diff options
author | Led Mitz <smoothshifter@tuta.io> | 2024-09-09 16:23:19 +0000 |
---|---|---|
committer | Led Mitz <smoothshifter@tuta.io> | 2024-09-09 16:23:19 +0000 |
commit | dc0ed4a3a7c5ca6b55b9a73a4e6e34a7c6766aa3 (patch) | |
tree | 1ed453ffc063c063da07c386426ccc87d5abd662 | |
parent | e2d7c1fff4fca548077f4487a3a27e30eee8bcc9 (diff) | |
download | serverdata-dc0ed4a3a7c5ca6b55b9a73a4e6e34a7c6766aa3.tar.gz serverdata-dc0ed4a3a7c5ca6b55b9a73a4e6e34a7c6766aa3.tar.bz2 serverdata-dc0ed4a3a7c5ca6b55b9a73a4e6e34a7c6766aa3.tar.xz serverdata-dc0ed4a3a7c5ca6b55b9a73a4e6e34a7c6766aa3.zip |
Ice Gladius Buff
It's rarely used when compared to the Setzer and is of the same required level(60) to do the quest to obtain them. The Setzer, being a knife is faster and faster yet from a small bonus and does 100 dmg. The Ice Gladius does 130 dmg, is slower and gives +1 luck. I added +5% crit defense to buff it a little. The rock knife(lvl 70) still gives more bonuses with +3 vit and does 110 dmg, but is also fast as it is a knife. I would think this may entice players to use the Gladius more often, while not replacing the Setzer or Rock Knife.
Approved-by: HoraK-FDF <horak-fdf@web.de>
-rw-r--r-- | world/map/db/item_db.conf | 1 | ||||
-rw-r--r-- | world/map/db/item_db_weapon.txt | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index 01a2a16c..b9f1709c 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -1026,6 +1026,7 @@ item_db: ( Subtype: "W_1HSWORD" Script: <" bonus bLuk, 1; + bonus bCriticalDef, 5; "> }, { diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index a5c25a60..5a6464e4 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -39,7 +39,7 @@ 623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 2, 1, 23, 0, {}, {} 758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 1, 1, 23, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";} 762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} -867, IceGladius, 4, 2000, 1000, 1000, 130, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {bonus bLuk, 1;} +867, IceGladius, 4, 2000, 1000, 1000, 130, 0, 1, 0, 0, 2, 2, 1, 1, 2, 0, {}, {bonus bLuk, 1; bonus bCriticalDef, 5;} 878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 1, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 903, SlingShot, 4, 500, 50, 50, 5, 0, 4, 0, 0, 2, 34, 1, 1, 11, 0, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} 904, SlingBullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} |