summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorgumi <git@gumi.ca>2018-01-09 13:30:58 -0500
committergumi <git@gumi.ca>2018-01-09 13:30:58 -0500
commit834c94d33795450ee488d224fa072c7572d3cf6c (patch)
treeb27b26559b6cbf70a50ec64a48c49db13dbbc8b5
parent489e0bcd6c59e29b4ede2ca962a47458a817bf89 (diff)
downloadserverdata-834c94d33795450ee488d224fa072c7572d3cf6c.tar.gz
serverdata-834c94d33795450ee488d224fa072c7572d3cf6c.tar.bz2
serverdata-834c94d33795450ee488d224fa072c7572d3cf6c.tar.xz
serverdata-834c94d33795450ee488d224fa072c7572d3cf6c.zip
make the banker give CashiersShade when reaching 10kk in bank
-rw-r--r--world/map/db/const-quest.txt1
-rw-r--r--world/map/npc/functions/banker.txt17
2 files changed, 18 insertions, 0 deletions
diff --git a/world/map/db/const-quest.txt b/world/map/db/const-quest.txt
index 76407b2a..78136c00 100644
--- a/world/map/db/const-quest.txt
+++ b/world/map/db/const-quest.txt
@@ -142,6 +142,7 @@ BATTLE_CAVE9 256
// Storage Options
OPT_STORAGE_CLOSE 1
OPT_BANK_CLOSE 2
+OPT_BANK_GOTSHADE 4
// Currently used by the fluffy hunt (033-1).
// starts counting with 0
diff --git a/world/map/npc/functions/banker.txt b/world/map/npc/functions/banker.txt
index 5650c5ed..65c0343e 100644
--- a/world/map/npc/functions/banker.txt
+++ b/world/map/npc/functions/banker.txt
@@ -213,9 +213,26 @@ L_Balance:
mes "[" + @npcname$ + "]";
mes "\"Your current bank balance is:";
mes #BankAccount + " GP\"";
+ if (!(#BankOptions & OPT_BANK_CLOSE) || (#BankAccount >= 10000000 &&
+ !(#BankOptions & OPT_BANK_GOTSHADE))) next;
+ if (#BankAccount >= 10000000 && !(#BankOptions & OPT_BANK_GOTSHADE))
+ goto L_GiveShade;
if (#BankOptions & OPT_BANK_CLOSE) goto L_Return;
goto L_Start;
+L_GiveShade:
+ mes "\"Oh\"";
+ next;
+ mes "\"It seems you managed to amass quite a fortune!\"";
+ next;
+ mes "\"Thank you for using our services. Please accept this little gift.\"";
+ set #BankOptions, #BankOptions | OPT_BANK_GOTSHADE;
+ getitem "CashiersShade", 1;
+ if (#BankOptions & OPT_BANK_CLOSE) goto L_Return;
+ next;
+ npcaction 9; // clear npc dialog
+ goto L_Start;
+
L_Nev:
mes "[" + @npcname$ + "]";
mes "\"Goodbye then.\"";