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author | HoraK-FDF <horak-fdf@web.de> | 2023-01-25 16:24:08 +0100 |
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committer | HoraK-FDF <horak-fdf@web.de> | 2023-01-25 16:24:08 +0100 |
commit | e06fe05da90b57b387b23e5b419652f96130771b (patch) | |
tree | 43e0f2375282e9b3e3e4728cf0ebbce8267654ca | |
parent | e5f1181ae5d0e9f1f2f511a75c134a92c25658f9 (diff) | |
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bAllStats, bAgiVit, bAgiDexStr, bDeadlyStrikeRate, bDeadlyStrikeAddRate
-rw-r--r-- | world/map/db/params.txt | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/world/map/db/params.txt b/world/map/db/params.txt index 62592a09..2ff72f97 100644 --- a/world/map/db/params.txt +++ b/world/map/db/params.txt @@ -170,8 +170,10 @@ bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed dam //bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;). //bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;). //bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;). -//bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;). -//bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;). -//bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;). //bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;). -bSpeedCap 1087 // Caps speed to a certain value, faster is not posible but slower yes, if this bonus is on multiple items the highest value (slowest speed) is used +bSpeedCap 1087 // Caps speed to a certain value, faster is not posible but slower yes, if this bonus is on multiple items the highest value (slowest speed) is used (bSpeedCap,n;). +bAllStats 1088 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;). +bAgiVit 1089 // Adds a n number in Agility and Vitality (bAgiVit,n;). +bAgiDexStr 1090 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;). +bDeadlyStrikeRate 1091 // Deadly attack probability n% and only the highest among all is applied (bDeadlyStrikeRate,n;). +bDeadlyStrikeAddRate 1092 // A n% bonus of an deadly attack (bDeadlyStrikeAddRate,n;). |