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author | HoraK-FDF <horak-fdf@web.de> | 2024-09-09 22:33:54 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-09-09 22:33:54 +0000 |
commit | 56a57bbb5e283f3689a287a5099f5cc63560ec5c (patch) | |
tree | 5329b94f3e9df76d21c288a081f16e275d5854dd | |
parent | 62c13173f278c20ca637a98cb73c43d92ca475f2 (diff) | |
download | serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.gz serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.bz2 serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.xz serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.zip |
Pinkie Helmet stat and cost change
- made it 15 def and -30 matk
- added a Pinkie Hat as a requirement
since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
-rw-r--r-- | world/map/db/item_db.conf | 6 | ||||
-rw-r--r-- | world/map/db/item_db_head.txt | 2 | ||||
-rw-r--r-- | world/map/npc/026-1/headless_man.txt | 41 |
3 files changed, 27 insertions, 22 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index 61adb43f..7e66923e 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -11380,14 +11380,14 @@ item_db: ( Buy: 20000 Sell: 1500 Weight: 800 - Matk: -20 - Def: 10 + Matk: -30 + Def: 15 Slots: 0 Loc: "EQP_HEAD_TOP" Refine: false ViewSprite: 801 Script: <" - bonus bMatkRate, -20; // @EVOL2 + bonus bMatkRate, -30; // @EVOL2 bonus bLuk, 1; "> }, diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt index 08a7b5c1..af98ead6 100644 --- a/world/map/db/item_db_head.txt +++ b/world/map/db/item_db_head.txt @@ -54,7 +54,7 @@ 781, WitchDoctorsMask, 5, 20000, 100, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, 0, {}, {} 795, BromenalHelmet, 5, 15000, 1500, 400, 0, 16, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {} 800, BowlerHatBrown, 5, 2500, 1250, 30, 0, 10, 0, 2, 0, 2, 256, 0, 0, 0, 0, {}, {} -801, PinkieHelmet, 5, 20000, 1500, 800, 0, 10, 0, -20, 0, 2, 256, 0, 0, 0, 0, {}, {bonus bLuk, 1;} +801, PinkieHelmet, 5, 20000, 1500, 800, 0, 15, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {bonus bLuk, 1;} 848, Earmuffs, 5, 1000, 500, 20, 0, 2, 0, -1, 0, 2, 256, 0, 0, 0, 0, {}, {} 854, ElfNightcap, 5, 1000, 500, 50, 0, 3, 0, 5, 0, 2, 256, 0, 0, 0, 0, {}, {} 855, Sunglasses, 5, 1000, 500, 10, 0, 2, 0, 6, 0, 2, 256, 0, 0, 0, 0, {}, {} diff --git a/world/map/npc/026-1/headless_man.txt b/world/map/npc/026-1/headless_man.txt index f922406d..96c8cd49 100644 --- a/world/map/npc/026-1/headless_man.txt +++ b/world/map/npc/026-1/headless_man.txt @@ -59,18 +59,21 @@ L_Quest_ask: L_Quest_start: mes "[Thurstan]"; mes "\"Great! I will need the following things.\""; - mes "\"" + @Wisp_Powder + " Wisp Powder,\""; - mes "\"" + @Polt_Powder + " Poltergeist Powder,\""; - mes "\"" + @Spec_Powder + " Spectre Powder,\""; - mes "\"" + @Iron_Pot + " Iron Potion,\""; - mes "\"" + @Conc_Pot + " Concentration Potion,\""; - mes "\"" + @Red_Dye + " vials of Red Dye,\""; - mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\""; + mes "\"" + @Wisp_Powder + " [@@"+WispPowder+"|@@],\""; + mes "\"" + @Polt_Powder + " [@@"+PoltergeistPowder+"|@@],\""; + mes "\"" + @Spec_Powder + " [@@"+SpectrePowder+"|@@],\""; + mes "\"" + @Iron_Pot + " [@@"+IronPotion+"|@@],\""; + mes "\"" + @Conc_Pot + " [@@"+ConcentrationPotion+"|@@],\""; + mes "\"" + @Red_Dye + " vials of [@@"+RedDye+"|@@],\""; + mes "\"" + @Yellow_Dye + " vials of [@@"+YellowDye+"|@@],\""; mes "\"and...\""; - mes "\"" + @LB_Dye + " vials of Light Blue Dye,\""; + mes "\"" + @LB_Dye + " vials of [@@"+LightBlueDye+"|@@],\""; next; mes "[Thurstan]"; - mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\""; + mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an [@@"+InfantryHelmet+"|@@] to serve that task.\""; + next; + mes "[Thurstan]"; + mes "\"He also said that a [@@"+PinkieHat+"|@@] is a perfect whisk for stirring this recipe since the glue does not stick to it.\""; next; mes "[Thurstan]"; mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\""; @@ -100,6 +103,7 @@ L_Quest_check: || countitem("RedDye") < @Red_Dye || countitem("YellowDye") < @Yellow_Dye || countitem("LightBlueDye") < @LB_Dye + || countitem("PinkieHat") < 1 || countitem("InfantryHelmet") < 1) goto L_Quest_notenough; @@ -111,6 +115,7 @@ L_Quest_check: delitem "RedDye", @Red_Dye; delitem "YellowDye", @Yellow_Dye; delitem "LightBlueDye", @LB_Dye; + delitem "PinkieHat", 1; delitem "InfantryHelmet", 1; getexp @Glue_Exp, 0; mes "[Thurstan]"; @@ -146,15 +151,15 @@ L_Quest_notenough: L_Quest_items: mes "[Thurstan]"; - mes "\"" + @Wisp_Powder + " Wisp Powder,\""; - mes "\"" + @Polt_Powder + " Poltergeist Powder,\""; - mes "\"" + @Spec_Powder + " Spectre Powder,\""; - mes "\"" + @Iron_Pot + " Iron Potion,\""; - mes "\"" + @Conc_Pot + " Concentration Potion,\""; - mes "\"" + @Red_Dye + " vials of Red Dye,\""; - mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\""; - mes "\"" + @LB_Dye + " vials of Light Blue Dye,\""; - mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\""; + mes "\"" + @Wisp_Powder + " [@@"+WispPowder+"|@@],\""; + mes "\"" + @Polt_Powder + " [@@"+PoltergeistPowder+"|@@],\""; + mes "\"" + @Spec_Powder + " [@@"+SpectrePowder+"|@@],\""; + mes "\"" + @Iron_Pot + " [@@"+IronPotion+"|@@],\""; + mes "\"" + @Conc_Pot + " [@@"+ConcentrationPotion+"|@@],\""; + mes "\"" + @Red_Dye + " vials of [@@"+RedDye+"|@@],\""; + mes "\"" + @Yellow_Dye + " vials of [@@"+YellowDye+"|@@],\""; + mes "\"" + @LB_Dye + " vials of [@@"+LightBlueDye+"|@@],\""; + mes "\"We'll also need 1 [@@"+InfantryHelmet+"|@@] to use as a bowl for mixing everything together and 1 [@@"+PinkieHat+"|@@] as whisk for stirring since the glue does not stick to it.\""; goto L_Close; L_Quest_finished: |