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authorJessica Tölke <jtoelke@mail.upb.de>2011-03-10 22:10:26 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:25:57 +0200
commit0cb932071a1cc0621aab4387f82e46aee03d71fd (patch)
tree0163d4ab72fc61345435bb84ea55d3d704da5a49
parent2550b56bf986b45ab1216b4970ad3b7954681546 (diff)
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adding debug possibility for crying child quest
-rw-r--r--npc/027-1_Graveyard/monsters.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt
index e243d1a7..17cabce7 100644
--- a/npc/027-1_Graveyard/monsters.txt
+++ b/npc/027-1_Graveyard/monsters.txt
@@ -9,7 +9,6 @@
027-1.gat,0,0,0 script specialMob027-1 -1,{
On1036:
set @mobID, 1036;
- mapannounce "027-1.gat", "test", 0;
callsub _MOBCOUNT_ZOMBIES;
callfunc "MobPoints";
break;
@@ -29,8 +28,10 @@ _MOBCOUNT_ZOMBIES:
if (@state != 1) return;
set @bracelet, @bracelet + 1;
- if (@bracelet < 10) return;
- if (rand(8) != 0) return;
+//TODO: remove debug
+// if (@bracelet < 10) return;
+// if (rand(8) != 0) return;
+ message strcharinfo(0), "Debug: got bracelet with one kill instead of many";
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
set @state, 2;
callsub S_Update_Mask;