
+ goto L_SomeoneInside;
+ if (cavefights & BATTLE_CAVE9)
+ goto L_AlreadyDone;
+ if (Rossy_Quest < 15)
+ goto L_Block;
L_StartFight:
set $@battlecave9, 1;
warp "025-4.gat", 157, 222;
set $@cave9fighter$, strcharinfo(0);
set $@cave9fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave9start, gettimetick(2);
message strcharinfo(0), "As you enter, you feel an evil force filling up the cave.";
+ startnpctimer;
end;
L_SomeoneInside:
@@ -917,24 +1017,33 @@ L_Block:
end;
OnTimer5000:
- if ($@battlecave9 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave9fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave9 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave9fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave9fighter$));
- if (getareausers("025-4.gat", 144, 192, 173, 226) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_CleaningDead;
- if (cavefights & BATTLE_CAVE9) goto L_Win;
- if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 144, 192, 173, 226) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave9fighterdeaths)
+ goto L_CleaningDead;
+ if (cavefights & BATTLE_CAVE9)
+ goto L_Win;
+ if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave9fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave9start) < 60) set $@cave9start, $@cave9start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave9start) < 60)
+ set $@cave9start, $@cave9start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave9_timer, $@cave9_timer + 5;
- if ($@cave9_timer >= 60) goto L_BadAir;
+ if ($@cave9_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -993,22 +1102,36 @@ L_AlreadyClean:
// ----------------------------- Warp to Boss Cave -------------------------------
-025-3.gat,77,170,0 script #WarpBossCave 45,1,1,{
- if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) end;
- if (Rossy_Quest == 16) goto L_AlreadyHelped;
+025-3.gat,77,170,0|script|#WarpBossCave|45,1,1,{
+ if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED)
+ end;
+ if (Rossy_Quest == 16)
+ goto L_AlreadyHelped;
set @barrier_force, -9;
- if (cavefights & BATTLE_CAVE1) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE2) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE3) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE4) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE5) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE6) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE7) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE8) set @barrier_force, @barrier_force + 1;
- if (cavefights & BATTLE_CAVE9) set @barrier_force, @barrier_force + 1;
- if (@barrier_force != 0) goto L_Hurt;
- if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1 || $@battlecave10 > 0) goto L_SomeoneInside;
- if (@barrier_force == 0) goto L_StartFight;
+ if (cavefights & BATTLE_CAVE1)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE2)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE3)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE4)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE5)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE6)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE7)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE8)
+ set @barrier_force, @barrier_force + 1;
+ if (cavefights & BATTLE_CAVE9)
+ set @barrier_force, @barrier_force + 1;
+ if (@barrier_force != 0)
+ goto L_Hurt;
+ if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1 || $@battlecave10 > 0)
+ goto L_SomeoneInside;
+ if (@barrier_force == 0)
+ goto L_StartFight;
end;
L_Hurt:
@@ -1023,8 +1146,8 @@ L_StartFight:
warp "025-4.gat", 157, 44;
set $@cave10fighter$, strcharinfo(0);
set $@cave10fighterdeaths, PC_DIE_COUNTER;
- startnpctimer;
set $@cave10start, gettimetick(2);
+ startnpctimer;
end;
L_SomeoneInside:
@@ -1037,24 +1160,33 @@ L_AlreadyHelped:
end;
OnTimer5000:
- if ($@battlecave10 == 0) goto L_AlreadyClean;
- if (isloggedin(getcharid(3,$@cave10fighter$))==0) goto L_CleaningNorid;
+ if ($@battlecave10 == 0)
+ goto L_AlreadyClean;
+ if (isloggedin(getcharid(3,$@cave10fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave10fighter$));
- if (getareausers("025-4.gat", 142, 24, 172, 48) < 1) goto L_Ranaway;
- if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_CleaningDead;
- if (Rossy_Quest == 16) goto L_Win;
- if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning;
+ if (getareausers("025-4.gat", 142, 24, 172, 48) < 1)
+ goto L_Ranaway;
+ if (PC_DIE_COUNTER > $@cave10fighterdeaths)
+ goto L_CleaningDead;
+ if (Rossy_Quest == 16)
+ goto L_Win;
+ if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME)
+ goto L_Cleaning;
setnpctimer 0;
end;
L_Win:
attachrid(getcharid(3,$@cave10fighter$));
message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out.";
- if ((gettimetick(2) - $@cave10start) < 60) set $@cave10start, $@cave10start + 60;
- if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir;
+ if ((gettimetick(2) - $@cave10start) < 60)
+ set $@cave10start, $@cave10start + 60;
+ if (Hp - (MaxHp*5)/100 <= 0)
+ goto L_BadAir;
percentheal -5, 0;
set $@cave10_timer, $@cave10_timer + 5;
- if ($@cave10_timer >= 60) goto L_BadAir;
+ if ($@cave10_timer >= 60)
+ goto L_BadAir;
setnpctimer 0;
end;
@@ -1092,8 +1224,10 @@ L_Cleaning:
L_CleaningDead:
attachrid(getcharid(3,$@cave10fighter$));
warp "025-3.gat", 77, 168;
- if ($@wave_cave10 < 5) message strcharinfo(0), "You were not strong enough to eliminate this power source.";
- if ($@wave_cave10 == 5) message strcharinfo(0), "This horrible monster is probably too powerful for you right now.";
+ if ($@wave_cave10 < 5)
+ message strcharinfo(0), "You were not strong enough to eliminate this power source.";
+ if ($@wave_cave10 == 5)
+ message strcharinfo(0), "This horrible monster is probably too powerful for you right now.";
callsub S_Cleaning;
end;
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt
index 411e2026..89a16305 100644
--- a/world/map/npc/025-4/battlecaves.txt
+++ b/world/map/npc/025-4/battlecaves.txt
@@ -2,11 +2,15 @@
// --------------------------------- Cave 1 -----------------------------------
-025-4.gat,41,85,0 script #StartCaveFight1 324,{
- if ($@battlecave1 == 2 && $@cave1fighter$ == strcharinfo(0)) end;
- if ($@battlecave1 == 2 && $@cave1fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave1 == 1) goto L_Start;
+025-4.gat,41,85,0|script|#StartCaveFight1|324,{
+ if ($@battlecave1 == 2 && $@cave1fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave1 == 2 && $@cave1fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave1 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -17,7 +21,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -26,7 +31,8 @@ L_Start:
L_Summon:
set $@cave1_loop, $@cave1_loop + 1;
areamonster "025-4.gat",26,63,60,97,"",$@CAVE1_MONSTERS_IDS[$@cave1_loop],$@CAVE1_MONSTERS_QTY[$@cave1_loop],"#StartCaveFight1::OnMonsterDeath";
- if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave1_loop <= getarraysize($@CAVE1_MONSTERS_IDS))
+ goto L_Summon;
set $@cave1_loop, 0;
end;
@@ -37,15 +43,18 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave1 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave1 == 1)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon;
+ if ($@wave_cave1 < $@CAVE1_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE1);
end;
OnMonsterDeath:
set $@cave1_kills, $@cave1_kills + 1;
- if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3] + $@CAVE1_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave1_kills >= $@CAVE1_MONSTERS_QTY[1] + $@CAVE1_MONSTERS_QTY[2] + $@CAVE1_MONSTERS_QTY[3] + $@CAVE1_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -131,8 +140,9 @@ onInit:
// --------------------- Cave 1 Checker ----------------------------
-025-4.gat,41,97,0 script #CheckCaveFight1 45,1,1,{
- if (cavefights & BATTLE_CAVE1 || $@battlecave1 == 1) goto L_Done;
+025-4.gat,41,97,0|script|#CheckCaveFight1|45,1,1,{
+ if (cavefights & BATTLE_CAVE1 || $@battlecave1 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -144,11 +154,15 @@ L_Done:
// --------------------------------- Cave 2 ---------------------------------------
-025-4.gat,115,77,0 script #StartCaveFight2 324,{
- if ($@battlecave2 == 2 && $@cave2fighter$ == strcharinfo(0)) end;
- if ($@battlecave2 == 2 && $@cave2fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave2 == 1) goto L_Start;
+025-4.gat,115,77,0|script|#StartCaveFight2|324,{
+ if ($@battlecave2 == 2 && $@cave2fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave2 == 2 && $@cave2fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave2 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -159,7 +173,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -168,7 +183,8 @@ L_Start:
L_Summon:
set $@cave2_loop, $@cave2_loop + 1;
areamonster "025-4.gat",97, 62, 126, 96,"",$@CAVE2_MONSTERS_IDS[$@cave2_loop],$@CAVE2_MONSTERS_QTY[$@cave2_loop],"#StartCaveFight2::OnMonsterDeath";
- if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave2_loop <= getarraysize($@CAVE2_MONSTERS_IDS))
+ goto L_Summon;
set $@cave2_loop, 0;
end;
@@ -180,15 +196,18 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave2 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave2 == 1)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave2 < $@CAVE2_WAVES) goto L_Summon;
+ if ($@wave_cave2 < $@CAVE2_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE2);
end;
OnMonsterDeath:
set $@cave2_kills, $@cave2_kills + 1;
- if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3] + $@CAVE2_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3] + $@CAVE2_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -201,8 +220,9 @@ L_no_root:
// --------------------- Cave 2 Checker ----------------------------
-025-4.gat,110,96,0 script #CheckCaveFight2 45,1,1,{
- if (cavefights & BATTLE_CAVE2 || $@battlecave2 == 1) goto L_Done;
+025-4.gat,110,96,0|script|#CheckCaveFight2|45,1,1,{
+ if (cavefights & BATTLE_CAVE2 || $@battlecave2 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -212,11 +232,15 @@ L_Done:
}
// ------------------------------------ Cave 3 --------------------------------------
-025-4.gat,164,103,0 script #StartCaveFight3 324,{
- if ($@battlecave3 == 2 && $@cave3fighter$ == strcharinfo(0)) end;
- if ($@battlecave3 == 2 && $@cave3fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave3 == 1) goto L_Start;
+025-4.gat,164,103,0|script|#StartCaveFight3|324,{
+ if ($@battlecave3 == 2 && $@cave3fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave3 == 2 && $@cave3fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave3 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -227,7 +251,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -236,7 +261,8 @@ L_Start:
L_Summon:
set $@cave3_loop, $@cave3_loop + 1;
areamonster "025-4.gat",150, 84, 177, 117,"",$@CAVE3_MONSTERS_IDS[$@cave3_loop],$@CAVE3_MONSTERS_QTY[$@cave3_loop],"#StartCaveFight3::OnMonsterDeath";
- if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave3_loop <= getarraysize($@CAVE3_MONSTERS_IDS))
+ goto L_Summon;
set $@cave3_loop, 0;
end;
@@ -248,15 +274,18 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave3 == 1) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave3 == 1)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave3 < $@CAVE3_WAVES) goto L_Summon;
+ if ($@wave_cave3 < $@CAVE3_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE3);
end;
OnMonsterDeath:
set $@cave3_kills, $@cave3_kills + 1;
- if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3] + $@CAVE3_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3] + $@CAVE3_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -270,8 +299,9 @@ L_no_root:
// --------------------- Cave 3 Checker ----------------------------
-025-4.gat,168,117,0 script #CheckCaveFight3 45,1,1,{
- if (cavefights & BATTLE_CAVE3 || $@battlecave3 == 1) goto L_Done;
+025-4.gat,168,117,0|script|#CheckCaveFight3|45,1,1,{
+ if (cavefights & BATTLE_CAVE3 || $@battlecave3 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -281,11 +311,15 @@ L_Done:
}
// --------------------------- Cave 4 --------------------------------
-025-4.gat,39,143,0 script #StartCaveFight4 324,{
- if ($@battlecave4 == 2 && $@cave4fighter$ == strcharinfo(0)) end;
- if ($@battlecave4 == 2 && $@cave4fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave4 == 1) goto L_Start;
+025-4.gat,39,143,0|script|#StartCaveFight4|324,{
+ if ($@battlecave4 == 2 && $@cave4fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave4 == 2 && $@cave4fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave4 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -296,7 +330,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -305,7 +340,8 @@ L_Start:
L_Summon:
set $@cave4_loop, $@cave4_loop + 1;
areamonster "025-4.gat",28, 124, 57, 156,"",$@CAVE4_MONSTERS_IDS[$@cave4_loop],$@CAVE4_MONSTERS_QTY[$@cave4_loop],"#StartCaveFight4::OnMonsterDeath";
- if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave4_loop <= getarraysize($@CAVE4_MONSTERS_IDS))
+ goto L_Summon;
set $@cave4_loop, 0;
end;
@@ -317,16 +353,20 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave4 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave4 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave4 == 2)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave4 < $@CAVE4_WAVES) goto L_Summon;
+ if ($@wave_cave4 < $@CAVE4_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE4);
end;
OnMonsterDeath:
set $@cave4_kills, $@cave4_kills + 1;
- if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3] + $@CAVE4_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3] + $@CAVE4_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -340,8 +380,9 @@ L_no_root:
// --------------------- Cave 4 Checker ----------------------------
-025-4.gat,32,156,0 script #CheckCaveFight4 45,1,1,{
- if (cavefights & BATTLE_CAVE4 || $@battlecave4 == 1) goto L_Done;
+025-4.gat,32,156,0|script|#CheckCaveFight4|45,1,1,{
+ if (cavefights & BATTLE_CAVE4 || $@battlecave4 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -352,11 +393,15 @@ L_Done:
// ---------------------------- Cave 5 ------------------------------
-025-4.gat,109,143,0 script #StartCaveFight5 324,{
- if ($@battlecave5 == 2 && $@cave5fighter$ == strcharinfo(0)) end;
- if ($@battlecave5 == 2 && $@cave5fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave5 == 1) goto L_Start;
+025-4.gat,109,143,0|script|#StartCaveFight5|324,{
+ if ($@battlecave5 == 2 && $@cave5fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave5 == 2 && $@cave5fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave5 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -367,7 +412,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -376,7 +422,8 @@ L_Start:
L_Summon:
set $@cave5_loop, $@cave5_loop + 1;
areamonster "025-4.gat",91, 131, 124, 160,"",$@CAVE5_MONSTERS_IDS[$@cave5_loop],$@CAVE5_MONSTERS_QTY[$@cave5_loop],"#StartCaveFight5::OnMonsterDeath";
- if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave5_loop <= getarraysize($@CAVE5_MONSTERS_IDS))
+ goto L_Summon;
set $@cave5_loop, 0;
end;
@@ -388,16 +435,20 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave5 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave5 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave5 == 2)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave5 < $@CAVE5_WAVES) goto L_Summon;
+ if ($@wave_cave5 < $@CAVE5_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE5);
end;
OnMonsterDeath:
set $@cave5_kills, $@cave5_kills + 1;
- if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3] + $@CAVE5_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3] + $@CAVE5_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -411,8 +462,9 @@ L_no_root:
// --------------------- Cave 5 Checker ----------------------------
-025-4.gat,100,160,0 script #CheckCaveFight5 45,1,1,{
- if (cavefights & BATTLE_CAVE5 || $@battlecave5 == 1) goto L_Done;
+025-4.gat,100,160,0|script|#CheckCaveFight5|45,1,1,{
+ if (cavefights & BATTLE_CAVE5 || $@battlecave5 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -423,11 +475,15 @@ L_Done:
// -------------------------------- Cave 6 -----------------------------------------
-025-4.gat,162,162,0 script #StartCaveFight6 324,{
- if ($@battlecave6 == 2 && $@cave6fighter$ == strcharinfo(0)) end;
- if ($@battlecave6 == 2 && $@cave6fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave6 == 1) goto L_Start;
+025-4.gat,162,162,0|script|#StartCaveFight6|324,{
+ if ($@battlecave6 == 2 && $@cave6fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave6 == 2 && $@cave6fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave6 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -438,7 +494,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -447,7 +504,8 @@ L_Start:
L_Summon:
set $@cave6_loop, $@cave6_loop + 1;
areamonster "025-4.gat",153, 143, 178, 174,"",$@CAVE6_MONSTERS_IDS[$@cave6_loop],$@CAVE6_MONSTERS_QTY[$@cave6_loop],"#StartCaveFight6::OnMonsterDeath";
- if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave6_loop <= getarraysize($@CAVE6_MONSTERS_IDS))
+ goto L_Summon;
set $@cave6_loop, 0;
end;
@@ -459,16 +517,20 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave6 == 2) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave6 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave6 == 2)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave6 < $@CAVE6_WAVES) goto L_Summon;
+ if ($@wave_cave6 < $@CAVE6_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE6);
end;
OnMonsterDeath:
set $@cave6_kills, $@cave6_kills + 1;
- if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3] + $@CAVE6_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3] + $@CAVE6_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -482,8 +544,9 @@ L_no_root:
// --------------------- Cave 6 Checker ----------------------------
-025-4.gat,159,174,0 script #CheckCaveFight6 45,1,1,{
- if (cavefights & BATTLE_CAVE6 || $@battlecave6 == 1) goto L_Done;
+025-4.gat,159,174,0|script|#CheckCaveFight6|45,1,1,{
+ if (cavefights & BATTLE_CAVE6 || $@battlecave6 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -494,11 +557,15 @@ L_Done:
// -------------------------------- Cave 7 -----------------------------------
-025-4.gat,44,202,0 script #StartCaveFight7 324,{
- if ($@battlecave7 == 2 && $@cave7fighter$ == strcharinfo(0)) end;
- if ($@battlecave7 == 2 && $@cave7fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave7 == 1) goto L_Start;
+025-4.gat,44,202,0|script|#StartCaveFight7|324,{
+ if ($@battlecave7 == 2 && $@cave7fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave7 == 2 && $@cave7fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave7 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -509,7 +576,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -518,7 +586,8 @@ L_Start:
L_Summon:
set $@cave7_loop, $@cave7_loop + 1;
areamonster "025-4.gat",27, 185, 61, 219,"",$@CAVE7_MONSTERS_IDS[$@cave7_loop],$@CAVE7_MONSTERS_QTY[$@cave7_loop],"#StartCaveFight7::OnMonsterDeath";
- if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave7_loop <= getarraysize($@CAVE7_MONSTERS_IDS))
+ goto L_Summon;
set $@cave7_loop, 0;
end;
@@ -530,17 +599,22 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave7 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave7 == 2)
+ message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave7 == 3)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave7 < $@CAVE7_WAVES) goto L_Summon;
+ if ($@wave_cave7 < $@CAVE7_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE7);
end;
OnMonsterDeath:
set $@cave7_kills, $@cave7_kills + 1;
- if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3] + $@CAVE7_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3] + $@CAVE7_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -554,8 +628,9 @@ L_no_root:
// --------------------- Cave 7 Checker ----------------------------
-025-4.gat,42,219,0 script #CheckCaveFight7 45,1,1,{
- if (cavefights & BATTLE_CAVE7 || $@battlecave7 == 1) goto L_Done;
+025-4.gat,42,219,0|script|#CheckCaveFight7|45,1,1,{
+ if (cavefights & BATTLE_CAVE7 || $@battlecave7 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -566,11 +641,15 @@ L_Done:
// --------------------------- Cave 8 -------------------------------
-025-4.gat,105,210,0 script #StartCaveFight8 324,{
- if ($@battlecave8 == 2 && $@cave8fighter$ == strcharinfo(0)) end;
- if ($@battlecave8 == 2 && $@cave8fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave8 == 1) goto L_Start;
+025-4.gat,105,210,0|script|#StartCaveFight8|324,{
+ if ($@battlecave8 == 2 && $@cave8fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave8 == 2 && $@cave8fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave8 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -581,7 +660,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -590,7 +670,8 @@ L_Start:
L_Summon:
set $@cave8_loop, $@cave8_loop + 1;
areamonster "025-4.gat",90, 193, 119, 216,"",$@CAVE8_MONSTERS_IDS[$@cave8_loop],$@CAVE8_MONSTERS_QTY[$@cave8_loop],"#StartCaveFight8::OnMonsterDeath";
- if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave8_loop <= getarraysize($@CAVE8_MONSTERS_IDS))
+ goto L_Summon;
set $@cave8_loop, 0;
end;
@@ -602,17 +683,22 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave8 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave8 == 2)
+ message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave8 == 3)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave8 < $@CAVE8_WAVES) goto L_Summon;
+ if ($@wave_cave8 < $@CAVE8_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE8);
end;
OnMonsterDeath:
set $@cave8_kills, $@cave8_kills + 1;
- if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3] + $@CAVE8_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3] + $@CAVE8_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -626,8 +712,9 @@ L_no_root:
// --------------------- Cave 8 Checker ----------------------------
-025-4.gat,105,216,0 script #CheckCaveFight8 45,1,1,{
- if (cavefights & BATTLE_CAVE8 || $@battlecave8 == 1) goto L_Done;
+025-4.gat,105,216,0|script|#CheckCaveFight8|45,1,1,{
+ if (cavefights & BATTLE_CAVE8 || $@battlecave8 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -638,11 +725,15 @@ L_Done:
// --------------------------- Cave 9 -------------------------------
-025-4.gat,157,220,0 script #StartCaveFight9 324,{
- if ($@battlecave9 == 2 && $@cave9fighter$ == strcharinfo(0)) end;
- if ($@battlecave9 == 2 && $@cave9fighter$ != strcharinfo(0)) goto L_Cheat;
- if (Rossy_Quest < 15) goto L_Cheat;
- if ($@battlecave9 == 1) goto L_Start;
+025-4.gat,157,220,0|script|#StartCaveFight9|324,{
+ if ($@battlecave9 == 2 && $@cave9fighter$ == strcharinfo(0))
+ end;
+ if ($@battlecave9 == 2 && $@cave9fighter$ != strcharinfo(0))
+ goto L_Cheat;
+ if (Rossy_Quest < 15)
+ goto L_Cheat;
+ if ($@battlecave9 == 1)
+ goto L_Start;
L_Cheat:
message strcharinfo(0), "You shouldn't be here, you cheater.";
@@ -653,7 +744,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -662,7 +754,8 @@ L_Start:
L_Summon:
set $@cave9_loop, $@cave9_loop + 1;
areamonster "025-4.gat",144, 192, 173, 226,"",$@CAVE9_MONSTERS_IDS[$@cave9_loop],$@CAVE9_MONSTERS_QTY[$@cave9_loop],"#StartCaveFight9::OnMonsterDeath";
- if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave9_loop <= getarraysize($@CAVE9_MONSTERS_IDS))
+ goto L_Summon;
set $@cave9_loop, 0;
end;
@@ -674,17 +767,22 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!";
- if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
+ if ($@wave_cave9 == 1)
+ message strcharinfo(0), "Oh no, more monsters?!";
+ if ($@wave_cave9 == 2)
+ message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave9 == 3)
+ message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation... Maybe it is not healthy to stay in this cave.";
- if ($@wave_cave9 < $@CAVE9_WAVES) goto L_Summon;
+ if ($@wave_cave9 < $@CAVE9_WAVES)
+ goto L_Summon;
set cavefights, (cavefights | BATTLE_CAVE9);
end;
OnMonsterDeath:
set $@cave9_kills, $@cave9_kills + 1;
- if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3] + $@CAVE9_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3] + $@CAVE9_MONSTERS_QTY[4])
+ goto L_Done;
end;
L_Close:
@@ -698,8 +796,9 @@ L_no_root:
// --------------------- Cave 9 Checker ----------------------------
-025-4.gat,157,226,0 script #CheckCaveFight9 45,1,1,{
- if (cavefights & BATTLE_CAVE9 || $@battlecave9 == 1) goto L_Done;
+025-4.gat,157,226,0|script|#CheckCaveFight9|45,1,1,{
+ if (cavefights & BATTLE_CAVE9 || $@battlecave9 == 1)
+ goto L_Done;
message strcharinfo(0), "You can't get out! Seems like a barrier was created when the energy transmuted itself into monsters.";
end;
@@ -710,10 +809,13 @@ L_Done:
// --------------------- Boss Cave ----------------------------
-025-4.gat,157,30,0 script #StartBossCaveFight 325,{
- if ($@battlecave10 == 2 && $@cave10fighter$ == strcharinfo(0)) end;
- if (Rossy_Quest >= 16) end;
- if ($@battlecave10 == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15) goto L_Start;
+025-4.gat,157,30,0|script|#StartBossCaveFight|325,{
+ if ($@battlecave10 == 2 && $@cave10fighter$ == strcharinfo(0))
+ end;
+ if (Rossy_Quest >= 16)
+ end;
+ if ($@battlecave10 == 1 && cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9 && Rossy_Quest == 15)
+ goto L_Start;
message strcharinfo(0), "You shouldn't be here, you cheater.";
percentheal -100, 0;
end;
@@ -722,7 +824,8 @@ L_Start:
menu
"Place a root at the center of the energy source.", -,
"I am not prepared yet!", L_Close;
- if ((countitem("Root")<1)) goto L_no_root;
+ if ((countitem("Root")<1))
+ goto L_no_root;
close2;
delitem "Root", 1;
message strcharinfo(0), "As you place the root on the energy source, earth monsters seem to emerge from the ground.";
@@ -731,7 +834,8 @@ L_Start:
L_Summon:
set $@cave10_loop, $@cave10_loop + 1;
areamonster "025-4.gat",142, 24, 172, 48,"",$@CAVE10_MONSTERS_IDS[$@cave10_loop],$@CAVE10_MONSTERS_QTY[$@cave10_loop],"#StartBossCaveFight::OnMonsterDeath";
- if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS)) goto L_Summon;
+ if ($@cave10_loop <= getarraysize($@CAVE10_MONSTERS_IDS))
+ goto L_Summon;
set $@cave10_loop, 0;
end;
@@ -750,12 +854,17 @@ L_Done:
// Here you can define the messages to be shown for the players on the beginning of each wave.
// Remember to adjust the number of conditionals according to the number of waves.
- if ($@wave_cave10 == 1) message strcharinfo(0), "I can't give up now!";
- if ($@wave_cave10 == 2) message strcharinfo(0), "I feel I'm getting close to the end...";
- if ($@wave_cave10 == 3) message strcharinfo(0), "What? This is harder than I imagined!";
- if ($@wave_cave10 == 4) message strcharinfo(0), "Finally! It seems I have defeated all of them!";
-
- if ($@wave_cave10 < $@CAVE10_WAVES) goto L_Summon;
+ if ($@wave_cave10 == 1)
+ message strcharinfo(0), "I can't give up now!";
+ if ($@wave_cave10 == 2)
+ message strcharinfo(0), "I feel I'm getting close to the end...";
+ if ($@wave_cave10 == 3)
+ message strcharinfo(0), "What? This is harder than I imagined!";
+ if ($@wave_cave10 == 4)
+ message strcharinfo(0), "Finally! It seems I have defeated all of them!";
+
+ if ($@wave_cave10 < $@CAVE10_WAVES)
+ goto L_Summon;
set $@wave_cave10, 5;
set @boss, 0;
startnpctimer;
@@ -775,17 +884,21 @@ L_CleaningNorid:
end;
OnTimer4000:
- if (isloggedin(getcharid(3,$@cave10fighter$))==0) goto L_CleaningNorid;
+ if (isloggedin(getcharid(3,$@cave10fighter$))==0)
+ goto L_CleaningNorid;
attachrid(getcharid(3,$@cave10fighter$));
set @boss, @boss + 1;
- if (@boss == 1) message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave.";
- if (@boss == 2) goto L_SummonBoss;
+ if (@boss == 1)
+ message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave.";
+ if (@boss == 2)
+ goto L_SummonBoss;
setnpctimer 0;
end;
OnMonsterDeath:
set $@cave10_kills, $@cave10_kills + 1;
- if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3] + $@CAVE10_MONSTERS_QTY[4]) goto L_Done;
+ if ($@cave10_kills >= $@CAVE10_MONSTERS_QTY[1] + $@CAVE10_MONSTERS_QTY[2] + $@CAVE10_MONSTERS_QTY[3] + $@CAVE10_MONSTERS_QTY[4])
+ goto L_Done;
end;
OnBossDeath:
@@ -806,11 +919,15 @@ L_no_root:
// --------------------- Boss Cave Checker ----------------------------
-025-4.gat,157,48,0 script #CheckCaveFightBoss 45,1,1,{
- if (Rossy_Quest >= 17) goto L_Done;
- if (Rossy_Quest == 16) goto L_Julia;
- if (Rossy_Quest < 16 && $@battlecave10 == 1) goto L_Out;
- if (Rossy_Quest < 16 && $@battlecave10 == 2) goto L_Julia;
+025-4.gat,157,48,0|script|#CheckCaveFightBoss|45,1,1,{
+ if (Rossy_Quest >= 17)
+ goto L_Done;
+ if (Rossy_Quest == 16)
+ goto L_Julia;
+ if (Rossy_Quest < 16 && $@battlecave10 == 1)
+ goto L_Out;
+ if (Rossy_Quest < 16 && $@battlecave10 == 2)
+ goto L_Julia;
end;
L_Julia:
@@ -828,8 +945,9 @@ L_Out:
// --------------------- Julia Cave Checker Outside ----------------------------
-025-4.gat,157,24,0 script #CheckJuliaCaveOutside 45,1,1,{
- if (Rossy_Quest > 15) goto L_Done;
+025-4.gat,157,24,0|script|#CheckJuliaCaveOutside|45,1,1,{
+ if (Rossy_Quest > 15)
+ goto L_Done;
message strcharinfo(0), "As you try to walk through, you bump into a strong magical barrier.";
percentheal -10, 0;
end;
@@ -841,10 +959,13 @@ L_Done:
// --------------------- Julia Cave Checker Inside ----------------------------
-025-4.gat,93,35,0 script #CheckJuliaCaveInside 45,1,1,{
- if (Rossy_Quest >= 17) goto L_Done;
- if (Rossy_Quest == 16) goto L_Save;
- if (Rossy_Quest <= 15) goto L_Cheat;
+025-4.gat,93,35,0|script|#CheckJuliaCaveInside|45,1,1,{
+ if (Rossy_Quest >= 17)
+ goto L_Done;
+ if (Rossy_Quest == 16)
+ goto L_Save;
+ if (Rossy_Quest <= 15)
+ goto L_Cheat;
end;
L_Cheat: