summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHoraK-FDF <horak-fdf@web.de>2024-09-09 22:33:54 +0000
committerLed Mitz <smoothshifter@tuta.io>2024-09-09 22:33:54 +0000
commit56a57bbb5e283f3689a287a5099f5cc63560ec5c (patch)
tree5329b94f3e9df76d21c288a081f16e275d5854dd
parent62c13173f278c20ca637a98cb73c43d92ca475f2 (diff)
downloadserverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.gz
serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.bz2
serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.tar.xz
serverdata-56a57bbb5e283f3689a287a5099f5cc63560ec5c.zip
Pinkie Helmet stat and cost change
- made it 15 def and -30 matk - added a Pinkie Hat as a requirement since the Leprechaun hat has 3 luck and same def no one will ever use this one if Leprechaun hat becomes available so you have the choice less luck more def or more luck less def.
-rw-r--r--world/map/db/item_db.conf6
-rw-r--r--world/map/db/item_db_head.txt2
-rw-r--r--world/map/npc/026-1/headless_man.txt41
3 files changed, 27 insertions, 22 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index 61adb43f..7e66923e 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -11380,14 +11380,14 @@ item_db: (
Buy: 20000
Sell: 1500
Weight: 800
- Matk: -20
- Def: 10
+ Matk: -30
+ Def: 15
Slots: 0
Loc: "EQP_HEAD_TOP"
Refine: false
ViewSprite: 801
Script: <"
- bonus bMatkRate, -20; // @EVOL2
+ bonus bMatkRate, -30; // @EVOL2
bonus bLuk, 1;
">
},
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index 08a7b5c1..af98ead6 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -54,7 +54,7 @@
781, WitchDoctorsMask, 5, 20000, 100, 20, 0, 3, 0, 0, 0, 2, 256, 0, 0, 0, 0, {}, {}
795, BromenalHelmet, 5, 15000, 1500, 400, 0, 16, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {}
800, BowlerHatBrown, 5, 2500, 1250, 30, 0, 10, 0, 2, 0, 2, 256, 0, 0, 0, 0, {}, {}
-801, PinkieHelmet, 5, 20000, 1500, 800, 0, 10, 0, -20, 0, 2, 256, 0, 0, 0, 0, {}, {bonus bLuk, 1;}
+801, PinkieHelmet, 5, 20000, 1500, 800, 0, 15, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {bonus bLuk, 1;}
848, Earmuffs, 5, 1000, 500, 20, 0, 2, 0, -1, 0, 2, 256, 0, 0, 0, 0, {}, {}
854, ElfNightcap, 5, 1000, 500, 50, 0, 3, 0, 5, 0, 2, 256, 0, 0, 0, 0, {}, {}
855, Sunglasses, 5, 1000, 500, 10, 0, 2, 0, 6, 0, 2, 256, 0, 0, 0, 0, {}, {}
diff --git a/world/map/npc/026-1/headless_man.txt b/world/map/npc/026-1/headless_man.txt
index f922406d..96c8cd49 100644
--- a/world/map/npc/026-1/headless_man.txt
+++ b/world/map/npc/026-1/headless_man.txt
@@ -59,18 +59,21 @@ L_Quest_ask:
L_Quest_start:
mes "[Thurstan]";
mes "\"Great! I will need the following things.\"";
- mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
- mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
- mes "\"" + @Spec_Powder + " Spectre Powder,\"";
- mes "\"" + @Iron_Pot + " Iron Potion,\"";
- mes "\"" + @Conc_Pot + " Concentration Potion,\"";
- mes "\"" + @Red_Dye + " vials of Red Dye,\"";
- mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
+ mes "\"" + @Wisp_Powder + " [@@"+WispPowder+"|@@],\"";
+ mes "\"" + @Polt_Powder + " [@@"+PoltergeistPowder+"|@@],\"";
+ mes "\"" + @Spec_Powder + " [@@"+SpectrePowder+"|@@],\"";
+ mes "\"" + @Iron_Pot + " [@@"+IronPotion+"|@@],\"";
+ mes "\"" + @Conc_Pot + " [@@"+ConcentrationPotion+"|@@],\"";
+ mes "\"" + @Red_Dye + " vials of [@@"+RedDye+"|@@],\"";
+ mes "\"" + @Yellow_Dye + " vials of [@@"+YellowDye+"|@@],\"";
mes "\"and...\"";
- mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
+ mes "\"" + @LB_Dye + " vials of [@@"+LightBlueDye+"|@@],\"";
next;
mes "[Thurstan]";
- mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an Infantry Helmet to serve that task.\"";
+ mes "\"My friend also said that I should use a metal bowl instead of a wooden one. I don't have one and I think a cauldron from the kitchen would be too big. Perhaps we could use an [@@"+InfantryHelmet+"|@@] to serve that task.\"";
+ next;
+ mes "[Thurstan]";
+ mes "\"He also said that a [@@"+PinkieHat+"|@@] is a perfect whisk for stirring this recipe since the glue does not stick to it.\"";
next;
mes "[Thurstan]";
mes "\"I know it probably doesn't seem like that much to you, but it is a really big deal for me. I will try to find something to compensate you for your efforts.\"";
@@ -100,6 +103,7 @@ L_Quest_check:
|| countitem("RedDye") < @Red_Dye
|| countitem("YellowDye") < @Yellow_Dye
|| countitem("LightBlueDye") < @LB_Dye
+ || countitem("PinkieHat") < 1
|| countitem("InfantryHelmet") < 1)
goto L_Quest_notenough;
@@ -111,6 +115,7 @@ L_Quest_check:
delitem "RedDye", @Red_Dye;
delitem "YellowDye", @Yellow_Dye;
delitem "LightBlueDye", @LB_Dye;
+ delitem "PinkieHat", 1;
delitem "InfantryHelmet", 1;
getexp @Glue_Exp, 0;
mes "[Thurstan]";
@@ -146,15 +151,15 @@ L_Quest_notenough:
L_Quest_items:
mes "[Thurstan]";
- mes "\"" + @Wisp_Powder + " Wisp Powder,\"";
- mes "\"" + @Polt_Powder + " Poltergeist Powder,\"";
- mes "\"" + @Spec_Powder + " Spectre Powder,\"";
- mes "\"" + @Iron_Pot + " Iron Potion,\"";
- mes "\"" + @Conc_Pot + " Concentration Potion,\"";
- mes "\"" + @Red_Dye + " vials of Red Dye,\"";
- mes "\"" + @Yellow_Dye + " vials of Yellow Dye,\"";
- mes "\"" + @LB_Dye + " vials of Light Blue Dye,\"";
- mes "\"We'll also need 1 Infantry Helmet to use as a bowl for mixing everything together.\"";
+ mes "\"" + @Wisp_Powder + " [@@"+WispPowder+"|@@],\"";
+ mes "\"" + @Polt_Powder + " [@@"+PoltergeistPowder+"|@@],\"";
+ mes "\"" + @Spec_Powder + " [@@"+SpectrePowder+"|@@],\"";
+ mes "\"" + @Iron_Pot + " [@@"+IronPotion+"|@@],\"";
+ mes "\"" + @Conc_Pot + " [@@"+ConcentrationPotion+"|@@],\"";
+ mes "\"" + @Red_Dye + " vials of [@@"+RedDye+"|@@],\"";
+ mes "\"" + @Yellow_Dye + " vials of [@@"+YellowDye+"|@@],\"";
+ mes "\"" + @LB_Dye + " vials of [@@"+LightBlueDye+"|@@],\"";
+ mes "\"We'll also need 1 [@@"+InfantryHelmet+"|@@] to use as a bowl for mixing everything together and 1 [@@"+PinkieHat+"|@@] as whisk for stirring since the glue does not stick to it.\"";
goto L_Close;
L_Quest_finished: